Other Games



  • Not only that Emer, but they're giving us a number of headstarts before the actual release along with early access. After this head start on Friday we'll have access to campaign mode and to hirelings apparently.



  • After last weekend's Headstart/testing, SCL's release has been pushed 24 days back. Here's the official statement:

    @0d2769dd8f:

    "When we set out to create Sword Coast Legends we wanted to give players an exciting new way to experience the magic of playing D&D with friends," said Dan Tudge, President of n-Space and Director for Sword Coast Legends. "The decision to delay the launch of Sword Coast Legends was not an easy one to make, but after receiving feedback from our dedicated community, it became clear that a few more weeks of polish would provide our customers with the best possible experience at launch."

    As a special thanks to committed adventurers and Dungeon Masters, all players who pre-ordered Sword Coast Legends – whether they participated in the recent bonus Head Start access program or not – will receive the upcoming "Rage of Demons" DLC for free in addition to access to any upcoming Head Start access programs.

    I'm generally fine with with pushing the release date a few weeks back to get a more polished, bug-free product. Getting a free DLC on top? Works for me.



  • @c865996694=M_O_B:

    So the DM Client is on par with NWN, just without the mass multiplayer? Still sounds cool, I should pick it up.

    Decent for singleplayer too?

    I'd say the DM client is better than NWN. The client is responsive and intuitive to use, and although you can pre-build modules, you can make pretty much any change on the fly, maybe except the layout of the dungeon. Probably SCL won't allow to do some of the things we can do with the heavy scripting/tools we implemented in Narfell, but the things you can do in SCL, you can do them better, easier and in the blink of an eye.

    One of the things I think you can't do is creating/dropping custom loot. At least I didn't see the option in the Headstart. You can set the quality and type of loot you want your boss creatures to drop in relation to their challenge rating, but not exactly a "+3 Singing Waraxe of Slaying". That has upsides and downsides of course, but it's loyal to the way PnP handles treasure.

    I suppose it'll be an entertaining singleplayer game too, as it has a full fledged story campaign spanning through 4 Acts.



  • So the DM Client is on par with NWN, just without the mass multiplayer? Still sounds cool, I should pick it up.

    Decent for singleplayer too?



  • @3a9e460b40=M_O_B:

    So Legends of the Sword Coast is more a cool, co-op D&D dungeon raiding game rather than a possible NWN3?

    Yep. It'll never be a possible NWN3, really. Dungeons are limited to 4 players + DM. If not for that alone, something could be done with time and some modding.

    That said, I see it working as a PnPish platform for small groups of players, if they are of the same mindset. The options for setting up events and campaigns are pretty cool and you can modify pretty much everything onthe fly. The level and feats of a creature, the DC of a trap or secret door, chests and the quality of the treasure inside, etc. You can take direct control of spawns as well, just like in NWN, and all in a very easy to use and intuitive manner. A Dev commented you'll even be able to make portals between different modules and of course keep your character progress across different "chapters" of a same DMed campaign.



  • So Legends of the Sword Coast is more a cool, co-op D&D dungeon raiding game rather than a possible NWN3?



  • I loved Legends of The Sword Coast, when it worked. My internet connection is quite choppy and so I often had sync issues with online play. Often, but not always. I think I'll need to look for a better provider.



  • I started up Civ V again this last weekend for some reason. It's a very disconcerting feeling to order dinner not having eaten much that day at 10pm when you swore it was only about 6.



  • @2d0d1ab8d3=M_O_B:

    So the IT guy at work says Legends of the Sword Coast is amazing. Anyone given it a go yet?

    After trying it for a couple hours, my opinion hasn't swayed much from what I thought it'd be.

    Very fulfilling dungeon crawling feeling, with quite nice class mechanics that feel rather Diablo-esque. The game is based on 5th edition DnD, which already has that Diablo-esque feel to it even in PnP, and I don't think that's a bad thing, really. The tools are there, what matters is what you do with them.

    The dungeon/campaign editor is pretty great and intuitive, you can put together very nice dungeons in just a few minutes. It of course will disappoint anyone looking for NWN3, but if you approach the game out of that mindset, it has potential to be loads of fun, especially if played with buddies.

    And the Headstart didn't allow for playing the main campaign at all, not even a teaser, which really should be one of the attractions of the game, to play such campaign in full cooperative mode with friends.

    I'm definitely looking forward to it.



  • I play skyforge off and on.



  • Nope…looks interesting though...



  • So the IT guy at work says Legends of the Sword Coast is amazing. Anyone given it a go yet?



  • Oh and this one if anyone is really interested

    https://www.youtube.com/watch?v=Kznek1uNVsg



  • This game looks fun, whenever it comes out
    https://www.youtube.com/watch?v=y1HkuGUaNBY

    Heres some game play
    https://www.youtube.com/watch?v=ayHIEYv6Fz0