Build 914C


  • Dev

    World:
    • Areas with hostile creatures will now spawn a single "elite" creature (picked randomly from all the potential spawners and creatures there) which will guarantee at least one RLG drop. Adventurers: you'll learn to figure out which one is the elite creature of the area.
    • The alignment of the priestess in the Waukeen Chapel of Dead Horse Inn has been adjusted to match their neutrality in FR lore.
    • Minor typo fixes (Sign in Dead Horse Inn, and an Underdark NPC's name).
    • Ambush spawners around The Cold Road - Road Keep should now remain stationary (so you can go and fish without the fear of getting stabbed in the back in that area).
    For DMs:
    • Lesser Boss Type Token template added.
    • Boss Token and Lesser Boss Token now forces the creature to reroll for a RLG item (both are stackable).
    • Imported Areas and Creatures for DrDreadlock and Wildling.
    • Updates to some areas and items as per Flom's request.
    • Imported revamped UD area and critters for Gonnar, added a boss type encounter there.
    For Devs:
    • Tweaks to current Boss Type Token.
    • Updated NPCs variables to now include the posibility of increase/decrease/enhance the spawning creature Hit Dice randomly (see Dev documentation).
    • Fixed missing creature list in some Underdark/Underground spawners.

  • Dev

    Hotfix:

    Provisional fix to miniboss respawning issues.