- Blackbridge Crypts spawn changes. Boss spawn additions. Levels 4-6. (I hope )
- The Blackbridge Crypts - Halls of the Honoured have been redone as a test for Dynamic Dungeons. Level 7-8. Be careful.
- Some CR tweaks to some creatures.
- New spawns made for crypts.
- Tweaks to awakened creatures.
- Tweaks to the Lost City areas.
- Small creatures can now use large shields to get Shield Bearer PrC buffs.
- Tweaks to how targeting mode and chat commands are handled in the server.
- Tweaks to how loot chest generate multi-rlg
- Encounter lines tweaks in the master list.
- The Cold Road has been expanded (End Game Encounters).
- The Long Road (Eastern Reaches) has been expanded (End Game Encounters).
- New Cloudy Plains areas with End Game Plain encounters.
- End Game Encounter Tweaks to Eastern Passage.
**Disclaimer: explore the new areas prepared and with a party. I. e.: bring either a horse or speed/expeditious retreat potions in case you need to run away.
- Added a lot of new humanoid creatures (including centaurs, road bandits and riders).
- Nerfs to Orglashes: their AC was really high for no reason at all.
- New NPC rider mechanics: PCs can Force Dismount a rider NPC if they land a Critical Hit and their attack roll is greater than the NPC's Ride Skill + d20.
- Updated discovery 2da with 18 entries.
- Updated travel.2da
- New global narf_on_attack script.
- Tweaks to how the CR is increased when randomizing the Hit Die of a creature during the spawning event. (May still need to do more maths and calcs in the future).
- Tweaks to how much CR is increased when applying lesser boss and true boss templates to some creatures.