Character profiles



  • KROMDOR STORMCRY

    Apperance: 6.3 feet tall, 221 pounds, Kromdor is a strong muscular young man with dark brown hair and seldomly shaves his face exept when it gets too long cause he hates the itching and scratching. He has brown eyes that stares you with confidence but he knows he has much to learn in the free world, so he respects different behaviors save for ignorance. Kromdor also has 2 sets of tatoos explained later.

    History Kromdor was born a slave in an orcish camp and due to his size at birth, the orcs fed him and gave him special privilege, so he could grow at his peek shape and strenght. The orcs gave him a rough education, treating him like an animal so he could develop strong instincts, hatred and anger. The purpose of this was to use him in bloody pit fights for the enjoyment of his orcish slave masters. However the company of other multi-racial slaves and of a perticular old man gave him a strong heart and some education.

    The old man would tell him tales of great adventure, beautifull landscapes and wonderous cities. He told him a bit of his origins since he knew his mother that died some years after his birth. His blood comes from a tribe of brave savage hunters uder the blessings (supposedly) of Uthgar (Uthgardt ?). The tribe was quite isolated so it was easy prey for raiding orcs that pillaged, killed and scattered what was left of the tribe. The children and a few pregnant women were kept for slavery. Although some may think orcs dont keep slaves, this clan did. Why ? or maybe for who ? The old man could not say.

    Many glorious kills against many foes such as men, elves, dwarves, orcs, half-orcs ( all from other slaves and fresh incoming prisoners) and even wild beasts like wolves and wildcats brought him the nick name Stormcry by the Orcs cheering his bloodiness. Stormcry because when fighting Kromdor would enter a raging frenzy and yell so loud that orcs viewed him as loud thunderstorm. One day the orcs prepared a traveling party to bring Kromdor who knows where. Kromdor knew little of his future fate so he decided to take things into his own hands. Inspired by the old man's tales, he manged to escape after what seemed a month of traveling. After 2 days of surviving in the wilderness, he found several bodies of orcs killed after a recent battle. He could even hear the clinging of swords farther in the woods. He quickly grasped what he could especialy the gold knowing its value since he often saw the shiny things being used by orcs in bets for his fights. A day after, Kromdor found a road leading to the town of Jiyyd where he cherished his first days of freedom drowning himself in ale and women ! He is young and has much to learn of this new life not knowing what is next but still, in his blood, the calling of steel and glory is ever present…

    Tatoos

    Kromdor tatoos is the melding of his apperance and history. He has tatoos on his ankles and his forearms. The ones on the ankles are orc made, to mark him as property, so Kromdor takes good care to hide them to pretty much anyone. The ones on his forearms were made by a skillfull gypsie slave. They evoke primal forces of nature. Beasts of raw strenght? Thunder and lightning? Uthgar? Kromdor knows little save that he likes them and reminds him of what he went thru.



  • Wynn Saal

    Appearance

    Wynn is thin, even for a halfling, and of average height. He looks very young, (currently he is 18, but appears no older than 16) and crops his hair very short (he thinks it makes him look older).

    His large, keen bright green eyes are forever darting around, looking for oppotunities not to be missed. He likes clothes with shoulder pads as they make him look tougher.

    Personality/History

    Wynn is an oppotunist, he takes situations as they come and guages his reactions on the danger involved. He is not experienced in combat and prefers to avoid it whenever possible, Wynn is not brave in the slightest, he'd rather run to spend his coin another day.

    He talks alot and often makes grand plans or has ideas to earn some 'easy coin', although being a little lazy he is often more talk than action.

    he gets bored quickly and cannot stand boring repetitive tasks (crafting!), he is easily distracted.

    Growing up in a Poor area of Waterdeep, Wynn is used to relative poverty, he sees his life now as an oppotunity to rise above his standing and, somehow, get rich. Gold is his greatest motivation.

    He does realise the importance of friends and has a friendly demenour, he is usually grinning and smiling. He tends to make light of the current situation and is often quite sarcastic, often joking.

    He is quite intelligent, although doesnt often appear so to others, his lack of life experience sees to that. He does learn quickly and has a nack for all kinds of mechanisms, they fascinate him, his active mind loves to tinker with things, see how they work.

    He does not like the 'orc men' around town, he doesnt trust them at all, he knows what they are capable of, although he has occasionally been surprised by them too.

    He is a good cook, as he trained for a short time in a bakery in Waterdeep, before certain circumstances, and the love of both his hands, forced him to leave and find work abord a merchant vessel, following in his father, and two older brothers foosteps. He has worked as a cook and general cleaner/dogsbody for a number of years, abord a variety of vessels. Not all just merchantmen. He recently returned to Norwick after his second contract abord a merchant vessel based of of Peltarch ended, he also managed to visit his Ma in Waterdeep while away.

