Crop Circles
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**((Again, Telli, Calendel, Jerrick, please post. I'm writing about what needs to happen and what Z will do if no one else posts. Any of these steps can be done by any or all of you. Thanks for your help!
Other people (who are around) are encouraged to post, as well. ))**
After the third phase of the ritual is completed, Z, once again, addresses the crowd.
We're almost finished with the first ritual and, by the grace of Chauntea, you kin see it's workin'. We thank you for your faith, your prayers, and your help so far. Once we complete the rituals, things will be back to normal.
*For the fourth phase of the ritual, Z, Telli, Calendel, and Jerrick will cast dispel magic over the area of the first crop circle - with a focus, as usual, on the center.
((I noticed that you put it in your post, but we hadn't done it yet.
Since you posted what's going to happen, I'll continue… ))After the dispel magic is cast, we will cast detect magic and, more importantly, detect chaos. If all seems well, the ritual group will take a short rest to eat, pray, give thanks, etc. ((End of the ritual on the first crop circle)).*
At this point, Z is not overly concerned with the remaining bot flies. He explains that they're only half-way through the process. The flies, he reminds them, came after the second crop circle appeared.
We're now goin' to take care of that second circle and get rid of them pesky flies and this blight once and for all…
Once rested, the group will repeat the entire ritual on the second crop circle.
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_Once all the plants particularly those around the center where the crop circle started it all have been cleared and dispelled…the remaining thorny weeds decompose instantly into loamy dirt.
The good news...no magic is detected in the soil of the once affected area..except the center where the second circle that brought t. The glowing fungal blight itself and its vermin and wild plant invaders do not return.
The flies remain...and so the mage bot flies remain too, if at a distance from the casters who turned them.The bad news..the flies remain..._
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@7c874b2f60=Tigrelily:
((…I've been getting ready to teach the last couple of days... taught my first college level class as an intern today....yippiee...))
((Congratulations and welcome to the profession!! :w00t: :dance: :boogie: ))
RL Z teaches elementary school
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After leading her warpony to stable in Z's barn, a barkskinned, masked hin who sounds like Ginger joins the group and lends her voice in prayer to Chauntea for the cleansing ceremony. In between prayers, she dons heavy gloves and helps Dwin with weedpicking where needed.
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Telli with her idle child like curiosity and A.D.D. attitude seem to sparkle with this phase of the ritual… manual mindless labor seems to go over well with her attention span which is a welcome sight for those used to Telli's often skittish attention span and wanning looks. She digs her hands into the weeds without a care in the world ((her hands covered in gauntlets, bark and stone)) as Rocko ((earth elemental)) helps unearth some weeds as well.
Rocko: "Hrrrnnnnnghhhh..."
Telli: "Whats da matters Mr Rocko dis parts da FUN parts.... scans over the area picking up every last bit of weed... I betcha I gets every lass one a dems afore yuhs does....
Rocko simple picks at some of the weeds with lack luster enthusiasm compared to the stout dwarf. Telli instructs Rocko to hold the pile of weeds in his hands as she whispers greater dispelling at the weeds from a distance. As Rocko crumbles to the ground and out of sight Telli curses instructing farmers and the like to gather their weeds in a pile as she whispers another dispelling on their pile before burning.
Telli: "Hopes dats helps..."
*As Z begins to summon fire elementals, Telli's careful to summon equal strengthed water elementals to help keep the fire elementals from spreading their flames from past the point of the crop circle center.
looking down around her neck the wreath with a rose in the center is more wilted as each hour passes. A sign of the groups stubborn tenacity to stick out this ritual despite cuts, burns and scaring. As folks gather around gripping hands, Telli's faithful in restoring their vigor and countenance with circles of healing hoping to push this blight as far from Norwick as possible with Chauntea's help.
((Sorry, have no problem bouncing off peoples posts I've been waiting on Z to instigate the stages because you pretty much assembled the masses so to speak... I'm happy replying and adding rather then initiating the stages unless you'd like... IC wise Telli would follow Z's lead due to his having the dream though. I should post pretty often today was just hard because I've been getting ready to teach the last couple of days... taught my first college level class as an intern today....yippiee...))
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//sorry don't have a lot of time so I'm going to take a bit of the easy way out for now//
Calendel joins in with Z summoning Fire Elementals and the like to duplicate the work Z is doing and speed up the clearing of the blight. Calendel's elementals are powerful and work quickly.
