Build Update: 878m
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Overview:
Bugs (Any and all bugs)
- None this Build *
Monsters (Including difficulty and Scripts)
- None this Build *
Areas (Includes all Enviorment changes and additions)
- None this Build *
NPC's
- None this Build *
Items
- Two DM specific items
- A tool to reduce lag during large scale events.
Quests
- None this Build *
Special Notes:
- Altered all the arrow properties, with minor alterations
- Made all wood items except crossbow stock to by created dynamically
- Altered shield properties for low-end wooden shields to not possess armor penalties greater than their normal ac bonus
- Added a function to specify the stack amount of an item made
- Made arrows and bolts be created in groups of 10, shafts in groups of 3-7, arrow and bolt heads in groups of 10.
- Removed all wooden items that are dynamically created now
- Harvestable ore and trees are now renamed when succesfully exploited to what resource type they are
- Failed attempts to exploit a resource still allow a lore check to identify
- Vanity Plates gives a discount to mundane items
- Vanity Players now allows helm changes
- Death Corpses renamed dynamically to reflect the owner
- Loot bags renamed dynamically to reflect the owner
- Loot bags now describe what is being done to them if someone besides the owner or a dm takes or adds items to them
- Couple errors fixed in scripts that werent compiling - stargazer shop, some werewolf script, and a couple random walk ai scripts.
- Wood working levels fixed to allow progress from 1 to 1000
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Oops, forgot to mention couple things. Added items in italics to what Herrold already placed.