TOWN NOTICE BOARD FOR ALL ADVERTS AND SIGNS



  • ::Rith formally apologizes for having missunderstood the message, and wishes Taniko best luck in his quest::



  • taniko ammends his sign and add

    Apology for poor common, want trade Armour FOR Ring… need find wizard or holy one to make ring.



  • ::Rith reads the notice and seeks Taniko to find a way to acquire the ring::



  • in an oddly flowing script

    FOR TRADE by TANIKO, eldest of the ISHIKAWAS

    Armour to suit holy one of godly service. Taken from high priest of fire in aiding Graviel-san in service to father.

    Armour is heavy metal, resist fire and gain blessing from God.
    // Fire resist 10/-, bonus 1st AND 2nd level slots, 80% weight (12pt)

    Want trade Ring aid catch arrow and absorb blow.
    // Bludgeoning 5/-, reflex+2 (9pt)

    Domo Arigato

    //20gp trashed for notice



  • Cecil goes looking for Caelisar, and asking around for a description of the man in regards to a halberd.



  • The resident Knight of the Red Rose, Rico Swift, seeks information regarding the mad mage Izakiel //spelled Ezekiel on the notice// and someone named Baltassa, as well as any recent murders. Fruitful information will be rewarded a hundred gold pieces.

    //Money burned next chance I get//

    //Post here if you have an details and wild geese to chase. http://www.narfell.us/modules.php?name=Forums&file=viewtopic&p=448876#448876



  • Caelisar is selling two items, first come first serve.

    Lightweight sliming black chain shirt only 12 pounds! 1200 gold
    ((40% of weight))

    Defensive enchanted halbered 1200 gold
    ((+1 Deflection AC, +1 enchantment))

    ((20g burnt for notice))



  • @b8dddbd845=MexicanCookie:

    Benji is seen with an angry badger following him around.

    ((cough Wrong thread?))


  • Legion

    Benji is seen with an angry badger following him around.



  • FINE QUALITY GOODS FOR SELL!

    Fine Steel Dwarven Axe!

    For 1,300 coin an axe made by the finest dwarven smithies is yours. This axe will not only easily slice through any beasty in your path but its well balanced design will ease fatigue and help you stay on your feet and not on the ground, not to mention its advanced dwarven design allows for light weight construction without loss of slicing power!

    //Attack Bonus +1
    Skill Bonus: Discipline +1
    60% weight reduction

    Oak Long Bow!

    Thinking you might have an inner archer in you? If so what better way to find out than with a oak bow! Fine quality oak means it is sure to last for ages. All for the mere price of 192. (Wood varnish and extra hand grips included)

    Fine War Hammer!

    Got a hankering for some smashing? If so this war hammer is just for you. Custom made to have improved smashing power while not puting undo strain on your body meaning hours and hours of smashing fun!. Yours for the mere price of 480 coin.

    These items are first come first serve, and will only be available for a short while.

    Master Work Stink Beetle Scale Mail!

    Want better protection but don't want to wear some cumbersome metal armor that attracts lighting? If so your in luck! Using natural stink bugs this fine suite of armor will please any nature enthusiast. Can be yours for the mere cost of 2,367 coin.

    AND REMEMBER ALL PURCHASES COME WITH A FREE RANDOM PRIZE!

    Goods available for inspection upon request

    Only coin is accepted as currency in purchasing items except in special incidents in which suitable exchanges can be obtained.

    _Please Contact Alexi Shivarn or any member of the Simple Merchant Extrodindares about the goods.

    ((20g burnt paying for the notice))_



  • A copy of the scroll pinned at Norwick's south gates has been placed in the notice board.

    @1b938d000b=Rith:

    Survival guide against shadow creatures and variants.

    1. Assembling for combat. When the threat is recognized as one or several shadow creatures, immediately assemble in phalanx formation. Ideally, the formation should be circular, covering both flanks and rearguard. Shadow creatures have the power to manifest anywhere where there are natural shadows. They can also produce magical shadows to manifest theirselves, and so no linear structure is safe from being approached from the rearguard.

    2. Never, EVER leave the formation. If the shadow creatures lure one person away, it doesn't only open a break in the formation and exposes the weaker members of the defending team, but you risk your very life. A dozen of them can jump out of nowhere suddenly, delivering quick death to cautiousless stray defenders. It is possible that some shades may be forced to flee by experienced priests. If so, switch to ranged weapons, and take them down. Do not follow them.

    3. Fear. Shades are monstruous creatures that resemble suffering and pain. Try to carry with you some protection versus fear else you'll be likely forced out of the formation, prey of the panic.

    4. Undead. Save rare exceptions, Shadows and Shades are undead apparitions, and as such, share strong and weak points with other undead. Curative powers will hurt them in proportion, and the Faithful word of a priest can force them to flee, or even banish them instantly. Shades are specially resistant to this however, so it's not adviced to attempt it unless the faithful has a deep bond with their gods.

