Foul weather
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The Chancellor watches the Aurilian speeches and retorts closely, flanked by several guards. Though he says nothing, he seems to show more displeasure when people speak against the Aurilite allies, than those who speak favorably.
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A disgruntled Wog stands quietly while Meye speaks with a few of the Kelemvorites before muttering to them, those close by here..
"Yeah.. That makes sense, lets praise the god thats ruining Norwicks food supply, crops, peoples lives… Why not invite the Banites and Sharens here to, they can join in with here"
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Meye Spark has seemed to be missing for bit over week when she arrives back to town from the south. With her, Meye brings the willing Aurilians who have been camping by the cave, gathers together the Aurilians who have arrived to Norwick and has a speech for them
My companions in faith!
I calleth thee in name of Saukuruk!
In name of the Icedawn!
In name of the Auril!
Truly are we blessed now with cold, and praised should be Her name as source for all the ice She truly is!
Lets her eyes wander in audience - trying to reach eye contact with as many as possible
Praised be Her name and ice that purifies!
But for now we also need to remember that it is our enemy whom uses Her cold and ice against this town. Against this town that has turned to beg Her help by starting to build Her a shrine.
We praise this cold that originates from Her might, but as it is used by our enemy, we shalle not let it harm our allies. Thy areth to not fight against cold, and She does not care of fields or animals blessed by Chauntea, not if they liveth or die. She cares of the people of Norwick whom turned to Her in this war. She cares for protectors of this town.
Thee haveth answered to Her call, which truly is mightiest of the call.
Thee haveth answered for breeze of winter, cometh for the ice that purifies! Let the ice purify, but also keep our allies safe from it.
Each and everyone of yhee knows more of the cold and ice than others in nearby lands. Let us take that as our advantage. Let us protect the people of this town from harm caused by Her might that our enemies are trying to use on their side now.
Let us praise the cold that has arrived! Let us praise it!
But let us ensure it does not harm those whom fight on our side.
All of thee areth to act, each and everyone. All of thee whom claim to be faithful for Her.
After that Meye can be seen to leave by the both gates, going through guards on duty and offering them blessings of Auril to keep them safe from the cold. She also seems to expect other Aurilians join her in these duties by any means they are capable of.
(( take 10 with persuade for NPCs, should give persuade check of 30))
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_Over the past week it has grown steadily, and noticeably colder. Houses develop odd chinks and drafts, and those animals who stray out of the Chauntea-sanctified areas are found frozen to death in the morning.
Three citizens die of exposure, and several guards with night shifts are forced to report to Tristina to have frostbite healed.
There is much speculation about what could have caused the sudden drop, and many prayers to numerous gods that things will improve, or at least not continue to get worse._
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Dwin nods to Devlin and points at the Grey Blades
See that they are used well, they have good blade-skills and should be used to guard the gates.
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::The Grey Blade soldiers stand at attention outside the Great Hall, obviously waiting for Dwin to give them orders::
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_Armour can be heard clanging up & down the streets of Norwick. Grumbles might also be heard to accommodate. Pugor Henken, Private of the Troff Legion, walks up & down the roads, mumbling to himself about the current inactivity.
It's never his way to question the orders of his superiors…and he would never act without their guidance. But on many a night, Private Henken can be seen sitting near the campfire, angrily sharpening his favored greataxe.
"Hrrr.....cain't wait t' smash some bugbear skulls....."
After being given orders from his superior officers, Pugor stands, ever vigilant, itching for the chance to blunt the blade of his axe, just for the joy of cleaning & sharpening it again._
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The long lasting figure of grey that once stood upon the southern watchtower for impossibly long periods of time and remain unmoved as though carved in stone, has disappeared. As night fell on Norwick and the region entered the black hours of night Yngdír left. Perhaps no-one watched him leave to see him swallowed by the darkness as though by magic, perhaps he will not be missed. In his usual fashion he said few words before his departure, except to General Lyte of the Legion - with whom he had exchanged some Elven words.
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Belma'r has paused his adventuring to stay and be ready to defend norwick. No more trips to the Underdark or even Peltarch. The only place he will go is to attack the gohst woods or the Bugbear camp with the elven banshees. He's always on hand for the attacks of the mist killing what he can to protect his longtime home.
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_Goblin Assassins are not the only ones to prowl the mists, sometimes on these nights, a longer shadow detaches itself from the wall. It envelopes these creatures, whispering the same message into their corrupted ears as it drags its blade across their throats._
"Know this, even Gods can die, and one day you too will feel a blade upon your throat"
_Sometimes Scout Brendel will quietly slide into the grapevine, with blue lips and tattered clothing; only staying long enough to swallow some Hot Tea and disappear through the Back Door_
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_A Peltarch senator seems to make frequent visits to Norwick. None other than Ronan Redralen, whom also seems to be a knight in the Repose.
