((OOC short events around norwick))



  • Ok,

    I am looking to see what all you DM wannabe's 8O can come up with for short events. Short meaning one session events. Something that lasts between a few minutes and no more then 4 hours. Ideal would be a couple of hours. Guidelines for your ideas are as follows:

    1: must be within the time limit specified

    2: Event should be for no less then 4 people and no more then 8. Some exceptions may be made for quick 15 min events for less then 4 or more then 8 may be allowed. 4 to 8 is a quality number and much easier to run.

    3: No one person events. Read rule #2

    4: Describe in general terms not specifics. Looking for Ideas not scripted events so you can get that vorporal +5 sword. If I like the Idea I will build off it.

    5: If your Idea has a plot to obtain a specific Item. The outcome may or may not get you what your looking for. No fun in knowing what is at the end of the rainbow :twisted:

    6: Make sure you specify what Times you play.

    Keep it short. Not looking for a storybook here. Looking for the meat and potatoes of your Ideas. I will build the story from there.

    Do not post silly comments or highjack this forum. Those that do will be hunted down and beaten like a rented mule… :evil:

    Seriously though. This is an Idea I have come up with and your Ideas should be for the town of norwick only. I do not speak for or expect other DM's to apply this. If they wish to do so. That is fine also.

    If you have an Idea do not take it personal if I do not use it. I will only be using a few a week.

    My time frame for playing is usually 10pm EST to 3am est. If this is your time zone I will run the event with the person who created the Idea. If you play at other times. I still encourage you to suggest events. Never know when another DM may like it and contact you. Again that will be there choice.

    Lets have some creative Ideas and this is a chance to voice what you would like to see more of. All Ideas should be for Norwick, Anywhere in the Rawlins and no farther then the Bridge heading north. These are the areas I am covering the most.

    Look forward to your suggestions.



  • Cike has been having troubling dreams of late. It has been a long time since he has hunted and destroyed any undead creatures or even throught of hunting them. His arms hold no new scars and he has been passing the days plesantly with Kell (his wolf companion), thinking the Lich that scared him and tormented much of his life had finally left him and his sleepless nights were behind him. ((Cike's past)) But something has been haunting him at night, and when he wakes all that is left is an impression of dread, of emptyness, and death. Is it a vision? Does the Lich from his past haunt him still or compell him to do something. All Cike knows is that he feels a calling to the Crypts of Norwick, where he had spent much of his time when he first arived, scaring his arms with each undead he layed to rest. What will he find there if he lets this urge overtake him and step within the crypts?

    //Don't know if you pay attention to this thread at all Ribs but its worth a shot. Ultimately I'd like Cike to have to make a very tough decicion or face something that will change his life in narfell and in general. His whole purpose is to grow strong in Narfell and then return to his forest and exact revenge on the Lich that has "Done" something to him (least of which is turn his hair white). I would like this small event to be something that kicks off that long trip back to his forests or perhaps delay it. Cike knows and has run across the Vampire, and other things down in the Crypts already so he knows that the danger is great, he will most likely ask his love Silmathenia (ACake) to help him and act as his support, Sul'lina (Sarahsmiles), Eluriel (Eluriel), and anyother wolfmember that is around at the time frame. In the past I've RPed Cike as flying into a rage attacking all the undead he could see, as something instilled by the Lich, this time around I would like to do something different, perhaps possetion or maybe not even feeling compelled to raise a hand to defend or attack. My play times are from 12pm-??am EST on my days off, and 10pm-1am from wends to friday. I hope the above paragraph has set the mood and leaves any idea for an event open. Also please note that Cike is a member of the Order of the Watchful Repose, so he and Sul have permision from Hanadros, who as far as I know recently got permision for him and his Order to patrol the crypts again.

    Thank you.



  • Did not read the timeframe correctly. May be more than 4 hrs involved here. So delete my post. (I didnt see anyhow to do it myself)
    –----------------------------
    I have one story I have wondering long about implementing. But since I am too not-dm-material, it has only ended as an idea. It's a more politic invloved story:

    Two fractions tries to end a feud and start a peace treaty to take on a more stronger fraction that is threatening the both. Now they have a meeting in a neutral place, and the treatypaper is going with a saddled courier (by horse).

