Random Narfell Tips Thread!
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adding on to what Kayleb said
if you use True Strike the bonus will apply to all your attacks that round, so activate true strike and then use whatever means possible to get as many attacks as you can. dual wield, haste, rapid strike, rapid shot, etc. also activating feats that decrease your AB will be countered by the true strike so you can trigger heavy hitting feats like improved knockdown or power attack
also, True Strike has no somatic component so casters can cast it in armor, even if you are only a lvl 1 arcane mage you will have access to the spell
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Tip:
Dual wielding makes you look cool.
But you're missing the AC of a shield, and your blows suffer a -2 at best.
One cool thing about HASTE is that the bonus attack doesn't count dual wielding penalties!
So even if you have no dual wield feats, you can go with a weapon in each hand, chug that potion of haste, and get one attack that's as good as if you were attacking single handed. Your other two attacks will be rubbish, but if you normally only had one attack per round that's not so bad. And the +4 AC from haste makes up for your lack of shield.
You're still not amazingly effective, but you'll look so cool!
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If you are going to roll a rogue, at the git go start Roleplaying, because somewhere down the line your biggest source of income is going to be odd jobs and intel that other toons are looking for, and it's an ample oppurtunity to make some easy cash if you have contacts throughout narfell.
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Tip.
When sneaking past monsters don't use your tracking tool or your Gnomish Positioning Scroll. Especially not when you're surrounded by Kuo Rogues.
Seriously. Don't do it.
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When playing a wizard 3 feats you will absolutely want are Extend, empower, and maximize.
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Invis + sneaking skills together make for one of the best scouting techniques
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Are you too manly or stricken with poverty for a proper ranged weapon? Throwing axes pack quite a punch if you've got a strength bonus and they only cost one gold!
Be like Lyla Kane and leave hundreds of tiny axes in your enemies and the surrounding terrain! You're like a warrior and a ranged lumberjack all in one.
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Invest in invis potions for when you reaaaaly need them, also remember to use them as absolutely last resort
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TIP:
Shoot on the run!
If you're playing a ranged character knowing this can really save your bacon. While running, count off six seconds, take a shot at whatever is chasing you, and keep running. Keep in mind that you take the shot AS SOON AS YOUR AVATAR STARTS TURNING TO FACE THE TARGET. So as soon as you see your character start to turn, click away and keep running. You don't have to stand and wait for the avatar to finish the shooting animation.
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Tip: Try to keep tips about how to play characters based on RP choices to a minimum, as those things are usually personal choices that are not necessarily supported by the DM team and can coerce or conflict with other people's personal choices that are just as valid. By "consecrating" your RP choice as a tip, you can potentially offend others who think differently.
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Example of a good tip: A potion on your corpsebag is useless. Drink potions that can prevent you from creating a corpsebag!
Example of a bad tip: RP catching a breath now and then, it's unrealistic to fight for hours without catching a breath. After running more than two maps in a row, you should RP panting.
In short - don't tip others about how to play their characters, even if you're making sense. Nobody likes being told how to play their character.
For general RP tips and helpful guides about roleplay, we have plenty of DM sanctioned stuff in both The New Adventurer's Inn and The Tome of Knowledge.
Come on guys, keep it fair and this thread can become really useful.
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Tip: Don't be a miser when it comes to potions. Healing or otherwise, always spend your gold where you're weakest.
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Tip:
As a cleric, challenge yourself to try and use as little self cast healing as possible, investing a few hundred gold in cure moderate potions can extend the longevity and potency of your trips significantly without having to worry for a rest!
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Tip:
To successfully navigate in the dark, memorize where things are (doors, trees, gates, rocks, etc) while it's light out, then practice moving about without artificial light after sundown. It might come in handy.
AubreyMaturin
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TIP:
If you play naked, be careful when you pour yourself a cup of coffee.
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Tip: If something looks like a bug or unintended, contact a DM to make sure before taking advantage of it.
For example: If a goblin shortie drops a +3 sword, even if you killed the goblin and looted the sword all legit, anyone knows that's not right. The sword+3 will be noticed eventually and by keeping it quiet the trust the DM team had on you may suffer a serious dent.
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Tip:
DM's and DEVs are people too who work very hard to keep this server going and make things fun. There are times disagreements may exist or people might have feelings towards them they feel is justified, but its often much easier to just try to put things in perspective or take a moment to talk to a PG or them themselves and find a solution than just brooding on it.
I myself am guilty of this, as well as being on a receiving end after being a DM on another server for almost a year, and I can tell you it sucks and often makes people want to quit.
Be nice, realize we're all here to have fun, and work on finding ways to make things even more fun!
(please don't turn this into a discussion, just my tip!)
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Invest in healing potions.
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Important one: Be nice to people OOCly! Everyone enjoys better the company of a nice person, even when their character doesn't get along with yours. Politeness and niceness goes a long way.
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Think of things/items/materials that your PC might be working with and integrate it into your role play around the fire to liven up the encounter.
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Tip: Tips are most efficient as one-liners, and links to official sources are generally more helpful and accurate than homebrew explanations.
For example: What is Charisma?