//Huge Elemental able to be cast multiple times daily - 7th circle summons//
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Dwin pulls on a pair of heavy gloves from his pack and helps ( a bit ) with the weed and root pulling, being the benevolent, friendly, every-mans leader that he is.
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Nods to Cal
Have faith, old friend, we ain't done yet… gives him a bit of a smile
Addressing the farmers and their families ((Z wants the community to be, very much, a part of the ritual and the cure))
We thank you for your prayers and your help so far, you're doin' great. As you kin see, by workin' together and puttin' our faith and trust into Chauntea, we can overcome. But we ain't done and this next part is very important. We, once again, will need ta work together ta accomplish the task.
What we need to do now, is clear out all of these dead and dying plants. But it is very important that you get the whole plant, roots 'n all. You all know that, if you don't get the roots of a weed, it'll come back. These will too - quickly. So, it is critical that you get every last bit of the plant and its roots. Even if a little leaf falls off, you need to get that too. We need to get everything…every little bit. And be careful, please. Some of them thorns are razor sharp.
For those of you who din bring work gloves, I have several pair for you to borrow ((and he does)). And if you din bring your shovel, send some of your little ones ta go fetch it…we'll need 'em later. But for now, we're weedin' by hand. The rest of you, please continue your prayers as we work.
Z scans the crowd to find the woman who leads the church choir and addresses her directly with a smile Mrs. McDonald ((E-I-E-I-O )), perhaps we kin also hear some of the choir's beautiful songs of praise ta inspire us and make the labor a little more pleasant.
*While the men work at pulling up the dead, blighted plants (roots and all), the women and children pray and sing songs of thanks and praise to Chauntea for her love and protection.
Once everyone is confident we've gotten all of the plants and roots manually, Z, Telli, Cal, and Jerrick will do what they can magically.*
((Telli, Calendel, Jerrick, please post. I'm writing about what needs to happen and what Z will do if no one else posts. Any of these steps can be done by any or all of you. J, I'm not really sure what Jerrick's powers are, but anything he can do to help would be appreciated. Thanks Everyone. ))
*Z will then, casually, go over to his gear and gear up. So as not to make it obvious that he just geared up, he will put his robes back on, over his armor (light chain). Of course, the shield on his back might be a giveaway.
Z will start by warning the families, especially the ones with small children. He assures them that Z's friend "Sparky" is scary looking, but he's only there to help and won't harm anyone. Z will then summons a fire elemental.
The pulled plants will be dispelled and then burned by the elemental ((or one that T, C, or J summons)). Once the fire burns itself out, holy water will be poured on the ashes to make sure they are out and to finish the cleansing.
Next, the elemental will be instructed to walk around and do a high heat burn over the entire crop circle (and slightly beyond). Leftover plants, roots, leaves, etc. need to be torched.
Z will then instruct everyone to use their shovels to turn the soil in the crop circle and an elemental (different one) will do another burn (repeat this if necessary).
((These are all the parts of the third phase of the ritual - unless it's interrupted.))
Z
((P.S. I specifically asked T, C, and J to post as part of the ritual but, of course, other people are welcome to post, as well.))
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Calendel sighs
We can only delay the spread of this blight. We'll need to determine and eliminate what's causing the blight if we want to put an end to this once and for all. Let's continue holding this back as long as we can and hope that the others searching for the source are successful.
Calendel resumes his prayer and divine casting with Z and Telli
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_A good many of the the flies covering them all especially the clerics turning, burst where they are. Splotches of juicy fly guts are left all over the clothing, in ears eyes, whatever, if anything is left uncovered. The surviving flies away and closer back toward the ground. They are left to occupy the ground around people's feet in the affected area furtherest from the turning cleric's, leaving the area around the first circle's cent entirely clear of the pests.
The thorny weeds around them finish out their hasted lifecycle and nothing grows to take its place. It looks all looks placid and cured. Yet it has looked often the same after the many attempts to be rid of the blight before. The blight has so often grown back from this apparently cleansed state._
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*Z wraps a large piece of fabric around his head, nose, and mouth and then pulls up the hood of his cloak.
