Build Update: 879a
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Overview:
This is my first update as Head Dev, hopefully the first of manyBugs (Any and all bugs)
- Strange Multi-faceted Gem fixed
Monsters (Including difficulty and Scripts)
- updated creatures for Coaan
Areas (Includes all Enviorment changes and additions)
- Oscura Mithril Mug update
- some area transitions fixed
- Gypsy Camp revamp pt 2 (find out in game:P)
- Gypsy Camp player housing
- redundant areas removed
- Shrine to kelemvor fix
- Wolves Den revamp
NPC's
- updated creatures for Coaan
Items
- New SetName widget for dm's
Quests
- None this Build *
Special Notes:
- animate dead fix as follows
@26b3f08fbd:
updated the undead creatures to match pnp stats
updated the corpse placeables to use slightly differnt local variablesupdated the corpse convo to remove the conditional statements
updated the undead hench death script (atd_ac7) to properly remove
the henchman from the number of controlled hdadded activated onyx object and accompanying on use script
(atd_actblkonyx and i_atd_actblkonyx respectively)moved some functions that were shared between atd_ud and
nw_s0_animdead into inc_atd_narfheavily modified nw_s0_animdead to add a new system where they can
animate multiple corpses with one casting. Up to half their
controllable number of hd through the activate onyx item may be
animated per casting.