    He has two older brothers, Dai and Kai. Three youngers sisters Lena, Messe, and little Treya. Wynn has always been the 'black sheep' of the family, although his mother has a soft spot for him. He always managed to provide what the family need when he was living at home, by whatever means nessesary. His father spent most his time away at sea, so Wynns Ma is both mother and father to him.



  • Nyblas

    Appearance

    Nyblas is a lean, handsome halfling. He's got a muscular body, strengthened by long training with his Big Sword. Of course this is not readily apparent, as he usuall wears the biggest armor possible (currently a chail mail, but he's looking for something Bigger of course).

    His eyes are dark and large, and he seems to be in constant wonder of the things he sees around him.

    He carries his Big Sword strapped on his back, which is merely a bastard sword, which is obviously quite large for a halfling.

    Personality
    Nyblas is a halfling knight of Arvoreen, which in itself is unusual enough. He's loyal and caring, but still filled with halfling eagerness and curiosity.

    As a knight he always is polite, adressing people with titles like "lord" and "lady" no matter what their actual position. He's eager to prove his worth as a knight by protecting those who need it, especially other halflings, of which he considers himself a defender (as is befitting of a follower of Arvoreen).

    He has great pride in his knighthood and physical prowess, but although this can easily be read from his body language, he's not likely to speak proudly, except in honor of his lord and talking of his equipment (Big Sword and Big Armor which he keeps in perfect condition).

    For all his racial curiosity and eagerness, he is mostly busy trying to perfect his skills, wanting to become the quintessential halfling knight, protector of those in need. He considers all other at least his equal, if not his better, and will take any advice and try to learn as much as he can.

    Being busy trying to hold up his honor and protecting where he can, he is completely oblivious to insults and jokes about him, keeping his mind on the business at hand. He's not beyond humor, just takes his honor and business extremely serious.



  • Remiel (Mercy of God)

    To live life in ignorance is to dismiss the suffering of other people. To live life as an individual capable of empathy and still live in ignorance… that is perhaps the greatest folly of all creation.

    Everyday as I travel these lands I am surrounded by the wearisome: peasants, beggars, vagrants, all with dejected and saddened looks on their faces. Most hide it with a friendly conditioned smile when they look your way, but that doesn't fool me. I've seen the life the poor lead, the struggle they endure.

    I've grieved alongside parents who wept tears at putting their hungry children to sleep because they couldn't afford food for that night. I have witnessed to what lengths of evil the truly impoverished would go in order to secure necessities for themselves and their loved ones. I know how hard simple peasants work for their meager lives, toiling in the fields with the sun scorching their backs as well as their happiness. I have seen the shame in the faces of beggars as they scramble for the few coins that were thrown at them without compassion in a supposed ‘charitable’ act by those more fortunate. I have found dead bodies of the homeless in dark alleys only to wonder how lonely it must have been to die alone, without a single comforting smile to ease the passage.

    I am not special or possess anything more than a caring heart, and it brings rage into my very being to know many people stigmatize the poor and unfortunate, some even use this negative stigma as their argument on why these people should not be helped or even minded. There are the religious who would often justify the poor as a necessity for their pious acts in order to gain favor from their god. Others would just pity them and give handouts to ease their own self conscious.

    I choose not to stigmatize those already befallen of misfortune, I will not consider their existence as martyrdom for my own piety, and I could never pity those who suffer. Instead, I will bestow my utmost honor, through clenched teeth and a crying heart, for their courage in enduring a world so cruelly against them.

    Ilmater! Lend me your strength. My legs falter as I witness the suffering day after day. My heart grows heavy; my mind, weary. The tears I sob have run dry and I have become an empty shell... my life is no longer my own. I offer you my hands and feet, bind them to your will... let me become your servant, a servant of eternal suffrage.



  • Name: Eru'se (Child of god in LotR Elven)
    Race: Wild Elf
    Class: Ranger
    Align: CG
    Skills: Focused in Hide, Move Silently, Listen
    Deity: Shevarash
    Looks: Brown Skin (NOT BLACK) and light brown hair.

    The Skinny:

    Eru'se was born into a small group of wild elves who have been long time servants of Shevarash. This rare community was recruited hundreds of years before by other elves due to their exceptional abilities to hide, fight, and with natural magics. As servants of Shevarash, they are tasked with guarding an access point to the underdark. This group not only protects the surface from raiding parties, but they frequently travel into the Underdark to raid the Drow.