He spends his time in the most foggiest of areas during his visits. Casting detect magics, and occasionally tossing several dispels into the mist, hoping it would clear it away, even if for a short time. If his dispels fail, he stays nearby to help combat whatever comes from the mist using his rather flashy fire spells that seem to only harm his intended target and nothing else. Though when the undead are more numerous, he mutters a spell that is the flashiest of them all… beams of light striking the undead, destroying them where they stand. To anyone who asks, he nicknames the spell "The spell of the Repose." To anyone whom has seen him cast it, it is known as undeath to death.
When reports of assassinations reach his ears, he helps the guards in their chase by polymorphing into an umberhulk, of course warning them before he does transform so no one gets... trigger happy. He only helps should the guards accept it, since the form can cause alarm.
After all that though, he does frequently become exausted, and lets his fellow Repose fill in for him when he returns to Peltarch. This seems to be a routine for him ever since the mist started appearing.._
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@e80fc15280=Clan:
- You can gather with Telli, the Mighty Chauntean Priestess at her Shrine. We are lucky–and blessed-- to have faithful folks like Telli, Wog of the Kelemvorites, and even some Priests of Lathander with us. Listen to them! Follow their words and light! They are here to help lead us through these dark days and give us the strength to face our troubles!
Z will spend his time near the shrine. :zen:
///Sorry my busy RL is messing up my involvement in this plot. I should be around a little more starting next week. :ninja:
Z
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Telli's spells seem quite effective at driving away the mist. For several hours anyway.
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Dwin looks down at Caelian and makes a gesture of thanks with his hands
My apologies to you and the rest of the Circle for not having named you as well.
Everyone, please know that our neighbors, the Druids of the Circle, are likewise working tirelessly against these foes as well, and many new levels of cooperation have been forged between us. We all look forward to the fruits of these new, or reformed friendships when this is all over with!
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Caelian nods at the words Dwin speaks
Well put, Chancellor. The Circle is doing what it can as well to aid in this time of need.
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The Chancellor speaks to anyone that will listen from the fire in the center of Norwick-town.
Friends and Neighbors of Norwick! Listen to my words… I will not keep you long, I promise.
We have once again found ourselves threatened by various evils beyond our gates he makes a sweeping motion to the south. May of you gray-beards will remember the old-town and a similar evil mist that warped its ways into our realm. I will not lie... this is just as dangerous!
I beseech you al to stay indoors when the mists come! If any of you would feel safer, we have several other options available:
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you can come here to the Great Hall. We all gathered here last time the mists were upon us, and those that did were saved. In the old days, this is where all Norwick people came in times of trouble... and nothing is different now.
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You can gather with Telli, the Mighty Chauntean Priestess at her Shrine. We are lucky--and blessed-- to have faithful folks like Telli, Wog of the Kelemvorites, and even some Priests of Lathander with us. Listen to them! Follow their words and light! They are here to help lead us through these dark days and give us the strength to face our troubles!
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You are all also welcome to move to the Dwarven Hold. Our neighbors--my kin-- have discussed this matter and are opening their gates to any Norwick-folks that need shelter. Know that they, too, are part of this realm, and that we are all in this together. Their supplies are not bottomless, nor are anyone's, so bring what you can with you should you choose to seek shelter.
I can assure you all that we are doing everything we can to combat these foes, and I feel that a victory--through various alliances-- is close at hand! What we need from all of you is strength of heart and mind... and of course... anyone that can wield a blade or axe should do their duty and help the Militia in this time!
Know that there is a shrine to the Ice-Queen, Auril, being built south of the lake. I know that we all pray to Auril to keep the frosts off of our food-stuffs and to be kind to our animals. Thus, we must in kind respect her shrine and not desecrate it in any fashion. In return, her faithful have promised their help against this wretched Hungry One... who mis-ues the very cold winds that She herself has created. People of Norwick... know that allies and friends can often be found in odd places!
Keep close to your loved ones, stay warm, and stay inside during the misty-times. Come gather in the warmth of the Halls or the Dwarven Hold, or the other places mentioned should you choose. We will triumph over these threats as we always do, and we will once again grow and prosper as we are accustomed!
