Build Update: 878m



  • Overview:

    Bugs (Any and all bugs)

    • None this Build *

    Monsters (Including difficulty and Scripts)

    • None this Build *

    Areas (Includes all Enviorment changes and additions)

    • None this Build *

    NPC's

    • None this Build *

    Items

    • Two DM specific items
    • A tool to reduce lag during large scale events.

    Quests

    • None this Build *

    Special Notes:

    • Altered all the arrow properties, with minor alterations
    • Made all wood items except crossbow stock to by created dynamically
    • Altered shield properties for low-end wooden shields to not possess armor penalties greater than their normal ac bonus
    • Added a function to specify the stack amount of an item made
    • Made arrows and bolts be created in groups of 10, shafts in groups of 3-7, arrow and bolt heads in groups of 10.
    • Removed all wooden items that are dynamically created now
    • Harvestable ore and trees are now renamed when succesfully exploited to what resource type they are
    • Failed attempts to exploit a resource still allow a lore check to identify
    • Vanity Plates gives a discount to mundane items
    • Vanity Players now allows helm changes
    • Death Corpses renamed dynamically to reflect the owner
    • Loot bags renamed dynamically to reflect the owner
    • Loot bags now describe what is being done to them if someone besides the owner or a dm takes or adds items to them
    • Couple errors fixed in scripts that werent compiling - stargazer shop, some werewolf script, and a couple random walk ai scripts.
    • Wood working levels fixed to allow progress from 1 to 1000


  • Oops, forgot to mention couple things. Added items in italics to what Herrold already placed.