With a nod to Telli and Calendel he takes each of their hands (still holding his holy symbol in one) and begins to pray…* ((Turn undead - Plant domain clerics turn/destroy vermin as undead.))
Addressing the crowd in a calm voice
We've cast the remove curse blessin' many times over the past few weeks and this ain't happened before. We're on the right track. Trust in Chauntea and she will deliver us from this curse.
*After a brief conference with Telli, Jerrick, and Cal, they begin the second round of blessings.
These consist of cure disease and healing blessings (healing circle, for example) on the plants within the crop circle to just beyond the outter edge.*
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Zeff uses his 'howl' ability to inspire fear in to the dogs surrounding him and Miea sends any flying that don't run.
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_The children are chased off when outnumbered, by the guards chasing them around.
The dogs run in circles around Zeff, taunting him with some teamwork. Round and round they go until the wolf gets reinforcement. The pack of dogs break only a few rounds after the children are sent running, and scatter in all directions.
Bark and stone skin may bring great relief from the feel of tiny legs crawling on bare flesh, as do the more mundane protections of hoods and cloth and helms. It does not stop them crawling into orifices left unguarded or bringing their high-pitched whine into ears and crawling over eyes._
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grins watching Mord's reaction briefly before whispering over the area with Z, Jerr, and Cal.
eh?
Telli watches as smoke billows to the sky from Jiyyd…((added to reflect Diet's recent post in SV*...
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Mord curses soundly as the children and dogs move in and can be seen directing the guard to harry them away. He himself takes his baton and swings at a few of the fleet ones he comes close too, not seeming to care whether they are child or beast
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nods back to Miea before turning to focus back on the ritual…
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Upon seeing the eruption of flies Miea quickly dons her wooden helm and pulls on her leathers. Casts ‘Barkskin’ upon her self, anfd additionally 'Bark skin' and 'Bull's strength’ on Zeff also 'Magic fang' then tells Zeff to deal with the dogs. Then proceeds to wildshape (bear) and moves in to deal with anyone or animal who are harassing the casters doing the ritual either scaring them off, physically picking them up and removing them or by making herself the object of their harassment. Just so all they have to deal with are the flies and the blight itself.
//some info that may be required
Miea as bear Hp 73 AC 16
strength 27 +8 bonus
Fort 10 Reflex 4 Will 8Zeff Hp 38 AC 18
Strength 17 +3 bonus
Fort 5 Reflex 8 Will 3Zeff will be trying to asserting authority over the dogs to make them think of him as a alpha male, any that cause him too much trouble Miea will deal with.
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Telli clutches her wreath whispering as she attempts to turn back the flies from the fours presence… quickly she follows suit covering Z, Jerr, Cal and herself in a shell of bark and stone. When the flies return she makes it a point to stuff cotton into her ears and cups her nose and mouth breathing through her cupped hands. Even with the practice she's endured standing within Chauntea's blessings... ((creeping doom))... Telli has a hard time enduring the flies annoyance.
((Dumping four stoneskin spell components next time I log in.))
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_The wild plants that have grown up in place or around any new crops, their thorns do tear into any pretty cloth or unprotected flesh in areas not cleared beforehand, as it would be especially thick around the center of the circles.
Upon the casting and completion of Remove Curse ((which shall be treated as a circle casting for my purposes, I've not heard anything that says clerics may not do it too.)) it's not exactly clear its effect, since the effects of the blight are harder to discern by day in the first place. The wild plants do shrink away from around them where they have not been cleared. Mage bot flies rise up in a thick cloud from the ground and foliage. The high-pitched whine of their buzzing fills the ears, and there is barely an orifice they do not find. Eyes, noses, ears, mouths all easily find flies straying into them if left uncovered or open. There being no mages among the gathered, no one is bit, but that doe snot keep them from landing and crawling all over anyone within range of the first circle's center
Amidst all the flies come the taunting shouts of children who have come running up, throwing stones at the casting group. A small pack of dogs add raucous barking to the cacophony. The five or seven children and equal number of dogs are fleet of foot and agile, making a point to harry the casters and avoid true confrontation._
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There’s a somewhat loud yawn from a nearby tree, and sounds of something moving around in the branches, after a small while Miea climbs down out of the tree, Looking at those gathered she asks sleepily.
What's happening?
Zeff pads up beside her and she ruffles his fur looking to the group.