    Now a sneaky Ogre (Garook) sees this man coming, and put his club in the way making the courier die instantly. Ogre sees nice paper. May be important. The ogre takes paper to Razt, a kobold lord living in a cave. There is also a confused man living by the good faith of Razt, giving olaf rats to eat, for services. This time this man (olaf) gets out of cavern, heading to the nearest village...

    In that village a warlord called Morgan, said to be sent by the peasetreaty alliance. Giving an award of 400gp to the one giving him this paper. Description: A errandboy, courier of the alliance has showed up dead, and a paper with a seal of the alliance mark on it is missing. Anyone finding it, will get a bag of 400 pieces of gold.

    This Morgan is from the strong side, wanting to stall the treaty so there wont be one untill it's too late.

    Olaf is comming with the message to village chief:
    I have been sent by my master, Razt, the kobold lord. He has important paper to sell. Wants it? Place a sack of 1000gp other side o'river by boat.
    Master getting gold, I getting rats...fooood. Drooling and in so bad condition he can barely walk. He is more a zombie than human.

    Razt is smarter than average kobolds, knowing common. He is too dumb to not sending someone unknowing of the cave where Razt lives.

    Now Morgan, unknowing of this, can get that paper from anyone willing to get it from Razt.

    Here it starts.

    I dont know if this is good enough material for an adventure in Narfell. Just an idea to spinn further on maybe.



  • Oh that's nothing….A goblin name George commands respect 😉



  • Oh oh or maybe a talking singing Kobold bard named Deekin? No but seriously I think this is a great idea, I've already run across a silly Goblin screaming FEAR ME, run in and around norwick then run back out … very odd. Perhaps the Goblins have shinies to trade or are troubled by the Yuanti and want some of thier lands back so they ask Norwick to help them bust some Yuanti skulls?

    "Just tossing my thoughts to the wind, Listen if you will"



  • There may be something already similar to this started, but not sure if it was planned to go any further. One of my chars, Drako, came upon an apparently intelligent goblin with home-made clothes, bow, and arrows. He also showed no intent of attacking any adventurers, and appeared just to be walking around peacefully (until someon attacked him -_- ) Anyways, it'd be nice to see that either built upon, or somehting like what sick suggested is fun, too 😜



  • "Talking Goblins"

    A goblin or a small group of goblins ((no Mages, eliests, sneeks, archers or any of the strong goblins)) they are unarmd and wish to speek with the adventurers. So either the adventurers kill them or let them have there word. Goblins are having some problems and they want the humans help ((big leader bossing them around, something draging away strong goblins, an item they where responsable for is taken and they cant get it back, they just want to live in norwick or leave, ect.)) whatever troubles they are having can be solved by going into the cave. The old goblin cave that used to have a bunch of week goblins but since the defiler event is now empty. When the goblins and the adventureres enter the goblins ((accidently or on purpose)) do something that causes a cave in. Now they are stuck in a cave with goblins. what to do?

    Times I can play are on the weekend any time in your playing zone exept the weekend of the 30th



  • Saturus (Summoner) wishes to summon a permenant guardian to watch the west Rawlins, beacuse of the recent goblin and bugbear attacks. He will need the help of a few mages to do this (Like 3 or 4) ritual he has planned. What the plot is that the spell goes awry and they accidently summon something evil (Like a fiendish leopard or a Slaad of some sort) and it attacks them. Or they could just summon like a rock or something and think it is an earth elemental.

    Just a little quick display of magic going wrong….



  • "The Auction gone bad"

    An old warrior (or other class) is retiring, and he decides to sell his old stuff. A group of interested people showed up, including some rogues who aren't planning to pay.(dm controlled perhaps?)
    They steal the differents parts (armour, helmet, shield, weapons…), and run off with them. Now the other people have to go after them, to either steal the things themselves, or return them.
    For a reward, you could give the items for free ( 😛 ), or give a nice cut on them, like -50% Only problem might be finding a good place for it.

