Build 914C
-
World:
- Areas with hostile creatures will now spawn a single "elite" creature (picked randomly from all the potential spawners and creatures there) which will guarantee at least one RLG drop. Adventurers: you'll learn to figure out which one is the elite creature of the area.
- The alignment of the priestess in the Waukeen Chapel of Dead Horse Inn has been adjusted to match their neutrality in FR lore.
- Minor typo fixes (Sign in Dead Horse Inn, and an Underdark NPC's name).
- Ambush spawners around The Cold Road - Road Keep should now remain stationary (so you can go and fish without the fear of getting stabbed in the back in that area).
For DMs:
- Lesser Boss Type Token template added.
- Boss Token and Lesser Boss Token now forces the creature to reroll for a RLG item (both are stackable).
- Imported Areas and Creatures for DrDreadlock and Wildling.
- Updates to some areas and items as per Flom's request.
- Imported revamped UD area and critters for Gonnar, added a boss type encounter there.
For Devs:
- Tweaks to current Boss Type Token.
- Updated NPCs variables to now include the posibility of increase/decrease/enhance the spawning creature Hit Dice randomly (see Dev documentation).
- Fixed missing creature list in some Underdark/Underground spawners.
-
Hotfix:
Provisional fix to miniboss respawning issues.