    Eru'se, a child at the time, had taken to stalking his father's party while they were on duty. (Children were generally kept away from the warriors in safer locations for their own protection.) Eru'se couldn't be kept indoors by his caregivers and it was a source of pride for his father that Eru'se could track the guard teams without being noticed. In fact, father and son developed a set of sounds and signals that only they understood. This was an effective way for the father to send the boy back home when the shiznizzle hit fanizzle.

    Eru'se followed his father's group to the opening one night only a few days after a very successful underdark raid. This time though, a very large Drow and goblin party was lying in ambush and destroyed the troop. Eru'se arrived minutes later, cries over his daddy, and then sees the barely visible heat signs leading to the elf encampment. He rushes back only to find a wholesale slaughter. Dead Drow and elf everywhere. The few surviving drow spot him and give chase but he loses them in the forest.

    Distraught, he wanders the land growing more and more feral. Years later (about 20), he arrives near Norwick and takes an observer's point of view of the situation there.

    As a character, he's like a domestic dog turned wild animal. He wanders into town on occasion to sell or buy something quickly and leave. He can understand the language but has trouble speaking it clearly.

    Prefers to stay in the wooded areas and runs away from most people like a squirrel.

    Has faint memories of his past and finds himself intrigued by the people and the things going on in Narfell.

    Has intense hatred for anything evil. Will help others, but generally runs away before they can thank him.

    He is intrigued by civilization and makes frequent forays into town to observe the goings on and listen to conversations.

    He has very few friends in Narfell (only two have actually tried to befriend him) but tends to shadow groups out hunting goblins to see what their intentions are. He also helps protect the good folk from goblins.

    His most powerful memories are the things his father taught him, hunting, survival, fighting, and the tenets of their faith: Kill drow, none can be happy until all the drow are dead.



  • Sugo Whilm

    Ideals

    -one mixed up halfing.

    • wants to steal things, any thing real ,and yes he knows that it is wrong but he can't help it. He trys to fight what he thinks is his nature

    • believes that he is the loose hand of tyr and trys to bring justice with out any one even knowing about it

    • hates to talk but loves to hear what other people say, so in a way he is nosey

    • knows that every thing will be balanced out, if some great evil comes along then good will not be far behind the same goes for law and chaos

    • Wants to help every one but at the same time can stand the sight of any person so he often seems to change in to a different person at moments of high stress

    looks

    • stands 3 ' 4
    • hazel eyes
    • long black hair in a tail
    • a long scar on right wrist that goes all away around
    • a long of confusion usual hangs from his face

    goals

    Sugo wishs to learn about him self and what it means to be good or evil to live life with out looking back. He wish to understand Tyr and his more normal worshipers to find his brother Abe and to see if the things learned at Skullport were the true or if he was just another pawn to be used.

    I'm planing on posting his full story on the boards after a while



  • This is long overdue as is the comprehensive background I've been working on but since it's not ready yet I figure I'll at least post a profile.

    Benedict Amberillion:

    -Is a professional soldier first last and always. This means constant training and study in addition to plugging every other martial type he meets for as many trade tips as he can.

    -Believes that conflict is inevitable. Groups of beings are going to come into conflict so why shouldn't he profit by it? Someone is going to do battle so why shouldn't it be the professionals rather than those not trained in the art?

    -Believes in balance. Ultimately it is a bad thing for good, evil, law, or chaos to get the upper hand because that will ultimately lead to disorganized conflict (not his own thoughts but a mantra he adopted from his maternal uncle who was also his swordmaster) . War itself (his uncle maintained) is organized chaos that is neither good nor evil but a neutral means employed by both.

    -All in all is a live and let live kind of guy. He seriously dislikes taking the life of higher sentients (humans, elves, dwarves, etc.) unless under contract though when under contract he has not yet hesitated. This does NOT prevent him from defending himself when in peril (a dead soldier is kind of useless). He would be unlikely to take life in say… a barfight.

    -Has a sense of self worth almost directly proportional to his personal views concerning his effectiveness as a soldier.

    -Is fixated upon living up to being the last living member of his family name and feels no small measure of guilt that he alone survives. (really I'll try to finish that backstory as soon as I finish my papers)

    -Is always concerned with morality on an intellecual level, it bugs him to no end that right and wrong seem to be such amorphous concepts and despite his anylitical abilities he has been unable to unravel the mysteries of morality. As a result he views extremes of both ends (good and evil) with a certain facination that is not entirely rational.

    -Professional comraderie figures heavily into his social interactions.



  • Sorry, this is very late.

