OOC: New Suggestions



  • Good idea. It's sometimes difficult to hit the transition right and you end up having to go back and retransition in the correct spot.



  • Parhaps the transition from the Camp to the Gnolls should be moved back…

    If you end up on the South side of the bridge after, say, running like hell from a gang of gnolls barking for you blood, its impossible to get to the bridge without transition back to the gnoll side (and hence into the paws of a suddenly very pleased looking ravening horde of bloodthirsty flea bags!).

    Could the bridge be the transiton point on both sides? The gate then presents a problem maybe...
    Or what about poles or some other marker showing where the bridge is?



  • WHAT!? No it can't be? She's dead… and mashed... nothing could get up and move again after that! 8O

    :? Could they?

    Develops an acute twitch, a nervous dispossition and an addiction to Dust Busters



  • Felch, all that burning and all is fine and dandy….

    Until the ashes of her body start to follow you.



  • poor dahlia…she just wants a freind to talk to.
    😛



  • shoots dahlia through the head from long range. Runs screaming through the forest, great big stomping boots leading the way as jumps high into the air and lands SMACK on her chest! Jumps off, finds some accellerant, a flint and LOTS of wood and builds a funeral pyre, burning everything she owns. Dances around the fire naked for days til there is nothing but a small pile of grey ashes left (occasionally adding more accelerant). Jumps up and down on the ashes, a look of avid, maniacal glee, til there is nothing but a slightly damp grey smudge in the ground. Wipes hands together, takes boots off and throws them in a nearby ravine, and skips away like a '60's hippy going to an all night love fest with the acid just coming on!

    Oh, but i will miss her SO!



  • I could have SWORN that I posted this…

    Dahlia will be fixed... aka "KILLED BY MASUME" cackles



  • Or how about the same script that made Misty bearable?



  • Everyone complains about Dahlia. Instead of a follow script, how about a "I need to speak with you" script, as used in the SP campaign?



  • @a9d271281b:

    It was suggested we add skinning and tanning knives to the tanner

    Weird as this may seem MTS skinning knives are sold by the Master Bower in all the towns.



  • an idea for orumpor…the small town that'll be east of jiyyd...
    have a gypsy present in town as a point of contact for another kumpania.

    this way we can organise inter kumpania trading vardos and exciting stuff and things like that.

    perhaps it could be a merchant with interesting stuff for sale...mebe have gypsy only items or offer a discount to camp members or both.



  • It was suggested that Diklos be made into the weapon's shop. A diklo is explained in the Romani Lexicon



  • It was suggested we add skinning and tanning knives to the tanner



  • Note for suggestion later: It was suggested that we change the southern woods to show more destruction… due to the recent fire storyline on the south. Reflecting that would be nice.



  • I think that even then she eventually works her way back because I've seen her charging down at me from the north a few times.

    From now on I'll make a point of having her follow me to the gnolls and leave her outside that gate. Chaotic evil points, ho!



  • Dahlia is irritating to say the least but in the interem she can be dealt with by one brave soul leading her out of the camp gates and going north or south BEFORE transistioning into gypsy pass…then transition as north or south as you can...her eyesight is rather poor and from their she can't see the gates...poor lass.



  • Heh, fix Dahlia! Either no follow or remove again.



  • Updated: Jan 23rd, 2003.

    More to come, I'm just bushed.. it was a lot of work to do the work today and I'll get to it later. -Netrik