Ros appears with several rolls of parchment containing detailed maps of the gypsy pass, along with annotations regarding the ways in which their fortifications were constructed.
While th' drag'ns is def'nilly a point o' some concern, I think Rass's past actions indicate tha' she's less likely ta protect 'em if it' no longer worth 'er while. Ta tha' end, knowin' more about ther relationships with ther drag'n friends is crucial an'could help ta significantly weaken 'em.
T'other thing ta remember is how we interact with 'em. Like Aoth said, they respind ta bravado. Be bold with 'em, maybe e'en a lil' vainglorious. We got this pass from th' eastlanders through brutal, ruthless conquest. An' while it may o' been morally unjustifiable, some o' wha' was done, it's important ta keep remindin' 'em tha' it was done none th' less. Er'ry time we meet, it's important ta boast o' foes vanquished an' battles won.
As ta ther tactics when ther in our region, I brought my surveys o' ther fortifications. It's important ta note tha' despite seemin' like some kinda barbarians, ther skill'd builders an' sound strategists. When they fortify a place, they do it right - usually two layers o' physical barriers wi' traps laid 'tween 'em. I got ideas o' how ta crack through 'em, but it's all on th' drawin' board still.
A better idea, I think, is ta use those fortifications against 'em. Give 'em cause ta hafta flee 'em, an' keep 'em from bein' able to. Send a message tha' we ain't messin' about. Disease cn' work. Fire too. Don't hafta be anythin'specific, but we need ta fught hard an' dishon'rably.
At least, tha's my take.