    Wulfgar Torunn - Dwarf

    Wulfgar is a Battlerager (Barbarian) of the Torunn clan (from the far north-west Mountains), and eldest Nephew to the clan Chief.
    Wulfgar is a good natured Dwarf, with a ready laugh and fondness for good Ale. This is, until he goes into battle. Wulfgar has been known to charge blindly into a group of enemies without regard for traps or ambushes, and has been often seen surrounded by orcs or bandits, systematically cutting them to pieces. While a little more intelligent than the average Dwarf, he is prone to "leap without looking", which has got him into trouble on several occasions.
    Wulfgar is always willing to help other adventurers, whether it be escorting them or saving them from goblin hordes. However, he is wise enough to know that there are some things he cannot fight (He usually realises this after being almost killed by them.

    Wulfgar left his home mountains after an incident at a midsummers festival. Wulfgar was in the final round of the fighting competition, fighting against one of his cousins, Daelar. During the battle Daelar struck Wulfgar accross the head, causing him to fall. Wulfgar was suddenly overcome with a fierce rage, such as he had never known, and he flew into a frenzy more fierce than most had ever seen.
    Wulfgar remembers little after this, unti ten minutes later, when his mind cleared, he found himself pinned down by five dwarves, they explained that he had almost killed Daelar, and that half the spectators had been needed to bring him down, eight of them being severely wounded in the process.
    The elders realised that this frenzy was the mark of a Battlerager, but it was totally uncontrolled, and so they sent Wulfgar out of the mines, until such time as he can control his battlerage.
    In the last six years of wandering, Wulfgar has indeed managed a large degree of control over his rage, but has vowed not to return until he has fully mastered it.



  • Alastair comes from the family of a moderatly weailthy farmer in Aglarond. He is of slightly less than average height and heavy build.. While good natured about work on the farm he preferred to be roaming the woods. Now that he has reaached the age of majority he has decided to roam further. Takeing ship from Aglarond he landed in the Great Dale and has made his way on foot up to Narfell. He is generally good natured and friendly but sometimes demonstrates a quick temper. He enjoys learning new things but can be come either obssesed or board with them farily quickly.



  • Ohtar’a Vell’taure

    Description:

    This tall Wood Elf stands out with his reddish-orange hair and quick smile. He is just under six foot tall and has the lanky build typical of his race. He is rather handsome, but tends not to notice as he spends most of his time worrying about the care of the forest and those in it. He is ever vigilant in his watch of the forest, and rarely resorts to any comforts such as sleeping in a bed or wearing comfortable clothing. Instead Ohtar is usually in his leather armor and is ever ready for what may come his way. He wastes no time in changing his gear constantly and tends to even sleep with it on. He believes in being ready at the moment of an occurrence and not a second after. He would not be slowed in answering a call for help by wishes for comfort. If these tendencies have given him a slightly weathered or rugged look, only others could tell.

    His serious green eyes often lead others to believe he is much older then what he really is. Ohtar’s closeness to the forest has led him to follow Mielliki, and he calls upon her blessings often to cleanse the wood of his hated enemies (goblins and orcs).

    To learn more, check out my posts on him in the Tales by the Fire Section



  • Marcus Endur

    Appearance:

    Well set at 6'1" Marcus carries himself with an aura of strength and confidence. Strong well defined muscles cover his body but not in a bulky way. He can fit a uniform easily. He has wavy shortly cropped gold brown hair that compliments his slightly tanned skin. Most striking however are his silver eyes. From his fathers side they elude a hidden intelligence and compassion. He wears a dull brown set of armor and on his left gauntlet is the symbol of Shaundakul. A longsword hangs loosely from one of a few belts around his waist and a towershield is fixated to his broad back.

    Conduct:

    Marcus is a highly emotional person - he ignored all the lessons against it in military academy. This is most visible in combat through his rageful fighting style where he'll break away from combat sequences and just begin smashing his blade. However this can also be seen when he's writing poetry or conversing about important issues to him.

    Marcus holds a strong respect for Women in general and has some difficulty performing misactions towards them. That doesn't stop him from having hormonal urges however he is a gentleman most of the time.

    Marcus has a small degree of difficulty adhearing to code's that don't follow his beliefs and town law's will be ignored on occasions. If he feels someone has done him (or his girl) wrong he's going to get right in their face.

    Marcus doesn't hold a love for traps, devices or locks but he's applied his intelligence into as many useful area's as possible. And he will use all his resourcefulness as he see's fit.

    Improving his blade skill is not nearly his top priority but he holds a great respect for it and makes sure his weapon is in a good combat ready condition. He will often work on attack and defense sequences in his spare time.

