Build 907D
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Too many map tweaks to list.
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Fast Travel additions: Caravan masters across the land have expanded their operations. People can now travel from Damara to Kront.
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Misty Caves update: Word spreads that smugglers and worse have taken up residence in the Misty Caves and underwater tunnels have been uncovered.
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Corrections to random spawn encounters across multiple maps. You should no longer have maps with no monsters on them.
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Crafting resource updates in various locations
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More shop changes/updates
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Greater planar binding update
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Tileset updates to hak
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Placeable adds to hak
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Chat shout sweep fix.
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Critter AI fixes/changes galore.
- Creatures Hak updated with more appearances. Some are still in my list to do.
- NO_LOCATION_FIX var added to spawn_inc_main so you can set encounters with that AI behavior.
- New Dread Wraith appearance.
- New burrowing behavior added to the general AI. For now, creatures that make use of it are: All worms, umber hulks, ankhegs, and ants. (This means some ai have changed. Notify any bugs you find out.)
- New critters:
- 4 different nightshades (nightwalker, nightcrawler, nightwing, and nighthaunt), some have different HD variants, and they have desecrating aura as per PnP.
- Voidwraiths added with Airless Aura (with suffocation effects as explained: PC has rounds equal to her CON/2 before starting to suffocate. There's a notorious preventive feedback message pointing out there's only one round left before you start rolling a Constitution save. If this is failed you get harsh penalties (AC, AB, Reflex Save and Speed decreased) then lose certain hp amount for the subsequent 4 rounds; after 4 rounds have passed and you fall unconcious [-1 hp]. If PC moves away from the Airless aura for 1 round, the counter and effect reset).
- Since last patch, all creatures with Incorporeal flag now get a 50% concealment. In this build, most incorporeal skins were fixed to balance that out.
- Plage Prush (plant type) added with custom ai (this ai may need a revision in the future), be careful.
- DrD's giant crabs with models.
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Shield bearer challenge fix
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Missing quest items added
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Discovery XP updates (not comprehensive to all reported issues)
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Tenser's Transformation and Divine Power should no longer stack attack bonuses
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Removed stackables from crystal relic eligibility
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907D1
Peltarch's Vanity Plates has moved downstairs into Violetta's, and the entire tailoring process has been modified. Customers may use either a new conversation menu (thanks Seisan!) or a simplified series of chat commands much like the old VP.
A tailoring assistant has also been added to the New Player Lobby at no cost.
(There was a bug in 907D that charged people for modified helmets and cloaks but did not deliver them. Sorry to anyone who also lost gold over the last two days.)