Jiyyd Rumors



  • Somewhere in the vicinity of Jiyyd, a bard runs around holding his head and screaming "make her stop!"



  • The Seaside has come to Jiyyd!

    Folks stomping around the Jiyyd civic cells might well notice a strange ting in the air. Seaweed, ageing fish, shells and salt appear to be wafting from the bowels of the cells where Mercy lingers, locked up, loudly protesting her innocent. In particular, she has taken up singing the most ghastly songs she knows - and she knows many - night and day. These offerings are accompanied by the discordant precussion of a metal cup, constantly being rattled accross the bars of the cells.



  • _Everyone's favourite gnomes attacked once again, laying their poisonous traps along the near road, all the way up to the gate of Jiyyd. Black Sails member Devlin stumbled inside, coughing and wheezing after having set the first trap off. While his crewmate Sabre set about disarming a second trap, she was stabbed and rendered immobile by one of the gnomes. After this, most adventurers chose to remain in town, only a valiant few venturing outside the gates, notably one human and one elf male, both by the name Aelthas. The elven cleric's lifeless body was later carried into Vrokas.

    Further skirmishes are rumoured to have taken place before all three of the gnomes were slain, one far off into the Nars pass, near Oscura._



  • Sam occaisionally inquires around jiyyd if anyones seen Ting



  • Rumours spread that Ting got eaten by some women.



  • Keira is seen often in the company of a very similar pale elf with white hair. Those who know Yuna might be surprised to see that she wears the colors of the Sisterhood, while she goes about the various exercises Keira has set her.



  • Wearing an expression like stone, the archdruid - a rare sight in Jiyyd since before the birth of her daughter - entered with Fadia at her side. After asking the small crowd if they had seen Steelfin on a matter she only described as being "war, perhaps," General Lyte led her to the Legion Hall along with Tindra, Hedia, and a new recruit. The two druids emerged hours later, murmering of snakes and spiders.



  • Perhaps a day or so after the lone gnome attack two other "gnomes" were seen watching the gate. One was helmed and dressed in the common Urdlen wannabe attire while the other looked more like he could have been in the legion. They ran around with their little swords and apparently attempted to rob at least two people who happened to show up at the fire. But it wasn't hard to tell that there was something fishy about the gnomes, and to add to the strangness none of the people around the fire seemed to care at all of their presence. After a short while they got bored of robbing unsuspecting adventurers and wandered off to who knows where.



  • It seems the gnomes do not only come in packs, as a lone gnome attacked a small group of adventures who were relaxing near the fire. The gnome was dealt with after a long and dangerous fight, none of the adventurers present looked to be in good health afterwards.



  • Word filters into town that drow aren't the only people sneaking around jiyyd. After a series of traps were found, most of them found the hard way, a few more skilled trappers ventured out to see what they could see. And while the night was full of drow, it seems the day was full of gnomes. It is said that two hins, an elf, and another women all fought bravely against the poisoned gnome blades; not returning to town until all the gnomes were dead.



  • During the recent drow attacks, a mage known by some as Ezachiel, a former Banite who now openly wears a holy symbol of Azuth on his chest, assisted the town defenders, putting his skill at wielding the weave to good use in defense of Jiyyd. However, once the drow retreated after having lost one of their own, an argument broke out regarding his right to be in Jiyyd, and watchman Dalron told him to leave, which he did.



  • _Drow…

    The word is whispered fearfully all around Jiyyd after the several attacks in recent time. Sensible townsfolk stay indoors after sunset, barring all doors and windows. Only the most foolhardy adventurers venture out on the roads at night, while the towns brave defenders stand vigilant guard against the often unseen menace._



  • Around town, at a few odd walls, a new festival advertisement is placed there, advertising:

    @6363639e88=[size=18:6363639e88:

    Greengrass Festival"] ((Click here for full sized poster.))

    ((Again, contact me (IG: Pavel) if there's fees to be paid for the posters.))



  • Jerr staggers in, looking ragged.

    Others came before, some after, all speaking of chasing a drider almost all the way to the bridge before the skald bashed it down with a weapon few have seen him use before.

    Curiously, the chase ended by the forest entrance where the skald explained his rule about chasing drow at night into spider laden forests. A priestess had blocked their passage for a time as the floor of the forest burst up with wickedly sharp blades. "Poor choice" she had said. Or so Eluriel told others, Jerr had not heard her.

    But he looks . . . old, tired.



  • _Rumour quickly spreads about the usually distant Dentin, sitting down at the Jiyyd pond one evening to .. fish. Not long after, he begun an epic struggle with what would turn out to be a halfling-sized bass. After properly dried at the campfire, the bass was delivered to the Legion hall, and was apparantly large enough to feed all Legionaires for the night, and more.

    On the side, Dentin seems to have traded his already curious foldable fishing pole for an even more impressive one, sold to him by a passing gnome fisherman and inventor.

    Would this mean that Dentin has decided to become a fisherman? Is Gond extending his porfolio with fishing? Only time will tell.._



  • Vicious gnomes!

    A party of the faithful of Urdlen crept from Jiyyd's well by night to spill innocent blood for their vile, hungry god. Sneaking through the shadows, they laid snares and traps upon the gate to catch any who might try and escape the slaughter.

    Justene, Nathander and Regrin were attacked, as was General Grag who fought bravely. Hearing the cries of alarm, Three of the Sisterhood and a student monk scaled the walls to get inside and give aid along with the legion reinforcements. With surprise lost, victory was more certain for the defenders and only one of the cowardly gnome attackers survived to flee down the well, back to the darkness they love.

    // Thanks to DM Sunshine for a beautifully well-planned attack. Also to Grag, Elridith, Jerr, Yuna and Tolin



  • _A guard on the tower spotted a battle on the road to Jiyyd. It seems lightning was called down on a group of dretches and a drow mage. As the lightning came down, a man, who would be later found out as Aghila, snuck up and stabbed the drow in a sensitive spot. The heavily bleeding drow knocked Aghila down with a spell that looked like a green hand that had punched him. A man covered in bark, pursued the drow as it tried to run away, though the wounds Aghila had inflicted slowed him down and the druid finished the drow off.

    The dretches were easily dispatched after the drow was killed. It seems the druid Wolf and Aghila had saved the town from a potential invasion of dretches.

    Their teamwork and coordination is what slew the beasts. The two had no time to plan action and did well at this "spur of the moment" attack._

    //thanks to Andelas (Fyre) for this little encounter, fantastic fun. Kudos to Aghila as well.



  • Temperature levels seem to plummet dangerously low during the days in and around Jiyyd, and return to normal at night, the reasons for the cold can be left to speculation



  • Words spreads of a group of miners attacked by…what was described by one of the miners as "lawn ornaments”. What ever this means is up to interpretation, some think gargoyles or some other fell creature. Though further information was given when he said "an no a farkin fishin rod atween 'em...wee shites"



  • _In the wee hours of the morning, a cloaked Dwin-sized dwarf marches into town leading a dozen or so dwarves and several Rothe-drawn carts of considerable size and durability.

    The dwarves briefly have a conversation outside the Jiyyd Crafting hall, where a few ale bottles are raised and some quick words of encouragement can be overheard. Then they get to work.

    As the sun rises, the carts are already heavily loaded with large, heavy items, each draped in oil-cloth. The sounds of heavy work can be heard inside, with an occasional profanity yelled (as is common with Dwarven work sites.)

    By mid-day, the carts are loaded high and the Rothe (encouraged by a dwarf walking 5 paces ahead with an open ale bottle) start their slow journey through the west gate and beyond._