Xanatos Gambit NPCs (Deceased, Exiled, or Departed)



  • Marcel Finhund - "M" / "The Red Killer"

    Current Status: Deceased. Captured in plot finale: "The Machinations of M." Killed in plot finale: "The Sense of Self."

    Physical Description: He is elderly, but wiry and spry. He has gray hair, a wrinkled face, and a sneering gleam in his eye. Marcel Finhund was formerly wreathed in a veil of anonymity, under the moniker of the so-called Red Killer. No one knew exactly who the Red Killer was, let alone what he or she looked like. Precious few claim to have actually seen he or she (though most report a he), and fewer still claim a consistent description. Some said the Red Killer is male and sports brown hair and a goatee, while wearing fancy clothing. Other accounts of the Red Killer have been reported to the Peltarch Times, ranging from youthful to old, blonde to brown-haired, clean-shaven to sporting a full beard, to the point where no one knows which reports to believe or disbelieve. Needless to say, his exact physical description was not known to the authorities, though they seek out any who can provide one.

    Public Knowledge: There was talk of murder in Peltarch. One woman was found in the ice-lace, with wounds to her neck; another, in her home, with no visible causes of death or wounds to speak of save for her wrists and ankles. Another still was found in the fields West of Peltarch, totally butchered. While none of the deaths appeared connected, The Peltarch Times (clickable) newspaper have confirmed that each one is a red-haired female. Peltarch's authorities have yet to officially claim that these murders connect to one another to form a serial string - though the Peltarch Times insists that this is the case. Who he is and what his motives are are entirely unclear. There is gossip, however, among a certain few, including those well connected to the Peltarch Times, that each dead woman is found with the brand "M" on the back of their scalps, hidden past their red hair.

    The most recent rumors, following Marcel Finhund's capture, discuss the alleged "Night Parade" cult. The murders were apparently used in a ritual sacrifice to summon a creature from realms beyond–typical behavior for a Night Parader, some of the sharper gossips sneer and jeer. The Finhunds, alongside the Whitedunes, were the two noble families that constituted the reformed "Night Parade" some time ago. This Night Parade framed the Hemways, captured Garric Hemway, and operated to assist the nefarious Beeble Ravelzilch. A few startled murmurs wonder if all of the Finhund family are Night Paraders; some even demand that the noble family be rounded up and executed--including all the indirect relations, cousins, and those who married into the family.

    Other information concerning Marcel Finhund is thus: he was a master surgeon prior to his criminal activity. His criminality thus revealed that he used surgical methods to kill rather than to save lives.

    Unable to overcome his impulsion for the color red, M was found dead in his cell. His wrists were slit, and the walls were painted crimson with his own blood.

    Thematic Music:

    Young, pretty, and next.



  • Renegade Far Scout Smoke

    Current status: Deceased. Killed in plot finale: "The Cinderwood Bastard."

    Physical Description: Few have seen the man, though many claim he is not human. Those who have note that his skin is covered head to toe with the Far Scout uniform. He wears a helmet, out from which a faint gray fog pours -- from the visor, from the chain slits, and from below the neck. He is tall, wiry, and carries himself with a clear agility and physical celerity. Those who have seen him in combat note that he crouches like an opportunist, and that he has many traps and knives hidden about his leather attire.

    Public Knowledge: Up until very recently, almost nothing was known about the Far Scout whose appearance lent him the alias "Smoke." However, since the failed uprising in Peltarch, other Peltarchian officials have commenced an in depth investigation into his activities. First, it is rumored that he is the one truly responsible for the annihilation of the Silver Host. Upon Smoke's orders, Smoke's former associate, Arch Weyland, conjured the fire elementals that attacked the Western Townships. The plan apparently was to distract the Silver Host's seer with many diversions -- the fires and the attacks, to lure the Silver Host in, and provoke them to protect the innocent. Then Peltarchian forces would also rush to the scene. Finally, the conflagration of fire in the townships and nearby woods. All of these elements proved sufficient to distract the Silver Host's Seer of Futures, who tried to protect the villagers and save the woods. This diversion cloaked Smoke's actions (and the actions of the adventurers who helped him) and, because the Silver Host's Seer was sufficiently diverted, Smoke and the adventurers managed to assassinate her. Later on, the rest of the Silver Host were killed, weakened by the loss of their Seer.

