Xanatos Gambit NPCs (Current)

  • This thread lists all currently active, alive, and pertinent NPCs exclusively under my control.

    For dead/departed/exiled NPCs: Follow this link.

    For general NPCs that are not under my exclusive control but that I use a lot: Follow this link.

  • Arch Weyland



    Physical Description: His most distinguishing features are his stark blond hair and confident smile. He has a magician or performer's build, insofar as he is lithe and seemingly spry. He carries with him a variety of musical instruments. He used to wear a Cerulean Knights 5th Star Uniform. Now, he wears an array of bardic clothes, but always with a blue and white starred tag pinned to the lapel or shirt.

    Public Knowledge: Graduating Year of the Tiger, Arch Weyland is a Bard whose infamy precedes him. Weyland's particular talent with fire-based arcane magic lent him recognition amongst his Bardic peers and helped him rise high and swiftly as a military official of the Knights of the Cerulean Stars - a position from which he was discharged some time ago, during the Year of the Flame (five Post-Coronation, and three before the Year of Uncertain Futures). His fire-based Bardic magic is considered rare and unique among Bards, whose magic does not typically lend itself to mastery of the elements. His music is capable of summoning powerful fire elementals and creating walls of flame as well as it is igniting the passions of listeners.

    Detractors call him traitor to the City and to the King. They remind the public that Arch Weyland was once the Renegade Far Scout Smoke's lieutenant, and the one who started the many arcane fires supporting the insurrectionist's cause. Weyland is also the defacto leader of the Autonomist republican faction, alongside Berlinne Toews, another factor his critics point to as evidence of his persistent and continued treason against the city.

    Supporters applaud what they call his persistent and principled approach to the Autonomist vision of Peltarch - that is, a return to the democratically elected Senate, and the abolition of the Monarchy. They claim Weyland's alliance with Smoke was an unfortunate mistake. They note that his actions during the first Autonomist rebellion in the Year of the Flame demonstrate his principles; that is, where Smoke left and abandoned the Autonomist cause to retreat to the Para-Elemental Plane of his namesake, Weyland stayed behind and fought for his ideology despite the clear incoming defeat. His supporters also emphasize that adventurers (including the likes of the Monarchist and Princess Reyhenna Jorino) themselves worked with Smoke in the past, including to bring down the Silver Host.

    During the Year of the Flame, Arch Weyland was executed by Reyhenna Jorino in the public square for his affiliation with and the assistance he lent Smoke. Weyland's last words were a rallying cry to those Peltarchians who support his cause. His death was kindling, and the execution only galvanized support for the Autonomists. It led to armed riots and protests in the streets, which some say were orchestrated by Berlinne Toews, calling for the return of his body and his resurrection. Eventually, and in response to these riots, the Crown and King absolved Weyland of his crimes, and returned his body to the Autonomists. He was resurrected, on the condition that he could no longer serve in Peltarch's military. This latter condition was apparently lobbied for by the Princess Jorino during a City Council meeting.

    Thematic Music:


  • Tello Phire / Zeline Reeving / Rufus Roundear / Boole Tasso / ???


    Physical Description: The fair-faced young Bard's eyes are a light brown shade. It matches the hue of his hair, which hangs loose. His voice is pleasant and clear. His demeanor is typically calm and relaxed. He very rarely wears anything in excess, and apparently travels light. A lyre is strapped over the shoulder of his tunic.

    Public Knowledge:

    The fellow goes by many names. He is known to the dwellers of Peltarch and the Northern Nars as Tello Phire, to the halflings and to Hinhold as Zeline Reeving, to the elves as Rufus Roundear, to the Gur wanderers as Boole Tasso, and there are likely several other names unbeknown to the public.

    Each of those who know him, regardless of name, praise his music and welcome his presence. He is as popular with Narsmen as he is with the Hin, the Elves, and the Gur. He typically carries his business without upfront payment, though is known to ask for gold that can be spared from those he helps or for whom he performs.

    He very rarely stays in the same place long, preferring instead to travel and to wander. A few - namely other Bards - claim who have held prolonged conversations with the fellow. Those conversations, it is said, were of art, of abstractions, of aesthetics, and of how to live meaningfully.

    Thematic Music:

    Raising a ruckus.

  • L. Laurent Dupont

    (Formerly Laurent, Planes Militant.)


    Physical Description: In terms of equipment, a variety of tools and weapons adorns his belt, jacket, and vest. Scroll-cases, magical rods, lockpicks and other doodads can readily be seen. He carries two rapiers. Most of his equipment is marked with a peculiar insignia. Otherwise, he has unremarkable features. Short-cropped blonde hair sits atop the plain face of a human male.

    Public Knowledge:

    Act I: The insignia marking his equipment is that of the Planes Militant, an organization of planeswalkers dedicated to bringing about and maintaining their view of planar and dimensional equilibrium. Despite this affiliation, Laurent is rumored to be a native of Narfell. Word on the streets is that Laurent opposes the Smiling Monkey, an organization he considers to be an enemy of the aforementioned equilibrium. More generally, he has expressed publicly that certain anomalies and entities do not belong in the Prime Material realm, constitute a threat to its purpose and design, and must be expunged. To that end, he employs his skill-set as a rogue. He is considered methodical, dedicated, quiet, and well-spoken.

    Act II: The several months after the first encounter against Laurent saw many more. It has become clear that Laurent is waging a private war against the Smiling Monkey. Laurent has raided that organization's facilities, stolen its technology, manipulated its consultants, and abducted its allies. On more than one occasion, Laurent has clashed with those on that organization's payroll, including adventurers. Laurent further has the ability to compel planars that are on the prime material realm to do his bidding. Recently, the party of adventurers opposing Laurent liberated a peculiar fey under his control. The fey appears to have been critical to the man's objectives. The clock is ticking. Laurent's plans have been thrown into disarray by this drastic loss. It stands to reason that his methods will become correspondingly drastic.

    Act III: By now, Laurent's unorthodox maneuvers are common knowledge. The man used the fey to selectively cut out substantial portions of his own memory, allegedly as part of his tactics against the Smiling Monkey. This strategic amnesia was, apparently, part of Laurent's orchestration of a dangerous game of cat-and-mouse, between his past (pre-amnesia) and present versions as well as the party of adventurers seeking him. That party, however, has out-maneuvered Laurent, and has released those which have been abducted by the man. What's more, they have seemingly uncovered Laurent's true identity along with his complicated relationship with the so-called 'higher-ups' behind the Smiling Monkey. It appears the party's most surprising and recent victory has even restored Laurent's memory in its totality. This restoration seems to have changed Laurent's approach entirely - owing, it seems, to the broader view that accompanies a full account of the facts. The man is now an unexpected ally, as the party turns its sights to a new target: the 'higher-ups' behind the Smiling Monkey.

    Thematic Music:

    Act I: Enforced equilibrium.
    Act II: Your responsibility.
    Act III: Big picture.

  • Lillian Aster


    Physical Description: A variety of fashions characterizes this young woman's attire, hair, and jewelry. The well-proportioned woman easily fills the striking yellow party-dresses, gleaming blue evening gowns, and the assortment of frilly blouses of her wardrobe. Her sparkling amulets and earrings lends a pretty air to her round face and large doe eyes. Her long legs find their way past her distinctive garbs to anklets and heels. A cittern is rarely far away, dangling from a fanciful strap or gently resting nearby.

    Public Knowledge: Daughter of Kalio Aster and Gloria Stoutshield, Lillian Aster is a performer of some renown in the City of Blackridge and the keep of High Hold. Following her musical performance at a well-remembered party in Blackridge, Lord Emerson remarked that Lillian was the "early dawn of the evening." Similarly, Rose Stockley has described Lillian as "a sun and fun kind of girl."

    Recently, after King Thalaman lifted all bans, tariffs, and restrictions on the city of Blackridge and High Hold, Lillian has been frequently seen traveling to Peltarch. She arrives in fanciful carriage, and has been greeted on more than one occasion by none other than King Thalaman himself. Rumors have it that the two spent the young King's twenty second birthday together. While Lillian is, of course, not the only young woman with whom the King spends his time, she is slowly becoming the one with whom he spends the most.

    Thematic Music:


  • Smiling Monkey Co.


    Physical Description: On labels, tags, and brand tickets is the image of a monkey smiling before a yellow backdrop. Depending on the product or service, the monkey is depicted with a body in various acts of of consumption or entertainment. Each tends to be accompanied by a slogan, question, or vague proverb.

    Public Knowledge: A purveyor of satisfaction, the Smiling Monkey Co. holds itself out as a company that can provide anything and everything. The litany of goods and services with which the strange branding is used has yet to be counted or described in detail. From gadgets and doodads to arcane amusement parks, the organization at least appears to possess a vast inventory and extensive resources. While most are familiar with its many goods, some have said that at least one service offered by the operation involves the documentation and archiving of the bizarre and the unsolved. The end to which this service is put remains unclear...

    Thematic Music:

    Caveat Emptor.

  • "Reachful Hands"

    Current Status: ████████████


    Physical Description: The entity has been described by the survivor as many reaching hands. The survivor also described the physical sensation of fingers being pressed into the cranium.

    Public Knowledge: The entity is suspected to either reside in or travel through the Far Realm. █ ████ ██ ███████ ███████ ███████ ███████ ██ ██████ ██ ██████ involving multiple cult ███. Specific staff of ██████████, notably ██████████ █████ and ████████████, have further catalogued the entity under the provisional label of "Reachful Hands."

    Thematic Music:


  • Geoff


    Physical Description: In life, Geoff was bald and sported a spruce mustache. In his current form, he is skeletal and gaunt, and typically wears robes to cover his flesh-less figure.

    Public Knowledge: He used to be alive, until Varya Tiller killed him. Allegedly he was killing people to create an undead army. He denies this allegation and threatens to unleash an undead army on anyone who reminds him of it. During the confrontation, he apparently wanted to finish his meal, then a plate of rice and beans. This request was denied. These days, Geoff wants to watch the Nars burn, and consume whatever he can in the process.

    Thematic Music:

    Fuck the world.

  • The Lost Fivers

    Current Status: ???


    Physical Description: This group of Cerulean Knights was rarely seen outside of their uniforms, hoods, and helmets. Their faces and physical descriptions at the time fit those typically used for Cerulean soldiers.

    Public Knowledge: The "Fivers" were a powerful and secretive group of fifth-star Cerulean Knights in charge of Peltarch's classified Jill Special Facility in the Giantspire Mountains, before that facility erupted in magical flames following a devil attack two years ago from this, the Year of Uncertain Futures. Reports have it that the facility housed a mysterious device capable of opening portals to a specific pocket plane, connected to age-old magic potent enough to drive the unprepared to madness after prolonged exposure. Rumors suggest that the group escaped into the pocket plane before the facility's destruction two years ago. Now and today, there are whispers of another device once again active in Narfell that is capable of opening portals to the same pocket plane...

    Thematic Music:


  • Alfrick Visum

    Current Status: Gaoled.


    Physical Description: With clear blue eyes and cleanly cut dark hair, Cerulean Lieutenant Alfrick Visum carries himself with a serious and quiet air. He is more spry and adroit than he is strong and muscular. Close listeners to his voice detect a faint nobleman's drawl and accent, though it is obvious that he does not embellish or emphasize this aspect of his speech. Indeed, his tone is often concise, pointed, and clear. His cerulean uniform is designed to accommodate a spellcaster rather than a martial fighter, and is made of cloth rather than leather. He ordinarily carries many wands upon his belt, alongside scrollcases and a wizard's spellbook.

    Public Knowledge: Until very recently, Alfrick Visum was a Cerulean Knight charged with divination research. He saw very little in the way of combat, and focused the entirety of his work hours on his research duties. Visum's prior history is unclear. Fellow Ceruleans claim he is a local to Peltarch. Despite the faint nobleman's drawl and accent that close listeners detect, the man was not recently seen at noble soirees or royal dinners. He lived alone in the bottleneck apartments in the docks, until they recently erupted in flames and explosions. Rumors allege that Visum himself is responsible for this eruption. On a related note, further rumors allege that Visum constructed a powerful divination orb capable of predicting the future of many individuals. He sought some sort of approval from city hall officials for further construction and research of this orb, though his commanding officers and later the Crown rejected his proposals.

    Since, rumors allege that Visum constructed the orb despite orders not to. Visum then used the orb to plan attacks against certain military officials, notably those that opposed his research project, including: Cerulean Commander Lycka Zomasdottir, Peltarch Herald Damian Fisher, Defender Captain Sally Williams, Guard Captain Oscar Halbrook, and a band of adventurers. He has since vanished without a trace. The Cerulean Knights have revoked his four stars, and he has been identified as a criminal and enemy of Peltarch.

    Thematic Music:

    Augur danza.

  • 5th Star Cerulean Berlinne Toews


    Physical Description: Her most distinguishing features are her clear eyes and persistent smile. Her black hair is relatively short. She stands somewhat above average height, but always tall and with a straight posture. She typically wears her Cerulean Knight uniform, the collar and lapel of which are adorned with formerly four, and now five, gleaming white stars, indicating her rank. Careful onlookers spot a rapier at her hip, and a light crossbow strapped across her back.

    Public Knowledge: Here is the Cerulean Knight that was assigned to work under Defender Captain Sally Williams during a Peltarchian diplomatic mission to Zakhara. Berlinne was tasked with protecting the mission from any manner of arcane attacks -- be they trickery, assault, or otherwise. This diplomatic mission returned to Peltarch after the city faced rebellions from so-called Autonomists who seek the return of the democratically elected Senate. Prior to the Zakhara mission, Berlinne lead an arcane task force against Talbot Anderson's mechanical forces. She was also in the Cerulean vanguard during the two demonic sieges, in which her unit banished demons that were summoned within the city walls.

    Despite her five stars, she is known to be a vocal critic of certain military practices. For example, she publicly criticized Peltarch's expansion into the bordering towns. Or, when Talbot Anderson was captain (and later general), she criticized his hand-selected troops, claiming that they acted more like gang-members and bullies than trained soldiers. Speaking more generally, she is known to be a stubborn soldier, often disregarding orders or indeed acting without them. Despite her penchant for disobedience, the Cerulean Knights have yet to strip her of her ranks. Ceruleans cite her results, such as lives saved or resources preserved, as a justification.

    Before joining the military, Berlinne was a member of the Bardic College, graduating class of the Year of the Tiger, alongside former 5th star Cerulean Arch Weyland and several other prominent bards. Some say she and Arch Weyland had a romantic affair during their time at the Bardic College, or in the military. Arch Weyland was executed for treason due to his affiliations with Smoke, but was later resurrected and exonerated as a means for the Crown to put an end to armed republican rebellions in the city, which were demanding for the return of his body and revival.

    It's become since known that both Berlinne and Weyland are the leaders of the republican Autonomist faction. They have been the driving force behind reform of the City Council, and brokered an agreement with Elizabeth Fisher to expand the seats on that Council to include additional elected positions. Some say their objective is a return to Peltarch's Senate, and government purely by elected officials. Though the veracity of this claim is open to doubt considering how closely Berlinne has worked with the Crown in the past to bring about reforms to the City Council. Lately, Berlinne has targeted the Guilds, and criticized their increased influence and number of seats on that Council following the bandit incursions during the Year of Uncertain Futures.

    Thematic Music:

    War hero.

  • Peltarch Autonomist Rebels


    Physical Description: Like you or I, the Peltarch Autonomists appear by all means to look like ordinary individuals. Old, young, male, and female, there have been all kinds that have joined their ranks. They tend to be primarily human, given Peltarch's history. The few and recent times they were seen in battle, they flew a blue flag that depicts a circle with several other circles around it. Apparently, the large, central circle is designed to represent the famous Senate round table, around which the Senators held their discussions to govern Peltarch. The dots around the circle are supposedly meant to symbolize the Senators, or the people they represent.

    Public Knowledge: The Autonomists are by now the most widely known open secret in Peltarch: a coalition of democratic and republican minded individuals devoted to restoring Peltarch to its former form of governance by elected Senate. Prominent Autonomist Arch Weyland was once executed for treason. Weyland's execution has led to sympathy for the organization -- sympathy which has helped them recruit. Prior to being publicly hung before a large crowd on grounds of treason, Weyland's passionate last words were a call back to the Senate in support of the Autonomist cause.

    Following Weyland's execution, armed republicans waving Autonomist flags took to the streets in either protest or rebellion, depending on one's point of view. Following an arrangement between the armed republicans and the Crown, Weyland has been since resurrected and exonerated. In addition, the Crown promised new elected seats on the Royal Council, with at least one elected position to represent each district. Many view this arrangement as a means for the Crown to put an end to armed republican rebellions in the city, which were demanding for the return of Weyland's body and revival.

    It's become since clear that both Berlinne Toews and Arch Weyland are the leaders of the republican Autonomist faction. They have been the driving force behind reform of the City Council, and brokered an agreement with Elizabeth Fisher to expand the seats on that Council to include additional elected positions. Some say their objective is a return to Peltarch's Senate, and government purely by elected officials. Though the veracity of this claim is open to doubt considering how closely Berlinne has worked with the Crown in the past to bring about reforms to the City Council. Lately, the Autonomists have taken issue with the Guilds, and criticized their increased influence and number of seats on that Council following the bandit incursions during the Year of Uncertain Futures.

    Thematic Music:

    Children of liberty.

  • Guard Captain Oscar Halbrook


    Physical Description: Oscar Halbrook is a middle-aged man with dark red hair and a groomed moustache that carries himself with collected celerity. His typically unconcerned expression is belied by his sharp eyes, which tend to focus with rapt attention on anything they deem curious at a given moment. His tone is easy and familiar with most matters, though it sports a faint drawl as he is wont to ponder the next word or phrasing to use in a given sentence. Those who know him know he likes to either chew or puff on a large brown smoking pipe. He typically wears the uniform of a Peltarch Guard.

    Public Knowledge: Here is the man that replaced former Guard Captain Lisa Braithewaite as the one in charge of Peltarch's Commerce District guards. Unlike his predecessor, he only very rarely makes public appearances and even then tends to keep his conversations brief. There is talk that he initially began his career in Peltarch's Far Scouts, and was later transferred to the Peltarch Guard to pursue detective work. The guards who have worked most closely with him claim he plays "insufferable games" with his direct subordinates, specifically the ones conducting detective work. Apparently, he often rewards the detectives under his authority "points" based on how well they're doing their jobs in his judgment, and claims that these points will impact their merits and demerits come promotion time. Whether or not this is true is questionable. Guard General Velhar has refused to comment.

    Those very same subordinates will claim, if asked, that his work tends to center around the stranger and difficult to solve crimes. Indeed, some have said he has a morbid fascination with crimes involving special amounts of deviance and violence, especially murder–although he's never committing any himself. His more scathing critics (including the likes of Defender Captain Sally Williams) claim that he does not take certain subject matter seriously and shows a disconcerting lack of empathy for victims and family members during his work, and an irresponsible disdain for ordinary guard work and patrols. Nevertheless, he has a stellar record of solved cases which lead him to secure a position as Peltarch's newest Guard Captain.

    Thematic Music:

    Macabre diversions.

  • Silvia the Fey


    Physical Description: Silvia the Fey is a dryad-like creature with leafy skin and flowers for hair. Her skin is mossy and green. She has twigs, branches, and other vegetation that grows on her person naturally and often creeps and slithers outwards unto the ground and walls wherever she walks. So much so that she often blends with the natural growth around her, at times expanding it into an overgrowth and sprawl. Her eyes are austere, intense, and focused.

    Public Knowledge: Silvia the Fey is a powerful naturalist that belongs to neither the seelie nor unseelie courts, and in fact claims leadership over her own: the Deepwood Court. The Deepwood Court includes Aesso 'the Amazing,' Horgrim Blackweave, Daniel Sternecloude, and Alina Sternecloude. Since the unexpected death of Alina Sternecloude (rumor has it by the hands of Aesso 'the Amazing'), the Deepwood Court was once disbanded. Silvia the Fey's whereabouts were unknown for a long time since the disbanding, but has recently made appearances in the Narfell region. She is known to seek retribution for the crimes of Horgrim Blackweave against her home and forest, and against what she calls the very laws of nature. Silvia the Fey has driven Horgrim Blackweave from the Witch and Seer Inn, and more recently from Maria's Tower. She has been seen publicly asking for the whereabouts of Fodel Sedlak, as well as chasing Elvadriel as one of Horgrim's accomplices, negotiating with Leena Lynn Rayfe as a druidess, and bargaining with Roslyn Underhill and Isolde Garibaldi in the name of mutual friends.

    She was at one point rescued from the clutches of Malarite necromancer Korvan "of the Undying," who intended to use her grand tree in Deepwood as a locus to spread his undead blight throughout the lands. Korvan of the Undying was slain by Rasuil Delagim, Reyhenna Jorino, Leena Lynn Rayfe, Aoth Sepret, Isolde Garibaldi, Roslyn Underhill, Shesarai Foutopolis, and Artemis.

    Since then, in a series of events, the Deepwood Court has been re-united. Whatever serious disagreements between the members of the court appear to have been resolved.

    Thematic Music:

    The Deepwood Court.

  • The Hemway Nobility


    Physical Description: The Hemway bloodline is an moderately well known one, with most of its family members presenting themselves as the wealthy members of the Peltarchian upper class that they are. Lord Garric Hemway has hard features, thin but well kept black hair, with a pale and somewhat gaunt complexion. He speaks plainly but with authority, often sporting a shrewd expression. Lady Vanessa Hemway is a beautiful yet haughty woman, and is Garric's wife. She carries herself with an aristocratic demeanor, and speaks with a lilt and drawl of a practiced noblewoman. Jessica Hemway is their daughter. She is very pretty, but has inherited much of her mother's haughtiness when it comes to her demeanor and mannerisms.

    Public Knowledge: House Hemway is a noble Peltarch bloodline of middling influence, with a great deal of wealth to its name but very little in the way of prestige or power when it comes to either Peltarch's aristocracy and monarchy. Garric, the lord of the house, is a banker, and does very well for himself, although rumor has it that he wants greater influence for his house in Peltarch's political scene. He is the current lord of the house, and is the third generation of lords. Vanessa, his wife, is a known socialite, and thrower of various parties, soirees, and dinner dates. She is also known to have a temper and an immense amount of pride in her husband's family name. Their daughter, Jessica, is a bardess that attends Peltarch's bardic college. She is known to be very successful in her courses, although she tends to pick fights with other students. Like her mother, she is known to throw a tantrum or two when things don't go her way. Her father has provided a great deal of patronage and money to the bardic college recently. Beyond the three core members of the family, several other Hemways exist - cousins, uncles, and even, some say, a few bastards.

    House Hemway hosted a recent masquerade. The masqueraders were put to sleep and experienced a strange dream. Many of Peltarch's nobles and elite scoff at the name Hemway, presently. The man presumed to be Garric Hemway was, it is rumored, a fraud, and the real Garric Hemway was missing for some time until he was rescued by Isolde Garibaldi, Nuwairah Zarah'kifa, Belia, Rasuil, Ginger, Roslyn, and others. Apparently, House Hemway was very thankful for the rescue of Garric Hemway. The latter appears to have had a falling out with his rescuers, though. Apparently, House Hemway–especially its Lord--has grown more distant from the group of individuals who rescued him. Apparently, donations to the bardic college have stopped. When pressed on the matter, House Hemway's servants merely claim that the house's affiliates or relationships are not a matter for public discussion.

    Thematic Music:

    A family matter.

  • Horgrim Blackweave


    Physical Description: Horgrim is a lumbering ogre who wears a black cloak, pitch dark hood, and flowing charcoal covered robes. His face would be almost completely obscured by the hood, were it not for his glowing eyes. The eyes glow green, illuminating his visage. He carries a brown staff and a spellbook, and is known to speak clearly and articulately in reverberating, rich, throaty tones.

    Public Knowledge: A member of the organization called "the Deepwood Court," Horgrim Blackweave has made a few appearances in Peltarch, albeit under a guise to conceal his true appearance. He is known to work for the greater stability of things, often speaking about the importance of structure and constraint. Some people have questioned the methods by which he goes about maintaining this "order." He used to stay at the Witch and Seer, talking very little to anyone who approaches, but was recently chased away from that inn by Silvia the Fey, who demanded justice for something he did to her home some time ago. He is known to work with Elvadriel and, more recently, Isolde Garibaldi. He apparently assisted Isolde Garibaldi, Roslyn Underhill, Leena Lynn Rayfe, Artemis, and others conduct some sort of magical experiment in the giantspire foothills. He was recently roaming the Giantspire Mountains, often clashing and conflicting with the local ogre population there. More recently, he resided in Maria's Tower, until he was chased away from there by Silvia the Fey. His current location is unknown.

    Thematic Music:

    The grim reality.

  • Aesso "the Amazing"


    Physical Description: Aesso the Amazing is a cheeky, smiling, bubbly halfling who tends to run around in circles and speak in loud, pleasant tones. Her hair takes on an assortment of colors, often braided or messy or tangled in some way. She tends to wear the clothing that her friends make for her, and has been seen in colors of pink, blue, green, and even black and red depending on what people have made her.

    Public Knowledge: A member of an organization called "the Deepwood Court," Aesso was originally rescued by Anna and Maria from a band of orcs. She made quick friends of both, and then later befriended Isolde and Fodel, and has publicly noted that she is "super happy to have awesome friends like these!" She used to live in the college in room A5, and is seeking to create some sort of "astounding artistic instrument!" that will "make everything AMAZING!" She is known to have some sort of rivalry with Horgrim Blackweave, although some say there is more to this rivalry than meets the eye. After her recent performance, she vanished dramatically in a bright white flash of light, and she hasn't been seen since. Talk of the performance was that Aesso used a dangerous amount of wild magic to "change the world" and "make it AWESOME!" Though the more scholarly and magely types reference pocket planes and planar influences. Some say Fodel still roams the desert looking for her, whilst others speak of dreams and nightmares and other cruel fates.

    She has recently returned from a long absence. She claims she took a "REALLY LONG NAP!" and that despite all of that, "I'm still sleepy. It's so unfair!"

    Thematic Music:

    The suspension of disbelief.