Build 921E



  • Rumor Mill
    • More #rumor-mill notification improvements (it includes syntax corrections and cleaner scripting).
    • Added Epic Creature notifications:
    1. critters with CR 139+ will notify to DM's dicord log when they spawn, then will notify to #rumor-mill when they are killed (no respawing time info will be given).
    2. critters with CR 160+ will notify to #rumor-mill when they despawn (the intent is to give more knowledge about where epic creatures can be found for PCs and players to hunt them down).
    • Large battles will notify to #rumor-mill when they are happening (certain conditions must be met, like a specific number of PC accounted to be in combat after some time has elapsed in the area, we'll see how this works out). Keep an eye on the frequency of these notifications and send me your feedback.
    • Large Parties moving around the world will notify to #rumor-mill when they are not in Cities or Towns. This notification has an 8 minutes delay after certain conditions have been met as well: specific number of PC moving around and not hidden (there's a party stroll DC for every PC trying to cover up their tracks). Send me your feedback as well.
    World
    • Racial Nilbog color tag should be fixed now.
    • Added boss notification to the Darkened Tunnels in the Rawlinswoods Hobgoblin's territory.
    • The rotten rope that was a shortcut in the Old Norwick crypts now works again (as it worked for over the past decade).
    • Giantspires Foothills - South Wet Barrows boss like creature tweaks: they now drop a key, come with a rlg roll (random pointers) and notify when killed.
    • Fixed an issue where creatures spawned from triggers would always get the minibossed token (this wasn't intended).
    • Fixed the Clawnhorn Taskmaster boss-like creature respawning time (from 2 minutes to 2 hours).
    • Quaggoth Boss-like creatures will always roll for RLG when spawned in Arnath.