    At about 20 years of age and with a formal education but a lack of experience Marcus sometimes doesn't make the wisest choices. He might blurt out important or personal information to strangers or even enemies beacuse his inability to sense their intent.

    Marcus has a witty sense of humor and doesn't restrict himself in using it.

    Marcus' Stories

    http://black-flag.com/nwnforum/viewtopic.php?t=2382



  • Shue Fang

    Greetings honored friends. I am Shue Fang and new to these lands. I have come from the Monestary of The Ordered Soul near the Great Desert, seeking enlightenment and knowledge of races both human and demihuman.

    Let me tell you a bit about myself:
    My parents were - as many other nomadic people strick and fair. Life in a nomadic tribe is hard and unforgiving so any transgressions can lead to the misfortune of many other people besides yourself. I was the fourth child and as such I was not to have much of a chance for growing up with the tribe. In my tribe, you see, there is an old custom for not alowing more than three children to each married couple as to not upset the balance of the tribe. A fourth child is kept with the tribe until the age of six and then given away - either to another tribe, a village … or the desert.

    I was taken to the monestary by my older brother Kresh. I still remember the day with sadness though I now realize that it was for my own good and for the good of the tribe as a whole. I am warmed inside by the thought that I have at least given something to aid them - even if it be my absence. I have not seen my parents or my siblings since.

    The monks of the monestary took me in and beside my numerous chores I have trained in the ways of wisdom and the ways of motion. Every day has brought to me new challenges to be conquered - both physical and philosophical. I have grown in ways I thought not possible compared to my simple childhood.

    It is now 12 years later. I have grown to be a woman and a full Monk of the Ordered Soul. Almost. To complete my training I have been sent by master Calm Wind to learn the ways of man. He has told me that though the guidance of books and teachers can tell me much, the interaction with people is where true wisdom is gained and practiced.

    It is this quest that has brought me to the lands of Narfell. I am honored to be learning of your community and priviliged to accept the wisdom that this might bring me.



  • Jense Jr'eivra:

    -Jense is blatantly Elven at first glance. From his slight build to his undeniably graceful movements his ancestry is obvious to all but the most dense observer. Aside from that his features are unremarkable with the exception of an almost undetectable scar on the lower left side of his face, a nose that protrudes farther than it should, and piercing greyish eyes.

    -Jense views organizations, governments, and other groups that aspire to tell him what he can and can't do with suspicion and no small measure of fear.

    -Jense styles himself a polite, educated, and eloquent fellow. He generally tries to ingratiate himself to everyone he meets but…

    -Jense believes he is smarter than most of the people he is likely to encounter. This can occasionally result in obnoxious blustering reactions to people who 'really rub him the wrong way' designed to catch them in logical errors. His high self esteem with regard to his intelligence also contributes to his love of plotting, intrigue, and witticisms.

    -Jense values individuals highly and those who have done him good turns in the past tend to benifit from his schemes... err... actions. He will pass this off as good buisiness sense if confronted about it.
    (After all... one good turn begets another... which begets another... which...)

    -While his pre-planned actions tend to be sensible and intelligent his actions improvising in the heat of the moment range from brilliant, to useless, to downright counterproductive (and dare I say: stupid). Jense beats himself up (mentally) about occasions where his impovisation is lacking and can become absorbed in self-derision as soon as the action dies down.

    -Ultimately, Jense desires absolute personal freedom. His mistrust of authority verges on the paranoid and consequently he feels that the accumulation of power (in all of it's various forms) is the only way to obtain and safeguard that freedom.



  • Walkman LongHeart is his name. He comes from a land of called Wolfwood. He is a half-elf, for he was cursed that way. Many people hate him, but when it comes down to it. He holds his own in battle being a great ranger and scout to let everyknow what is going on. He love to get right down to it and not sit around and talk. When he get bored, he lets people know with his words and out busts. He is a great friend to know when you need help or a scout. He will do anything for a price and help friends or others out when he feels like it. He is looking for a group to run with but knows not to many people who can stand his attitude. So if you think you can hang with him come and talk to him.



  • Profile on Vega Brinard

    Apperance
    He lies at about 3'0 and is about 120lbs soaking wet. Vega is bald and keeps his head shined. He wears a bandana/headband. He has deep red eyes and brown skin.

    Personality
    Vega is a smart-ass through and through. He is not hot-tempered but their are some things that just instantly piss him off. He is very subtle about his actions. He hates being tied down to laws and at the same time can't go around being random in his decisions. He doesn't lie. Never has, doesn't and by his code never will. Vega is willing to accomplish his or others with him missions by any means neccessary and preferably likes the underhanded path to do them. His code and his lifestyle are always in conflict for if you asked him about crime he commited he will either beat around the bush, try to change subject, run everything but lie.

