Crop Circles



  • Calendel sighs

    We can only delay the spread of this blight. We'll need to determine and eliminate what's causing the blight if we want to put an end to this once and for all. Let's continue holding this back as long as we can and hope that the others searching for the source are successful.

    Calendel resumes his prayer and divine casting with Z and Telli



  • _A good many of the the flies covering them all especially the clerics turning, burst where they are. Splotches of juicy fly guts are left all over the clothing, in ears eyes, whatever, if anything is left uncovered. The surviving flies away and closer back toward the ground. They are left to occupy the ground around people's feet in the affected area furtherest from the turning cleric's, leaving the area around the first circle's cent entirely clear of the pests.

    The thorny weeds around them finish out their hasted lifecycle and nothing grows to take its place. It looks all looks placid and cured. Yet it has looked often the same after the many attempts to be rid of the blight before. The blight has so often grown back from this apparently cleansed state._



  • *Z wraps a large piece of fabric around his head, nose, and mouth and then pulls up the hood of his cloak.

    With a nod to Telli and Calendel he takes each of their hands (still holding his holy symbol in one) and begins to pray…* ((Turn undead - Plant domain clerics turn/destroy vermin as undead.))

    Addressing the crowd in a calm voice

    We've cast the remove curse blessin' many times over the past few weeks and this ain't happened before. We're on the right track. Trust in Chauntea and she will deliver us from this curse.

    *After a brief conference with Telli, Jerrick, and Cal, they begin the second round of blessings.

    These consist of cure disease and healing blessings (healing circle, for example) on the plants within the crop circle to just beyond the outter edge.*


  • The Halfling Defence League

    Zeff uses his 'howl' ability to inspire fear in to the dogs surrounding him and Miea sends any flying that don't run.



  • _The children are chased off when outnumbered, by the guards chasing them around.

    The dogs run in circles around Zeff, taunting him with some teamwork. Round and round they go until the wolf gets reinforcement. The pack of dogs break only a few rounds after the children are sent running, and scatter in all directions.

    Bark and stone skin may bring great relief from the feel of tiny legs crawling on bare flesh, as do the more mundane protections of hoods and cloth and helms. It does not stop them crawling into orifices left unguarded or bringing their high-pitched whine into ears and crawling over eyes._



  • grins watching Mord's reaction briefly before whispering over the area with Z, Jerr, and Cal.

    eh?

    Telli watches as smoke billows to the sky from Jiyyd…((added to reflect Diet's recent post in SV*...



  • Mord curses soundly as the children and dogs move in and can be seen directing the guard to harry them away. He himself takes his baton and swings at a few of the fleet ones he comes close too, not seeming to care whether they are child or beast



  • nods back to Miea before turning to focus back on the ritual


  • The Halfling Defence League

    Upon seeing the eruption of flies Miea quickly dons her wooden helm and pulls on her leathers. Casts ‘Barkskin’ upon her self, anfd additionally 'Bark skin' and 'Bull's strength’ on Zeff also 'Magic fang' then tells Zeff to deal with the dogs. Then proceeds to wildshape (bear) and moves in to deal with anyone or animal who are harassing the casters doing the ritual either scaring them off, physically picking them up and removing them or by making herself the object of their harassment. Just so all they have to deal with are the flies and the blight itself.

    //some info that may be required
    Miea as bear Hp 73 AC 16
    strength 27 +8 bonus
    Fort 10 Reflex 4 Will 8

    Zeff Hp 38 AC 18
    Strength 17 +3 bonus
    Fort 5 Reflex 8 Will 3

    Zeff will be trying to asserting authority over the dogs to make them think of him as a alpha male, any that cause him too much trouble Miea will deal with.



  • Telli clutches her wreath whispering as she attempts to turn back the flies from the fours presence… quickly she follows suit covering Z, Jerr, Cal and herself in a shell of bark and stone. When the flies return she makes it a point to stuff cotton into her ears and cups her nose and mouth breathing through her cupped hands. Even with the practice she's endured standing within Chauntea's blessings... ((creeping doom))... Telli has a hard time enduring the flies annoyance.

    ((Dumping four stoneskin spell components next time I log in.))



  • _The wild plants that have grown up in place or around any new crops, their thorns do tear into any pretty cloth or unprotected flesh in areas not cleared beforehand, as it would be especially thick around the center of the circles.