    5. Concealment. Shadow creatures conceal theirselves into both magical and natural shadows and are translucid per se, very hard to hit by physical attacks. Magic or divine powers are adviced to deal with them. Their concealment advantage can be partially denied by dragging them into plain sight, so attempt this whenever possible. Their concealment can be further negated by making use of the spell or prayer "True Seeing".

    These are the 5 main steps to take into account when dealing with an attack by shadow creatures. Note that due to their ability to manifest theirselves at will from any magical or even natural shadow, nobody is safe from an ambush attack. If you are not part of the main formation, attempt to place yourself in a well illuminated field with several escape routes and if possible with a lit torch. Should you notice magical shadows crawling towards you, run out of them as soon as possible. A lit torch won't stop that.

    May Lathander shine upon you.

    • Rith Phoenixfeather.


  • Magical Items for sale. Please contact Pete (usually seen around Norwick in a Legion Colored Breastplate and a red cape)

    Belt 400g
    Barbarian protection from lightning Less Zap from goblin casters and the like.
    //Electrical Resistance 5/-, -1 Constitution, +1AC vs Lawful, Rogue and Bard with UMD

    Studded Leather 200g
    Dark Studded Leather Armor To help hide you in the shadows
    //+2 Hide

    Leather 200g
    Dark Leather Armor To help some shifty people hide in the shadows
    //Human or Elf, evil, +2hide +1AC vs Good

    Necklace 200g
    Bulwark Beads To grant a magical temporary protection
    //16x Shield of faith (2 Deflection AC for 5minutes)

    These items are first come first serve, and will only be available for a short while.
    -Pete

    ((20g burnt paying for the notice))



  • A symbol of an eight-pointed star is drawn on a parchment, with a note underneath.

    "If you know this symbol and the one who used it, please seek me out.

    ~Kara Willendt"

    The notice is placed by a red-haired woman who's robe bears the markings of Mystra. She of course pays 20 gold to the Militia when she places it.



  • The Herald announces that, by order of Commander Albryanna, the bounty for Jaelle has been removed, and she is no longer wanted for her crimes.



  • to the surprise of the citizens of the Realm of Norwick, in as little as a month another announcement from the herald comes

    "For the most heinous crime of murder of a militia trainee, Jaelle is declared to be wanted by the Realm of Norwick! A bounty of 2,000 gold is also placed upon her head! Citizens should regard Jay, Jack and Jaelle to be armed and extremely dangerous and should alert the militia if they see them!"



  • Telli grins from ear to ear at the decree, simply gripping her wooden stump of a club etched with "Norwicks Protector, Chauntea's Wrath" on the side and heads out the gates Northbound. If asked where she's waddling off to in such a hurry her reply is simple and direct.

    "Ta repay a Brothers in arms miss handle… and ta showedededs folks who puttededs Norwicks farmers in harms way deys gonna gets a big farkings stump ta der shin and toes afore Telli shovededs its ups der rump..."



  • The town herald, announces loudly in the square the following notice, which is then posted:

    @1df812adfe=Message:

    "For their most heinous crimes of murder and violent assault, Jay of the Black Sails and Jack the Umberlite Priestess are wanted by the Realm of Norwick! Furthermore, a price is placed on their heads of 2,000 gold each dead or alive! The Realm of Norwick will not tolerate such barbarity! If brought in dead, their bodies must be entirely one piece!"



  • Stubs be lookin' teh call on all adventurers an such, Ol' Stubs 'ere 'll pay 15 gold fer each Orc Waraxe brought teh him. Ye kin find Stubs in Norwick.

    //burn 20 gold next time IG



  • @0751392e7d:

    The Narfell Bardic Society Charter

    The Narfell Bardic Society is the foremost home of the performing arts in the Realm of Narfell. Our home is in Peltarch, the College and Theatre being the heart of our organisation, the centre from which we work outwards. Together, we aim to advance the cause of beauty and joy in this often bleak landscape, to gather knowledge and items of beauty, and to share the gifts we have with all.

    Membership in the Bardic Society is by means of admission to the College. Whilst there are no monetary fees associated with this, there is an expectation that all members will participate in performances, whether planned or spontaneous, to showcase their talents to others, and in doing so, to further our name. We will all work together to improve ourselves, and one another, so that we may build up, rather than destroy.

    We believe in the freedom of expression, that no man has the right to deny free speech, nor truth in action. Our members are welcome to make their home in any town of the realm, but they will always have a place to stay within our walls. Political allegiances are to be left at the door, for our art is what binds us together, not our citizenship or membership in other groups.

    We're currently seeking new members who have an interest in the fine arts. If you wish to work with other like minded individuals, seek out Master Val Kyrie or Master Elidur Ginen, or leave your name at the Peltarch Theatre.

    // 20gp trashed



  • "_RED GRYPHON ACADEMY IS OPENING!

    We are organising feasts, introductions, competitions and mock battles in the area of Heroes' Bluff on ((March 20, starting around 7PM GMT)). Everyone, regardless of experience or background is invited to partake!

    Please write your name below should you require an escort to and from the opening."

    Some room is left for people to sign up._

    ((trashing 20 gold))