    Deity Brandobaris-Title: Master of Stealth, Misadventurer, the Trickster, the Irrepresible Scamp, the Friendly Rapscallion
    Domains:Halfling, Luck, Travel, Trickery

    Bio
    Vega was born into a family of 5 in the city of Neverwinter. Before Vega could open his eyes his family was whisked away. Rather they were already planning to move and Vega's birth only delayed their leave. They went off in search of peace from the overcrowded city. Of Vega's 5 brothers he only survived. His parents wandering finally found themselves in the lands of Narfell vunerable to barbarian tribes and the like. Vega's father who was missing one hand while in Neverwinter was the reason Vega never really grew up in one particular city. Vega's family were always on the move. They had to be in every town, Jiyyd, Peltarch, the Gypsy Camp, and Norwick. His mother finally got sick of it and left his father to rot in a jail cell after being caught with his one hand in a nobles pocket. Vega's family settled in Jiyyd but Vega simply hated it their. Now of age he goes through the areas that he has been through briefly as a child to pick on for his home.
    –---------------------------------------------------------------------------------
    Oadinou Amanstanomni

    Apperance.
    Oadinou stands at 5'1 and weighs at 137. He has an unatural brown skin tone to him for an elf and his hair is a deep blue. He has light green eyes anda scar going across the front of his neck.

    Personality
    Oadinou acts too much like human to be considered elf. Hear his voice without seein him and you would swear he was. Oadinou is brash, loud at times and naive. He is also hot-tempered and nosy. He jumps into conversations at times with a smart remark.

    Deity Corellon Larethian- Creator of Elves, the Protector, Preserver of Life, Ruler of All Elves
    DomainsChaos, Elf, Good, Magic, Protection, War

    Bio
    Oadinou was born to elven parents who were attacked and killed traveling to Norwick. Before the creatures could get to the baby Oadinou (he was never told what creatures) Someone saved him. His mysterious hero left him with kind human parents. His parents not wanting him to forget his elve tradition and culture tried their best (but they were humans they couldn't do much) to teach Oadniou in the ways of his people. Oadinou respects and knows somewhat about his race but being raised around humans has sort of made him someone to stand out in an elven crowd. Nevertheless though his motives may seem shady or downright wrong at times it is always for the better good. Oadinou is flashy when it comes to fighting. One of his freinds had a father who was a great swordsman. Thus Oadinou can be seen doing all kinds of flips and twirls when fighting. Oadinou is also very cocky. Being naturally graceful which buffed his training he taunts alot during fighting. Oadinou being an elf however he went through the deaths of his adopted parents and their children. His adopted siblings never had any children so Oadinou is on his own after 117 years. Where or what he will do is a mystery. Still very young how he will grow up and what he will become is another mystery as well.



  • Dani Fythe is not beautiful. She is really not even pleasant to look at. Any softness or attractiveness she once had is now buried under a deep tan and the tough face of a girl who has seen far more than her share of misfortune and as come to expect more.

    (From her character description)

    Tall and tough, Dani displays the best qualities of her race. Her shoulder-length red hair is tied into several braids to make it more easily manageable. Her face is usually grim, her eyes reflecting her constant vigilance, as if at every moment expecting danger. What little in the way of beauty she has is fierce and proud, reflected in the strong lines of her face and powerful movements of her body. Her voice is reserved and low. When she is in a lighter mood, a glimpse may be had into another part of her which has been repressed by too many hardships and not enough moments of peace. She carries around her neck a crude stone amulet on a leather string. A token given to her by her father, it was given to him for his service as a Helmite holy warrior. She inherited her father's faith, if not his zeal.

    More on her background under her story!

    (Her personality)

    Dani isn't outgoing by any means. She usually only takes the initiative socially when in a threatened position. Normally withdrawn, shy, and humble, her anger is slow to come and is even then soon forgotten if an opportunity to reconcile presents itself.

    She hides her shyness behind a mask of tough independence or modest humility, being the first to deride her meager skills and call herself worthless. Her honest belief is that she will never make a difference and will be left by herself, friendless and unloved. It could be said she is a pessimist with an inferiority complex, although her almost pitiful eagerness to make friends betrays something even deeper.



  • Alandar Ironclaw

    Wood elf
    Ranger of Solonor
    183 years old

    Physical traits:

    Alandar stands 5’8 inches(1m73). So just a bit taller than the average elf. Weighting 150lbs, he is also very muscular and athletic, even for a wood elf. While strong, he is still an elf and quickly becomes less effective if hurt in battle, this lack of toughness almost cost him his life many times in the past.

