Build Update: 879a



  • Overview:
    This is my first update as Head Dev, hopefully the first of many

    Bugs (Any and all bugs)

    • Strange Multi-faceted Gem fixed

    Monsters (Including difficulty and Scripts)

    • updated creatures for Coaan

    Areas (Includes all Enviorment changes and additions)

    • Oscura Mithril Mug update
    • some area transitions fixed
    • Gypsy Camp revamp pt 2 (find out in game:P)
    • Gypsy Camp player housing
    • redundant areas removed
    • Shrine to kelemvor fix
    • Wolves Den revamp

    NPC's

    • updated creatures for Coaan

    Items

    • New SetName widget for dm's

    Quests

    • None this Build *

    Special Notes:

    • animate dead fix as follows

    @26b3f08fbd:

    updated the undead creatures to match pnp stats
    updated the corpse placeables to use slightly differnt local variables

    updated the corpse convo to remove the conditional statements

    updated the undead hench death script (atd_ac7) to properly remove
    the henchman from the number of controlled hd

    added activated onyx object and accompanying on use script
    (atd_actblkonyx and i_atd_actblkonyx respectively)

    moved some functions that were shared between atd_ud and
    nw_s0_animdead into inc_atd_narf

    heavily modified nw_s0_animdead to add a new system where they can
    animate multiple corpses with one casting. Up to half their
    controllable number of hd through the activate onyx item may be
    animated per casting.