Whispers at the Fire


  • ICC

    _A weary group of elves struggle into town one night. Among them Brendel is seen to have a meeting with an elven cleric; an old skull is seen to change hands, they then have a small service. Brendel heads out of town later the next day.

    A few days later he returns, quietly spreading the word to those involved that their kin was laid to rest in a peaceful spot in the deep Rawlins_



  • Some local citizens noticed an elf heading to the inn.He seemed to go rest himself as he was in bad sitution.They said he was covered in blood and merely noticing,almost ignoring those around him.More rumours are said to be the same person that was asking about a human a few days ago…


  • Dev

    A new face is in town. The notoriety is granted to him because of his expensive outfit as he walks and fights in the Rawlinswood with heavy armor, a nice shield and a velvet and fur cape. He has taken several groups of inexperienced adventurers into the Rawlinswood and all return unscathed.



  • Rumor quickly spreads of strange happenings with Albryanna. It is said she was demanding rings from every half-orc that entered town. One such orc happened to be Sergeant Grog of the Legion. Grag, having been informed of this, stormed into Norwick demanding the rings back. Albry refused, claiming they were her orders. When asked who the orders were given by, she simply replied “Him”. Her exotic behavior grew curiosity in the surrounding citizens. Through arcane magic it was determined that Albry was not in complete control of herself, her mind enspelled by the awoken spirit in the Norwick crypts. Being surrounded and interrogated, her behavior grew hostile to the point of taking Benji hostage and putting a knife to his throat. Actions were quickly taken to dispel Albry of her domination. She was last seen being taken to Kia in the apothecary, and it was reported she had been returned to her normal state.



  • Troff Legion has been seen leading regular patrols to the small norwick crypt, apparently looking for someone or something.



  • Dwin and the Armorsmith apprentice Lucius are seen returning to town from someplace south. Both seem a bit beat up, and an odd greenish-stain can be seen on various parts of their armor.

    Dwin seems somewhat amused as he tells the tale at the fire.
    _I took the lad west t'wards the Goblin cave so that we could survey the veins and maybe bring back some quality ore.

    The usual numbers of goblins seemed light… same with the beetles. And there was a reason... Waitin' at the entrance to the cave was a giant blob o green!

    Ya could tell it had been feastin on greenskin and beetles, because it was a giant clear cube and you could see the rottin goblins inside it... along with anything else it seemed to pick up in its path.

    Its guardin that cave entrance... and who knows how big it is! It could be we just saw the very tip, and the rest of it is suckin the life outta every greenskin in the cave! Or, it could simply be the guard, while others like it are scourin the cave of all its putrid inhabitants!

    If anyone knows how we can get somethin like this at OUR south gates, I will pay ya a rich reward! Who needs gates with one o these blobby-cubes in the way?!?_

    ((the cube is still there, blocking access to the cave. I believe in the meantime it has been blocked off with boulders. should you wish to meet "eggbert" please contact DMotivator directly))



  • Late into the night, Albryanna is seen heading south, steering towards the graveyard. Disappearing into the crypts, she is not seen for several hours. As the light of dawn creeps over the hilltops, the gate-guards relax with relief as their Colonel returns to Norwick with hardly a scratch on her. However, Albry does not appear to be herself lately. She is rarely seen performing her morning inspections of the town, and instead spends the majority of her time traveling between Peltarch and Norwick, and sometimes as bold as to venture into Oscura (any who know her well enough know this is indeed unnatural for her). Where ever she travels, a strange glint is in her eyes, determination surrounding her. It seems she is searching for something or someone…



  • Caelian can be seen gathering strong wood and heavy cloth cloaks before heading into the Rawlinswood. Whatever he has planned, he seems to be very happy with himself, as he is smiling the entire time.



  • An elf stayed in the inn some days ago,asking information about a human wearing an amulet with the crescent moon carved on it.He seemed to be very serious about that and even came to fight in dirty words with a local human citizen who ironically made fun of the symbol



  • In stranger news, the smelly old dwarf known as Stubs can be seen hauling several large stone contraptions with him as he heads out the southern gates of Norwick. What these things are for, or what craziness Stubs is up to is anybodies guess, but most steer themselves clear, whether for sanity or sense of smell's sake!



  • Rumours circulate around the week that Telli's been on edge ever since getting her ill-omen from Caelian. This weeks however is a different story, Telli can be seen waddling around town with a bunch of Forget-me-nots in her hands uttering the following to anyone willing to listen.

    "Was ridings ta Peltarchs and dis shaft a lights came screamings downs ta da groundededs…and and and... dens dese forget-me-nots juss startedededs ta grow froms da ground in a matta a seconds... Tink... Chauntea try tell Telli sometings... mebbe everyting be alright..."



  • The druid Adriell is seen making rounds from the north of town to the far south, a few reports placing her in bugbear territory. She speaks of little to the people of Norwick, but offers a hand if there is need.

    Commonly she is seen with the elf, Aranwe, her moods ranging from happy to all too serious.



  • Anyone near the fire when more than one of the druids of Quercatha Terr are around can hear them speaking of "Little feet in the Glen." A particular redhaired druid will just smile.



  • "Rats! RATS!"

    _For a while it seems as if the warning of a rat becomes a new, really threatening tone. A few people claim they were attacked by undead rats at the southern gate, rats that blew up after they were slain.

    Some even suggest that they had seen such creatures before, inside the crypt. But whether that's a tale not shared, or simply a tall tale like so many other impossible things hidden away in the crypts, seems unclear._



  • A large group descended into the Warrens including Aramuil, General Grag and many others; they came back a long time later, apparently successful…whatever they did. Rumor has it the group actually came back with only a single casualty...astounding!



  • _The Chancellor, his dark cousin Foilir, and the default Militia Leader Albryanna are seen walking the walls and gates with some blueprint plans that Albryana holds and makes some notes on as they speak.

    The trio spends most of their time on the southern walls, but also travels to the northern wall and makes similar notations to the plans.

    Afterwards, the trio is seen heading off towards the Dwarven Hold._



  • Caelian has been seen around the fire, smiling more that his usual self. He seems to be a bit less edgy than before. When asked what caused this change, he simply says that he doesn't feel like talking about it.



  • A pair of hunters, accompanied by a dwarven cleric were seen entering the Rawlinswood shortly after the break of dawn. The trio did not return until late evening of the following day. They returned with a various assortment of equipment found commonly on hobgoblins.



  • Caelian stumbles back into Norwick, sporting two brand new scars, one across his eye, and another across his throat. The once easy-going druid now looks to be in his early thirties, and is far more on edge and hardened than he once was. Upon hearing of his mentor's return, he lets anyone by the fire know that he is back, and is looking for Jerrick. If asked what is wrong, he growls in a slightly raspier voice, "No worries."



  • When not patrolling the lands south of Norwick, Rasuil stands ever vigilant and watchful at its southern tower, growing noticeably more restless with each passing day.