907A1
Seagulls
Sitting, flying, pecking, these birds have migrated into Narfell. Don't get pooped on!
Magic Drop Changes
Thanks to all the feedback, we've been able to iterate further on the item generation algorithm. Mainly, it is getting smarter.
The chance of finding weapons has been balanced with that of finding other items. Expect to find item types that more appropriately match the creature carrying it. Goblins holding double axes they can't even wield? These sorts of things will happen far less frequently. If you're looking for a certain type of equipment you'll have better look hunting creatures that normally would use, make, enchant or use ones they pried from the hands of cold dead adventurers.
Item properties will start making more sense. No longer should you find melee weapons with feats like "Mounted Archery" or Maces with "Extra Damage Type: Bludgeoning".
More Fishing
Grab your fishing rod and get out there! More fishing spots added all over the place. There's a whole cooking system in the works. Stay tuned for more on this.
Crafting Updates
You may notice some of the crafting stations and skill journal have changed a bit. We're changing quite a bit under the hood to make way for more improvement on crafting down the road. Stay tuned!
Duergar boss fight improvements
Duergar leaders are getting stronger. They now have unique abilities that they'll use against you. Go bag yourself one in the Deep Mines under Oscura!
Other Updates
Much of these are new, brewed by the DM staff that has now been regularly meeting to improve and expand the Narfell region. A literal ton of wishlist items dating back to the Narfell Improvement Initiative have also been taken on (Thank you DrDreadlock for toolsetting much of these!)
Many spawns have been tweaked, areas balanced for certain level ranges, and other aesthetic improvements to maps.
To list a few:
Discovery XP fixes (go get out there!)
Peltarch commerce has been redecorated
Assassins now have reduced arcane spell failure (fyi @Necrofai )
Access to the rural tunnels through the Dwarven Hold no longer gets locked randomly
Steppenhall moneylender is no longer hostile
Troff Legion Hall no longer incorrectly has "Old" in the name
Fixing pathing issues on a few maps
Gypsy valley changes
Sawmill at the edge now has a light to show the speed (fyi @GATLORD )
Orcs to the west have better loot
Order of the endless stores updated
Fenberries count as food
More trashcans in Oscura
More rest areas in the Grapevine Inn
Improved performance dips from corpse disposal in maps with lots of spawns
Updates to Mintas