    Alandar, like most wood elves, have black hair and coppery skin strongly tinged with brown. The only thing special about him are his black, almost lifeless eyes. This alone is the reason why he, even if his face features fine traits, have such troubles being trusted and even making friends.(charisma 10)

    Personality :

    Alandar, for a wood elf, is open to the different races, and even more with time. The only reason for this is the friends he made, the last five years, that were dwarves, humans and even half-orcs. While those showed him that exceptions were possible, he still consider humans like individuals always in a hurry for something more often than not, pretty stupid and not important. He consider dwarves like individuals who should think more, especially about the consequences of their actions. Halflings are for him just little peoples not very dangerous and most of the time funny, even if a few showed him that they could be surprising. Finally, he sees gnomes with a bit of suspicion because of the strong ties this race have with magic and half-orcs have a lot to prove to him before he can just think of trusting them.

    Being a ranger, Alandar have a strong hatred for goblins. He indeed fought many times against those little vermins that he now knows in deadly detail. He also fought more than one battle against undeads, that he consider simply unnatural, and can now fight them a lot more effectively than a regular fighter. Aiming for the bone joints that makes his shots do a lot more damage. Unfortunately, his past also showed him that undeads could be very powerful and he now think twice before going on a quest against such foes.

    His general personality though is that of a good natured, solitary and wise elf. Most of the time in a very good mood and ready to help his friends, should bad fate find them. Alandar think twice before speaking, smalls exceptions are possible when deeply angered. Like many elves, Alandar is more often amused than exited or angered, very curious and not at all greedy. Still being relatively young for an elf, he feels like time is with him.

    Friends: Even if Alandar is somewhat slow to make friends, he met a few being that he now trust fully and call friends. First, being part of the ranger guild of the region known as the wolves, he would probably give his life for: Grivel, Adlanail, Big six, Lo’en Jaspenellar, Shyrae, Othar’a, Cervio, Stealth, Adius, Nebril.(and a few other that I don’t remember)

    Of course, the wolves are not his only friends and he now trust many others like: Fade and Aaramil Foxfire, Orock, Amissa Lee, Kanen Hightower, Fishel Warfaith, Philomena Sureshot, Stevan Jille and a few others.

    Sadly, the region of Narfell is a harsh one and Alandar lost many good friends, some dead, others simply lost or not seen since many months. Tanin Valdar the former leader of the wolves is one of the most important of those character, Dendor Bane an experienced ranger, Lilly Spellfire, Akeno, the druid Naarel, Karion Silverbow and lastly Vrugar Urged, a good natured fighter who has been Alandar’s partner for longer than anyone else.



  • Character Profile:
    Captain Tolcrack Landreaper
    of Sudrav - Damara

     A large, well-built man - known for wielding his scythe - Captain Landreaper is in his early forties - quite old for a human - although the wears and tears of his life's work make him look a bit older.
     It is obvious from his polite manner that he has been brought up to respect people. He is certainly guilty of being overly formal when dealing with well-mannered strangers; likewise, his perpetual use of 'lad', 'boy' and 'son' are not meant to be patronising, rather they are a harmless part of his dialect. Although naturally sure of himself on the field and among men, Tolcrack's confidence tends to drop when handling idle chatter with female strangers, tending to look rather nervous and shy when doing so.
     The more observant, and those who know him better, discover that his accent (which some might notice as Damaran, and has a distinctly dwarven tone), although typically strong and colloquial, tends to become somewhat clearer when he adopts his more formal approach to strangers.

    [[i:fbcfe199ac]the following is only relevant to those who knew him previously:]
     His old uncertainty of magic (or 'magicks', as he calls it) has eased off slightly. Little was understood about his distinct dislike for such magicks, but strangers who offered spells were taken-aback by the reaction: an inner struggle seemed to occur as he tried to control an apparent anger. Those who knew him, made sure to obtain permission before casting anything on him, or too near him. Although this attitude towards unknown magicians remains, he has become more confident - almost willing - to accept spells from those he trusts.
    At one point, he commanded the Alliance Free Swords, and raised his own company of Giantspire Landreapers, but detached the Swords from the Alliance, leading them in freelance work for those who needed mercenaries. After a while, however, he was compelled to return to his company in the Bloodstone Pass, Damara; he made sure to let most of his friends and acquaintances know that he was leaving, but upon being asked why, he would shake his head and say "private matt'rs", moving the conversation on.



  • Jay Falantile

    Appearance

    Human, approximately six feet tall, about 190lbs, blue eyes, brown hair, and frequently seen wearing yellow robes or full plate armor.