    "We just wants to talk!"

    Some goblins want to talk to city officials, to come to a truce. It seems like they are getting tired of being beaten on, and they want to follow the bandit's and yuan-ti's example. Of course the talks have no chance of succes, but it is very important to keep the embassadors from both sides alive. A neutral meeting ground could be picked, somewhere in the forest perhaps, with who-knows-what force trying to disturb the talks, to incite more violence and weaken both the goblins and the barbarians.
    Possible rewards could be money and items from both sides, and whatever you could get from the hostile force, unless you manage to talk it out.

    I'll try thinking of some other things

    P.S: please let me know if you plan to run one of these, I'd love to be in it 😉



  • Elor, that sounds a lot like one I've been trying to get going for a couple months now.

    "The crafters are approached by Jandor because he has to pay the militia and pay for his home alterations and Jandor's guard and other administrative expenses. He says he's trying to set up a regular caravan to bring goods made in Norwick throughout the north via the docks of Peltarch.

    It would need at least one rogue's guild (smugglers), a large number of crafters, escorts for the caravan, some smart talky folks to figure out who to bribe and where to sneak so they don't have to pay Peltarch's taxes as they drag the huge caravan through, and a couple groups for other things that are secret to the population at large."

    Oh wait, I keep kicking people in the butt to go out there and make contacts with smugglers and rogue guilds so we can get stuff going, and nothing ever gets done. There's a whole bunch of PC guilds out there thinking "what can I do?" There's plenty to do, stop spending time designing your flag and secret handshake, and get out there and do something. 😉


  • DM

    The Elven camp send word that one of the norwick shop-owners wishes to head to their camp to discuss trade.. (Probably Praeth).

    He will need an escort through the area, and might meet mishaps on the way, or perhaps at the camp.

    Praeth's personal history with camp?
    Opportunity for Small Reward for Low-Level Characters from Praeth's Shop?
    Perhaps reward from elven camp if they get what they want from negotiations.?

    (Not worried about being involved in these events personally, it would be the sort of event i would run in PnP for low level characters 🙂 But some others might find them fun to be in.
    (I tend to play mostly at the weekends GMT until late as you know)


  • DM

    Small Event Idea for Norwick:

    The undead start tunnelling under the town out beyond the wall, and skirt round to gather the bodies of goblins slain by countless adventurers.

    The undead goblins created by the priests attack the goblin areas causing the goblins to crusade against the undead ( a few special-characters undead-hunter type goblins might be amusing ).

    The result depending on player interaction, from this secret (to be discovered tunnel from the crypts ) could be that the goblins defeat the undead, occupying the crypts as a stronghold and start fortifying it like a goblin fortress.

    Or it might be that the undead goblins start to overrun the goblin lands (there might be goblin-necromancers within the goblin ranks that might encourage this).

    A good opportunity for players to might have to support one enemy against another, fighting both might be problematic.



  • small group of goblins could try to become the leader of the Rawlins wood, could be a couple of short plots, with one elite with maybe some nice equiptment 😄
    Could become a long plot, but a few foolish tries don't have to take long, like goblins fleeing towards Norwick while getting slaugthered there too if their unlucky. Or elves informing people about the chaos among goblins lately and while searching for the cause you could see that one is trying to be superiour above the others.

    Fine could finally offer some one his stable jobs and make people take his cows/horses on a short walk outside of town, which ofcourse attracts wolves and other predators.



  • Some of the merchants must have an enormous amount of rusted daggers, blue quartz and coal by now. Why not organize a caravan, which would need some guards incase the bandits couldn't control themselves at the sight of so much to loot. Then you would have a thinky part when trying to get it past the Peltarch guards, who are very cautious after the commons got blown up. Maybe there could be some negotiations.
    There are other things that could be escorted to Peltarch too: that drunk dwarf in the Boarshead, Evil Rogue to get an official document of non-evilness, etc.