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When heard Telli pats the local on the back with a sincere smile…
"If only Chauntea and da likedededs would calls us each ta her bosom. "
On a related note, news spreads that some of the crops planted for the chilled season are beginning to near ripeness. Farmers and workers flock to pick what they can before the fridged bitter cold plucks them from the earths warm embrace. Telli has since shifted her efforts from helping with the individual crops to huddling near the Altar to Chauntea. The two Legionaries whom accompanied her months ago are sent each to the northern and southern gates as a pair of eyes. As soon as the misty fog is seen one of the posted Legionaries comes full sprint towards the Farming area.
"Major! The fog is in route to the town!"
"Danks privates… go givedededs ems a hands!"
Telli breathes heavily and sets her hands atop the altar before shutting her eyes. The following prayer is echoed out from the altar loud enough for anyone to hear.
"Ohhhhh Chauntea... grant Norwicks da peace deys deservedededs... strips da fog froms dis lands....and strips da fog froms dose dats usededs its ta sneaks and stabs fear inta da heart of yer peoples! Grant Telli da strength ands heart ta seeks yuhs face wid all dese tings... givededs da guards, defenders, and da Legionaries aid... buildededs yer hedge a pertections aroundededs each a dems and make der sword arms true.
Makedededs ders feet like da roots of your mighty trees... don'ts lettededs da Hungry'uns tacts sways dems one way or da oder... keep der hearts, der courage strongedededs as da deepests roots yuh plantedededs in dis lands!"
The chant begin soft and rhythmic until its carried out in a resounding shout to Chauntea's aid and continues for the following ten minutes until Telli goes quiet and keeps her eyes closed.
@5687351b4f:
Control Weather
Transmutation
Level: Air 7, Clr 7, Drd 7, Sor/Wiz 7
Components: V, S
Casting Time: 10 minutes; see text
Range: 2 miles
Area: 2-mile-radius circle, centered on you; see text
Duration: 4d12 hours; see text
Saving Throw: None
Spell Resistance: No
Season Possible Weather
Spring Tornado, thunderstorm, sleet storm, or hot weather
Summer Torrential rain, heat wave, or hailstorm
Autumn Hot or cold weather, fog, or sleet
Winter Frigid cold, blizzard, or thaw
Late winter Hurricane-force winds or early spring (coastal area)You change the weather in the local area. It takes 10 minutes to cast the spell and an additional 10 minutes for the effects to manifest. You can call forth weather appropriate to the climate and season of the area you are in.
You control the general tendencies of the weather, such as the direction and intensity of the wind. You cannot control specific applications of the weather—where lightning strikes, for example, or the exact path of a tornado. When you select a certain weather condition to occur, the weather assumes that condition 10 minutes later (changing gradually, not abruptly). The weather continues as you left it for the duration, or until you use a standard action to designate a new kind of weather (which fully manifests itself 10 minutes later). Contradictory conditions are not possible simultaneously.
Control weather can do away with atmospheric phenomena (naturally occurring or otherwise) as well as create them.
A druid casting this spell doubles the duration and affects a circle with a 3-mile radius.
As Telli opens her eyes she lifts her head towards the approaching fog. She bites her tongue softly as she scoops her helmet on and waddles down to the southern gates scythe in hand to clash with whatever trickles out of the fogs safe haven. With each waddled step she watches hopeful that the fog will dissipate with Chauntea's will and blessing asked…
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Some morbid joking by the locals results about how their only escape from this mess is to go to Kelemvor's waiting embrace, or similar variations on the theme.
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The Kelemvoreites are letting it known that any citezens of Norwick or local people who do not wish to abide the cold anymore, the threats of attack, escpilly as moral drops, that if they wish to take up tempory residance at the temple of Kelemvor to the north, a safe heaven from attacks, that they are very welcome to use the rest rooms and cots avalabiale providing they obey temple rules. The guards at the temple have been instructed to help any who wish to accept the offer
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_The fogs are growing more common, and the attacks within them more savage. Some days it feels like there's always a construction detail heading south to replace the gates.
The chill mist seems to get everywhere, creeping under doors and in windows. The only exception is the area around the new Shrine to Chauntea, and the fields blessed by her clergy.
Deaths begin; one man torn to pieces as he walked through a dense clump of fog, ripped to bits by an unseen growling beast. Another woman is stabbed to death by corrupted goblin sneaks who slip into the town with the mist as cover; they go on to kill a guard and several livestock before being slain by militia.
Fear grows, but some point out that with every attack, members of the Troff Legion, the Order of the Divine Shield, and the Order of the Watchful Repose can be seen guarding the gates, taking the worst of the attacks and turning them back.
Still, a sense of doom begins to grow over the town… as if a great scythe was being raised over it, and soon would be brought slashing down._