    Technicals

    Lawful Good, Fighter/Cleric. Is a follower of Torm and is versed in the clerical domains of Sun and Healing.

    Personality

    Jay tends to be a quiet observer of the people and places that surround him. He is a voracious reader and has read much about the people, lands, and beasts of Faerun (though he’s yet to witness most of what he’s read.)

    He is quick to offer aid, but slow to befriend as he is used to being self-sufficient. Is quick in offering aid, but slow in asking for it. Once he has befriended someone, he is fiercely loyal and will standby his friends no matter what they face. He has a bright sense of humor that only his closest companions bear witness to.

    Has seen many of the dangers in Narfell and has taken a personal oath to help those who are new to this harsh land. You will frequently find him offering newcomers advice, equipment, and healing in the tavern. He has been known to offer guided tours of Narfell.

    He spends a lot of time roaming the Rawlinswood seeking to heal and offer service to inexperienced travelers. It deeply pains him that overzealous and uninformed adventurers charge into the wood without full knowledge of what they will soon face.

    A constant student, he wanders Narfell seeking a fuller understanding of the world around him.

    Quick Backround (More will come in “Tales…)

    Jay is from Rasheman and grew up on the edges of its capital city: Immilmar. His family migrated here well before he was born, but he still does not know what forced his parents to move. Rasheman is not very accepting to outsiders, but his father and grandfather are highly skilled stone carvers who have earned a great deal of prestige for their skill.

    He grew up fairly well off financially and served as an apprentice to his father and grandfather.

    He enjoys snow racing (a popular sport in Rasheman where participants don snow-shoes and light skins and race through the snowy hills) and accompanying his adventure-seeking and imaginative younger brother on snowcat hunts in the woodlands and mountains.

    Jay has come to Narfell as part of his dajemma. A dajemma is right of passage that the men of Rasheman are required to go on where they can learn about other lands and return a man.

    Jay has chosen to forgo the tendancy of most of Rasheman’s youth, which is to make a short journey around the immediate area drinking and womanizing. Jay feels it is his duty to return only after having truly learned something about the world he lives in. He feels he owes it to his country to return a wiser, stronger, and better man than when he left.

    Look for his story soon, in Tales by the Fire



  • Konstantin
    Male Half-Elf

    -Physically, not the most pleasant fellow to look at. Though he retains some elven features and shreds of elven social grace, his facial scars tend to make even the most well-wishing do-gooders uncomfortable around him. Little about his combat abilities is known, except that he is an accomplished marskman.

    • Overall, seems like kind of a live and let live person. Doesn't care much for people who have nothing useful to offer, but who does? At the same time, seems to have a cruel streak in regards to those who he feels have wronged him.

    -Seems to hold specific grudge against misguided attempts at good. Does not believe that a supposed pursuit of justice and right allows people any higher position in society or freedom from rules that affect others. Given an opportunity, might go out of his way to harm those guilty of such things. This would violate his self-determined mercenary code of conduct, which means it is unlikely.

    -Does not value laws above his own benefit, but understands that they are necessary for societal order and that usually his own benefit is best served by working within the laws. His view applies to both written and unwritten laws.

    -In conversation, he rarely shows significant emotion, for whatever reason. Strangely, he seems to have acquired a grim sense of humor somewhere in his hapless travels. As such, he often will grin or chuckle at witticisms, but seldom laughs fully.

    Vasharik Klennes

    Male Human

    -A man of average height, who seems to always be wearing his dark leather armor. Doesn't walk gracefully, but has a directness to his stride, and moves swiftly.

    -tends to speak bluntly, even in situations where doing so could be dangerous. However, Vasharik generally knows if he's in over his head, and can speak either obscurely or not at all if he thinks it useful to do so.

    -Has no clear take on right or wrong. He always seems to be looking for work, and rarely seems to ask questions of his employer's motives unless it directly affects him.

    -Is inherently suspicious of politics and governments.

    Docilus Volcatius
    Male Human

    -A tough-looking man of above-average height. Does not seem to be remarkable at first glance: no bulging muscles, graceful elf-like movements, etc.

    -Believes in helping that which he knows to be worthy. Is not universally dedicated to upholding 'good' in an abstract manner, but thinks that applying a moral code to his actions is necessary.

    -Seems to have acquired a fascination with the study of weapons and combat. Constantly searching for skills that make him more adaptable and lethal. Also, his combat style seems slightly more flashy than most.

    -Radiates an aura of confidence. Overall, a very stable individual who is not prone to acting without thinking. That said, he seems to posess an uncanny resolve and a disconcerting inner strength.