Just like that, I'm back in it.
I'm home, and while there's surely good news about, the rumors I had heard bits of were not only true, but under-exagerrated, of all things! It appears Holmsmeade, the one I met with ever-so-briefly before I left, is quite dead. He survived one nasty encounter with summoned fire-beasties that devoured almost all of his force, only to be waylaid by Crimson Spikes.
Somehow, I find that incredibly doubtful.
There's some 'adventurer-killer' still on the loose. He seems to have a special hate for those that were pitted against the Silver Host, so I'll probably be fine if we come across him, but can I leave someone alone who's out trying to kill my friends and comrades? I get justice for the fallen, but where does that line end? I'm almost hoping to run into him, but he sounds like he might be way more than a match for me.
Speaking of matches, apparently what happens when you mix the saliva of Aoth, Karrick, Atel, and Me ... creates a clone-thing of all four of us blended together into a nearly unstoppable killing machine, that is also capable of mind magics, and oh yeah, has bloody wings. I mean, once it's paired with a gnome and 'science' apparently. It seems that his offer of being able to tell our ancestral past from such a sample, is used to create clones with said memory, which they speak, and then are ... disposed of.
We REALLY should have asked before trusting it, but it seemed like a lark, and I had just returned, so why not? Right?
We found it after it had killed two farmhands, and tried to reason with it, before Atel decided that reason was NOT the way, and hit it with some magic. Or, tried to. Which didn't go well. It took us on, and if I wasn't fully defending myself, was harming me -real- easily, with just claws. Just when I was starting to get the upper hand, it crouched, and took to the sky. Karrick can't really 'fly', but he did say he could glide, so I tossed down my sword, cupped my hands, and shouted for Karrick to jump from my hands.
Karrick is a big guy, but he's either surprisingly light, or my Roar to the Lion was heard, because I heaved with all my might, and Karrick disappeared into the clouds.
Oops?
I mean, that's what I meant to do, after all. Give him some altitude, so he could go breathe some fire on that idiot, give him the chop, and use his experience with the wings that this newly born thing may not have had time to really master, and bring him down to us. Easy, right?
Well, it started raining blood, and it turned out to be Karrick's, as he spiraled to the ground, one wing fluttering uselessly.
I caught him, kinda ... more like broke his fall with ... well, me, and we both lived through it, but his wing was ... IS torn up, even after Aoth's regeneration magic. He's understandably mad at me, but really, he didn't HAVE to jump. I just offered him a way to go prove his dominance up there. Just, wish it had worked out that way.
We rested and regrouped, Atel left after some disagreement when some kid tried to claim he was gonna murder Rey with a stick, and Aoth managed to tree-walk us after where the bugger went ... a snowy island further down the Icelace. There, we took it on again, and ended up defeating it, but not easily, and no truce or sparing was to be had. Autumn gave it the final shot, and I the final chop, and that was the end of -that-. Until we went wandering in search of a boat, far from home.
It was then, that we met a halforc. A ranger, and a pathfinder, it seems ... who in exchange for gold and items of worth, would lead us home a 'secret' way. The better the payment, the rarer the path ... which ended up leading us to a fey wood, with puzzles, challenges, illusions, and finally a tower of Dobudaga the Mad, who it appears has multiple towers with random things in them, specifically to trap and kill adventurers. Charming, right? Isolde seemed to know him, and tried to convince him otherwise, to little effect, til he realized we only took a box labeled "Supplies" which he didn't seem to give a damn about, as we retreated. Did I mention we were walking UP said tower to get in? There was a path we were walking before that, that twisted as you walked, and you never seemed to get any close, but it made me dizzy. I closed my eyes while I walked, hoping to feel less sick, and a moment after I did ... doorknob. I walked right into it, and upon opening it, got us all through. So, with that knowledge, we walked back DOWN the tower easily enough, and got the HELL out of there.
The way there was fraught with peril that we thankfully didn't have to take on a second time. Talking stone faces we had to be clever at to pass, (They liked my joke about rocks!), A Giant construct we had to defeat, even a riddle, which ... even more weird, I was able to solve. I didn't figure myself the clever one in the group, but it was certainly my lucky day!
Speaking of lucky, one of the 'supplies' we got was a stone that aids in enchantments ... so I think I'll enchant my wedding ring. I plan on wearing it all the time anyway, so it seems appropriate.
Anyway, I saw Fisher too, spoke to the new "voice" Kathea, and spoke to Autmn and a few others faces since being back, but the highlight there was that Jane finally got back to me, and managed to snag one of those apartments for me! Don't get me wrong, the Bottlenecks are shady as hell, but the apartment is surprisingly nice! So, now I have a place to put my stuff, a private place to lay my head, and I'm less likely to get stabbed in my sleep while snoozing at the inn.
Overall, a rather disturbing return, but one that I think I can make myself a list for, and see if I can right some of the wrongs that occurred since I got back.
Get the armors and stuff from Gnarl and Alvi
Get my old gear from Norwick
Get this stone enchanted in something before I lose it
Get my Wedding Gift from Atel enchanted with mind protections.
Oh yeah, mind protections. I met some , I think the word Vick used was "Psionic" creature in the Underdark, hard to kill and made a noise that put Vick on his face before we even saw it ... as it was snacking on a Kuo Toa priestess that Carol seemed fond of. That was grisly, but the beast was horrible. I don't have a name for it yet, unlike the things that came after, which Carol called "Ineffable Horrors." I put down three of them, but Carol said they 'weren't even the big ones' ... which seemed like our cue to leave. Which we did. Quickly.
At least we made some coin ... which is for the best. Rent is EXPENSIVE.
Alright, enough rambling on a page for now. I'll hang onto this list, and see if I can make some sense of this poor city.