Build 914C
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World:
- Areas with hostile creatures will now spawn a single "elite" creature (picked randomly from all the potential spawners and creatures there) which will guarantee at least one RLG drop. Adventurers: you'll learn to figure out which one is the elite creature of the area.
 - The alignment of the priestess in the Waukeen Chapel of Dead Horse Inn has been adjusted to match their neutrality in FR lore.
 - Minor typo fixes (Sign in Dead Horse Inn, and an Underdark NPC's name).
 - Ambush spawners around The Cold Road - Road Keep should now remain stationary (so you can go and fish without the fear of getting stabbed in the back in that area).
 
For DMs:
- Lesser Boss Type Token template added.
 - Boss Token and Lesser Boss Token now forces the creature to reroll for a RLG item (both are stackable).
 - Imported Areas and Creatures for DrDreadlock and Wildling.
 - Updates to some areas and items as per Flom's request.
 - Imported revamped UD area and critters for Gonnar, added a boss type encounter there.
 
For Devs:
- Tweaks to current Boss Type Token.
 - Updated NPCs variables to now include the posibility of increase/decrease/enhance the spawning creature Hit Dice randomly (see Dev documentation).
 - Fixed missing creature list in some Underdark/Underground spawners.
 
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Hotfix:
Provisional fix to miniboss respawning issues.