    Or if it should be almost completely in Norwick…some bandits who try to "persuade" some local merchants to pay protection money? After which some local wanna-be heroes jump in to stop the bandits from getting rich off the population of Norwick. This could be suited for the lower levels, since the higher ones would probably not concern themselves with that kind of things, but rather just go talk with the bandit boss in the winding caverns, which would probably take longer than 4 hours.

    What I also have been wondering is about that trapdoor in the clothes shop. Maybe some goblins/kobolds/other weak things could have moved there and menace the population of Norwick?

    Or maybe Wald wants to finally get rid of those rats, gnawing on everbody's hide? Then they could dig a hole in the storage house, and hunt after the rat boss? Hmmm....perhaps an evil pinguin? 😄

    PS: How is a quest around Norwick supposed to be for only 4 to 8 people? Norwick is the bussiest town, and the number of people who tag along could be very large, ruining the fun for those who were in from the start.



  • This wouldnt be to long, i suggest maybe a nice weapon for reward or maybe a special ring amulet or belt. if you like it give me a pm

    The Friar was out on a walk through the nars near sams hill when a rogue pick pocketed an amulet of specialmeans to him, he has hired 4 people to retract this amulet with a reward will be given to the finders.

    The friar sais that he caught her but she drank a potion of invisibility and escaped, he heard her heading towards sams hill and out into the valley.



  • @f9cf9648b7=Wannabe_Irish:

    Considering my status is newbie, i'm not sure if i'm allowed to post here, but hey, live and learn, right?
    Along the lines of the barbarian footrace Vortext has proposed, why not make an entire series of competitions, like Highland games, you know like tug of war, tossing the cabre, archery contests…

    This might take more than 8 players, or longer than 4 hours, now, i don't know what can be done about the time limit, but as for the amount of players, you can ask that only barbarians sign up, or that people sign up well before the games take place, and make them form teams.

    I know there is no way for visualising something like tug of war or tossing the cabre, but one can always pretend, no?

    Wannabe_Irish, playing times are around 19.00 to 02.00 GMT +1

    The rank above your name means nothing, as does mine.

    I suggest you ignor them.
    😉



  • Considering my status is newbie, i'm not sure if i'm allowed to post here, but hey, live and learn, right?
    Along the lines of the barbarian footrace Vortext has proposed, why not make an entire series of competitions, like Highland games, you know like tug of war, tossing the cabre, archery contests…

    This might take more than 8 players, or longer than 4 hours, now, i don't know what can be done about the time limit, but as for the amount of players, you can ask that only barbarians sign up, or that people sign up well before the games take place, and make them form teams.

    I know there is no way for visualising something like tug of war or tossing the cabre, but one can always pretend, no?

    Wannabe_Irish, playing times are around 19.00 to 02.00 GMT +1



  • i have a small plot idea, ill send it to you shhh secret!



  • A summong contest for wizards who…summon...things. I think it would be cool, pitting the different summons against each other.



  • If we want to do something for specific 'types' perhaps contests would be something to get the juices flowing. A race across dangerous territories for the barbarians. A low level race Norwick-Peltarch-Jiyyd would be impressive, if anybody survived. Strategy would play as big a part as speed. The prize for such a race (to the fastest survivor) would probably be more pride and name than any monetary value. At best, a slightly decent pair of boots. I could see even seasoned veterans making new characters for such a run. Kind of a gumball rally event

    Or

    Something more to my characters liking . . . a bardic competition. Somehting to seperate the bards from the guys who think a fighter/spell-caster is a cool character class. This has been done without any official sanction with a tale telling competition between three beginning bards and locals being the judges of who told the best tale. I lost but enjoyed the stories and the reactions of both the crowd and the other bards

    I play from about 11:00+ PST as Elyl Coldraven Singer of Tales and teller of songs but will not be back online for another few days (travel)

    Vortext
    Elyl Coldraven singer of tales and teller of songs :idea: