New Whispers at the Fire
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As word of the new fighting pit and the subsequent call for animal capture trickles out from the town and across the region, the old Wolf Rasuil is seen striding through town with a purpose rarely seen in the aged rangers steps. An irate scowl keeps any friendly greetings or acknowledgements at bay as he makes his way directly to the Great Hall. Barging through the doors, through clenched teeth he snaps at the first official he sees, demanding to speak with those in charge immediately.
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@9832db1ff1=Scout-Hen:
@9832db1ff1=ClownBaby:
The newly constructed fighting pit in Norwick has already been sabotaged. That didn't take long! Although the pit has been met with great excitement from the majority of the town folk, some who are welcomed into the town would call them barbaric would choose to disrupt a traditional entertainment of these people. More than disrupt, murder. Any detectives are welcomed and encouraged to take on the case, information on the crime is available to any interested parties within the Great Hall.
After terrible screams erupted within the pit's cave, several Norwick guards were seen rushing into the pit where a vicious battle ensued. Bloodied and beaten, the redcloaks emerge from the caves with the corpses of three men and several butchered animals. The wounds of the animals suggest they were killed by eachother as well as the guards. It is said through the Grapevine that someone snuck inside and unlocked the cages of every single captured animal, leading to the bloody tragedy.
As a result, tighter security both physically and magically have been applied to the entrances of the pit. The Raumviri Chiefs are also offering great rewards to anyone who can effectively capture and securely bring in any monster or beast worthy of fighting in the pit. It is a standing offer and all adventurers are encouraged to exchange these beasts and baddies for coin rather than kill them. Let the hunt begin.
Hen would step into the Great Hall her Burned bow slung behind her neck arms up around it.
"Someone needs a detective?"
Hen interrupts a conversation in the hall between D'cameron and Davos. D'cameron turns to her as Davos simply eyes the elf.
"I'm sorry, Hen. But we're not allowed to disclose information to anyone who was seen at the pit that day. It is good that you are here, however. We have several questions we'd like to ask, if you don't mind.
A redcloak casually closes the door behind her.
//this will continue through PM or IG.
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An increasingly common sight in Norwick these days, druid elder Fadia is heard to be rather disappointed with those Norwickians who find pleasure in such blood sport and, though she finds the sentiment behind the sabotage to be commendable, she feels that the unnecessary death and violence which resulted is no less tragic and regrettable as well.
She goes on to further elaborate that, while the animals of the forest may seem fearsome, a much more entertaining spectacle would be had by replacing them with more exotic and unnatural aberrations of nature which currently plague the region, using Umber Hulks as one example.
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@096c1a1469=ClownBaby:
The newly constructed fighting pit in Norwick has already been sabotaged. That didn't take long! Although the pit has been met with great excitement from the majority of the town folk, some who are welcomed into the town would call them barbaric would choose to disrupt a traditional entertainment of these people. More than disrupt, murder. Any detectives are welcomed and encouraged to take on the case, information on the crime is available to any interested parties within the Great Hall.
After terrible screams erupted within the pit's cave, several Norwick guards were seen rushing into the pit where a vicious battle ensued. Bloodied and beaten, the redcloaks emerge from the caves with the corpses of three men and several butchered animals. The wounds of the animals suggest they were killed by eachother as well as the guards. It is said through the Grapevine that someone snuck inside and unlocked the cages of every single captured animal, leading to the bloody tragedy.
As a result, tighter security both physically and magically have been applied to the entrances of the pit. The Raumviri Chiefs are also offering great rewards to anyone who can effectively capture and securely bring in any monster or beast worthy of fighting in the pit. It is a standing offer and all adventurers are encouraged to exchange these beasts and baddies for coin rather than kill them. Let the hunt begin.
Hen would step into the Great Hall her Burned bow slung behind her neck arms up around it.
"Someone needs a detective?"
-
The newly constructed fighting pit in Norwick has already been sabotaged. That didn't take long! Although the pit has been met with great excitement from the majority of the town folk, some who are welcomed into the town would call them barbaric would choose to disrupt a traditional entertainment of these people. More than disrupt, murder. Any detectives are welcomed and encouraged to take on the case, information on the crime is available to any interested parties within the Great Hall.
After terrible screams erupted within the pit's cave, several Norwick guards were seen rushing into the pit where a vicious battle ensued. Bloodied and beaten, the redcloaks emerge from the caves with the corpses of three men and several butchered animals. The wounds of the animals suggest they were killed by eachother as well as the guards. It is said through the Grapevine that someone snuck inside and unlocked the cages of every single captured animal, leading to the bloody tragedy.
As a result, tighter security both physically and magically have been applied to the entrances of the pit. The Raumviri Chiefs are also offering great rewards to anyone who can effectively capture and securely bring in any monster or beast worthy of fighting in the pit. It is a standing offer and all adventurers are encouraged to exchange these beasts and baddies for coin rather than kill them. Let the hunt begin.
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Word has it the lone black haired Warrior women who took glory in the Norwick pits took it from animals forced to fight or die within the new pit. Rumours are quickly flung around of her triumph and her heartless slaughter of beast and animal alike in her claim for fame in Norwick, with the recent spell of problems surrounding a sacred tree and the Union the hapless slaughter of captured beasts sent to their death for amusement surely not sitting well with some.
When night falls around the new bloodfilled pit and the bodies cleared a lithe hidden elven feature would slip into the Norwick caves to inspect the conditions below. Finding several non hostile animals below she seemed less than impressed watching the two men at the cookpot waiting for them to be more taken with their job of skinning and gutting the slain animals for food she would enter picking the locks of the cells and creaking the gates open only slightly. She pays careful attention with the Dire Wolf and Tiger in the back cages only unlocking their cages and jamming the locks so that the door would not stay closed if pushed upon. When she was done she would once more slip from the cave letting what will happen happen not very pleased with the stories or the results of this new 'glory' pit.
Edit:
Of note the cage holding the goblin was not unlocked
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Silver is met at the south gate, by Raimundo and Helene and wait through the night guarding. Once dawn comes, they retire to the inn, and have breakfast, at which time they decide upon a plan to lure the necromancer out. The take a mirror that Helen has and non obtrusively make it known in the inn as a rare find. Then they proceed to hide it surreptiously in the inn. Now that the trap is set, they wait in the background to see who or what comes sniffing around.
Silver Chalice, Paladin of Torm, corporal in the Troff legion
Played by Gatlord
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Word travels through the town of a pitched battle between a group of adventurers and undead risen by some powerful necromancer! It seems that the group was venturing into the Rawlinswood when they were confronted in the ruins of old Norwick, and trapped within some form of magical barrier.
The battle was quite one-sided in the adventurers' favor, until the very end when a colossal skeleton that towered over the Rawlinswood's trees was brought to bear against them. The increasingly desperate adventurers were worn down, little by little, until they were at the very brink of falling to the creature…but quick thinking by some in the group led to the skeleton being brought down and hacked apart!
Even now, some large bones remain at the site where it fell. After the battle, the party returned to Norwick, having a rather loud and at times confrontational discussion about the foe they'd faced, and about magical mirrors.
Strange things are afoot in southern Narfell again, it seems!
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Located at the old Chancellor Biswan Farm, already in the East Valley but close to the Temple of Lathander, The Warrior's Soul is open for everyone to enjoy free access to crafting facilities. The installations include the following:
@55a3e93e48:
Metallurgy Crucible
Smelting Forge
Smithing AnvilBowyering Rack
Wood Saw
Woodshaping HorseTanning Basin
Tanning Table
Tanning SmokerCypher Wheel
In addition, a Master Bowyer, Master Smith and Master Tanner have been hired to provide with basic training and materials necessary to get one started in any of the trades that can be practised in the installations.
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It is said around that the bald beardless dwarf Vanderkaus is looking for a pair of magical gloves to buy. Specially, if it grants it's wearer the ability to carry more ore!
Anyone willing to make bussines, can leave a message in the Norwick crafting Hall or at the Tuck-m-inn in the Dwarven Hold((PM)).
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A very tired, huffing and carrying a plates bodies Hen arrive at the south gate banging on it demanding she be let in. She is seen conversing with Rasuil and Yatagan for a time before she is seen heading off to the temple with the body huffing and muttering all manner of things…
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@f6cc744b57=Fadia:
A small adventuring party consisting of Anna Blake, Vanderkaus Ahot, Ros Underhill, and Rasuil Delagim was spotted heading North out of town. Word has it they returned later, with some of their group lacking a tooth or two!
On a completly unralated note, Vanderkaus keeps repeating the phrase "sends some seeds to the south side", followed by a laugh.
Go figures… Dwarves are weird.
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A small adventuring party consisting of Anna Blake, Vanderkaus Ahot, Ros Underhill, and Rasuil Delagim was spotted heading North out of town. Word has it they returned later, with some of their group lacking a tooth or two!
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A bald beardless dwarf is seem around town. He walks around asking for news about the latest events.
Eventually, someone can hear some "DA FARK!" and "ROIT" shouts near the fires.
He seems to spend much of his time in the Crafting Hall and the Dwarven Hold.
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Rumor has it, that the priestess Anna Blake, along with others, held a meeting at the druid's circle.
During this meeting, as they bore witness to a commune spell casted by a Chauntean priestess, the results brought to the conclusion that though the tree did not have a spirit, it is however, indeed sacred.
Measures will now be taken to find a proper sapling that has not been sanctified to be transplanted back to where the original tree that was harvested had once stood to make amends.
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_A few days after the vandalism at the Union Hall, a party of crafters and non-crafters was seen heading into the Rawlinswood.
Shortly thereafter, a swarm of wyverns was spotted in the distance, circling over the forest. Some would even say they thought they spotted a figure riding the biggest of them, but that sounds like wild speculation.
What is_ not _speculation, however, is that there are dozens of wyvern carcasses now littering the floor of the forest, from the far hobgoblin territory all the way to the ruins of old Norwick, where the biggest can be found. Its body is nearly the size of a dragon's, and must have taken some effort to cut down.
What the hell is going on in the woods?_
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_A passing rumour about a disturbance in the crypts seems to make its way into the town of Norwick. It would appear that a monstruous undead creature known as "Vilewight" had been found there.
This creature seemed to prey on druids, be it by choice or circumstance, as at the moment of being found it was indeed devouring the remains of a druid. The two that found it, also druids, confronted the vile abomination, managing to destroy it after extreme struggles in which at least one of them, a mostly unknown quiet and tranquil druidess of Silvanus, was knocked unconscious to drift into death. However, she was saved in time by her partner at the time, the more known druid Varyn of Nobanion.
It would appear that afterwards, Silvanus saw fit to bless the crypts at the druidess' request, even if for just a moment as verdant vines crept through the stone and earth to retrieve the body of the half-eaten druid, and return it to the earth while its spirit was freed to reincarnate into another being in a new turn of the wheel._
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After witnessing an unusual and heated conversation near the central campfire, a somewhat concerned Z is seen visiting the temples around town, the guards, and the Dwarven Hold to spread the word about a potential "situation" - something about a very powerful demon lord and a possessed warrior lass.
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Grim word spreads that Elvadriel has been slain.
The rumour goes that she fell in the crypts South of the village in an attempt to save the young Tormite paladin and local lad, Arnie Arnesen and a less well known Rashemi warrioress down there. Whether or not this is true isn't clear though. After all, she's one of them magicky types and had a trick up her sleeve… right?
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Rumor has it that a cranky old Dwarf has been seen making helms in the Union Hall as well.