    Upon the casting and completion of Remove Curse ((which shall be treated as a circle casting for my purposes, I've not heard anything that says clerics may not do it too.)) it's not exactly clear its effect, since the effects of the blight are harder to discern by day in the first place. The wild plants do shrink away from around them where they have not been cleared. Mage bot flies rise up in a thick cloud from the ground and foliage. The high-pitched whine of their buzzing fills the ears, and there is barely an orifice they do not find. Eyes, noses, ears, mouths all easily find flies straying into them if left uncovered or open. There being no mages among the gathered, no one is bit, but that doe snot keep them from landing and crawling all over anyone within range of the first circle's center

    Amidst all the flies come the taunting shouts of children who have come running up, throwing stones at the casting group. A small pack of dogs add raucous barking to the cacophony. The five or seven children and equal number of dogs are fleet of foot and agile, making a point to harry the casters and avoid true confrontation._


  • The Halfling Defence League

    There’s a somewhat loud yawn from a nearby tree, and sounds of something moving around in the branches, after a small while Miea climbs down out of the tree, Looking at those gathered she asks sleepily.

    What's happening?

    Zeff pads up beside her and she ruffles his fur looking to the group.



  • To Dwin

    Aye, thanks old friend.

    When I first heard about the lights, the crop circles, and the blight, one of the first things that popped inta me head was that somethin' unnatural was "planted" here and was growin'. But we checked under the surface and that doesn't seem ta be the case.

    Since then, Miss Telli, the farmers motions to his fellow farmers gathered around, and I have been workin' on this blight problem for a few weeks, but everything we do seems to only last a few hours.

    I'm pretty sure we've figured out the right order and combination of blessings to get rid of the blight once and for all.

    ((Waits for Chaos Nymph to reply with the results of the remove curse before proceeding with the next round of blessings.))

    ((P.S. I'm going out of town for the weekend and will be back Sunday night. I won't be IG at all, but I think I'll have access to Internet. If I do, I'll continue to post. I've already PMed CN, Telli, and Cal so they know the plan.))



  • Once Dwin sees the defensive stances of those around him, he too pulls his shield up to his eyes and beckons for the red cloaks to stand, meat-shield style, in front of him.



  • :: Kalith backs up and stands behind and to the left of Dwin and having tucked the spade in his belt and begins readying his shield::



  • Jerrick watches impassively, and shrugs, resuming his work on the prayer, and focusing his thoughts as he did before, when fighting the taint in the Rawlins, which when fueled with prayer with other people, actually affected the grounds they focused on, and purged the taint in those areas.

    If this situation proves to be like others, he is ready for things to burst forth from the ground, scimitar loose in it's sheath.
    The Large direwolf that tends to accompany him about stands behind him and the group, watching idly, ears twitching about as he stands guard over his companion.



  • *Dwin blinks a few times and rubs his forehead.

    Z, ya thought this through, aye? Yer as good a farmer as anyone I have ever met, so I trust ya on matters like this.

    Just think twice before ya do anything… we've had lots of problems lately--not like I have to tell you that--and we dont need any more.

    Kalith here always has good advice, I recommend ya listen to each others thoughts on this. Two hammers are better than one, eh?

    Dwin steps back to what he assumes is a "safe" distance should anything ugly happen.



  • @bd783f81e7=Speedy_Z_:

    @bd783f81e7=Salsadoom:

    Lord Dolvak, I have just arrived to survey the damage and collected a few samples for Calendel taking appropriate precautions and had hoped to see if anything lay beneath the ground at the center.

    ((Calendel is standing there. He's one of the casters working with Z.))

    Z gives a quick, apologetic nod to Dwin and seems to relax a bit when Dwin ((and, apparently, Cal)) recognizes the man.

    ( I was just waiting for Cal to respond 🙂 )



  • Telli bobs back and forth oblivious to any imposing threat that might be upon them all



  • @7f88b3639b=Salsadoom:

    Lord Dolvak, I have just arrived to survey the damage and collected a few samples for Calendel taking appropriate precautions and had hoped to see if anything lay beneath the ground at the center.

    ((Calendel is standing there. He's one of the casters working with Z.))

    Z gives a quick, apologetic nod to Dwin and seems to relax a bit when Dwin ((and, apparently, Cal)) recognizes the man.