    In addition to this, Smoke allegedly lead a campaign to infiltrate the many divisions and regiments of Peltarch's military. Besides apparently having indirect and unofficial control over many Far Scouts, he had plants and spies in the Defenders, the City Guard, and the Cerulean Knights. Captain Gom was apparently under blackmail or some other influence from Smoke. Former Guard Captain Oscar Halbrook apparently was loyal to Smoke, up until very recently, and released almost all Far Scouts who ended up in the Gaol (whilst it was under his command). Arch Weyland, the Fifth Star Cerulean Knight, also commanded a regiment of Ceruleans for Smoke, without any official record of their true loyalties. Finally, Far Scout Treys held control over the Far Scouts who unofficially obeyed Smoke rather than the true chain of command.

    Smoke is also the mind behind Peltarch's increasingly imperial and expansionist approach to the bordering towns and villages, a policy which has been reversed since the revelation of Smoke's loyalties and true plans. The "expansion" spread Peltarch's military thin, all but for the Far Scouts under Smoke's Command, which neglected to protect the villages. Like butter spread across too much toast, Peltarch's military could not keep track of Smoke's activities or his infiltration. Through these actions Smoke lead an uprising against Peltarch's city officials, presumably in the name of the democratic republic of Peltarch's former Senate (the so-called "Autonomists"). Even this, however, proved to be a lie, as Smoke abandoned the Autonomists during the revolt (which was put down by adventurers), and fled.

    Rumors suggest he has since retreated to the para-elemental plane of his namesake. A military taskforce raided this plane and killed him. Written materials gathered near his Cinderwood headquarters reveal that he used the chaos and anarchy that he caused to conceal his true intentions, which were to kidnap as many individuals as possible to the Cinderwood, and use them in a grave experiment. What this experiment was, and why, is likely only found in those written materials.

    Thematic Music:

    Intrigue - Mirrors
    Combat - There's fire



  • Francisco Dibel (and Company)

    Current status: Deceased. Both Dibel and his three familiars were killed in the subplot finale, "A Date with Lady Nocturnal."

    Portrait:

    Physical Description: Pale, blonde, and sporting a cheerfully cruel smile, Francisco Dibel appears to have fun no matter what he is up to. He carries himself with an unnatural and some might say unfair agility and grace. At his hip is a strange, arcane tome, upon which one might recognize the Ashald family symbol. Next to that is an ornate scabbard that carries in it a Waterdhavian sabre. A magical lute floating may be floating about his person, bobbing and weaving, as if alive whilst it plays music (which is typically upbeat and matches the tempo of a combat or a fast paced dance). Despite his apparent youth and luster, the dandy man's clothes are old-fashioned. When he speaks, he speaks in all of the lilting highs and lows that comprise an upbeat, mood-lifting melody.

    Public Knowledge: Apparently pining for a so-far unnamed woman's attention, Fransisco Dibel is trying anything and everything to impress the mystery lady. Rumors abound that he is a member of the vampiric coven that has sank booth teeth and roots into Narfell, though he is far less clandestine and careful than most of its fanged members. If this claim is believed, it is typically followed by another: that he is part of the madder of the trio of houses or "breeds" of vampires that comprise this coven. Whereas the vast majority of the vampiric coven's members have gone into hiding (allegedly for a mysterious ritual), Dibel has instead made his presence known, and claims to be "on the clock" with regard to the need to impress the previously noted unnamed woman. This has included attacking and killing a nearby mining village east of Peltarch, stealing an arcane tome from the Ashald Family Crypt, and posturing against the swordsman known as Garen for a certain artefact that he carries (apparently to put on his mantle, to impress the unnamed woman). He has also invited the prettier female adventurers to help him make the unnamed woman envious.

    Company: Dibel has three servants or familiars that follow him about and do his bidding, each seemingly sentient. The first is a mass of living shadow that appears capable of expanding, moving through walls, casting arcane spells, and is named "Dusk." This creature is apparently the more logical and cautious of the bunch. The second is a heavily bandaged corpse which resembles a mummy, and is named "Wraps." This bandaged entity speaks in muffled tones, comprehensible, it seems, only to his undead companions. Finally, the third is a patchwork of skeletal pieces cobbled together by whatever remains the other two have come across, and is called "Bones." The skeletal pieces are held together by a fine, red mist, and the skeletal pieces appear able to speak. When defeated, Bones dissipitates into the red mist, and must wait to be put back together again by the other two. Apparently, Dusk and Wraps like to put Bones back together in strange ways that they claim are humorous, much to Bones' frustration.

    Thematic Music:

    Perfect abandon.



  • The Silver Host (Legacy -- under Robert and Vere's Control)

    Current status: annihilated.

    Physical Description: The Silver Host is a mobile army of Paladins, Clerics, and Holy Warriors in the service of Torm. Each man and woman that forms part of this holy crusade wears silver armour and a blue cape. They are well equipped, their weapons, armour, and other equipment heavily enchanted to match that of a seasoned warrior. When they fight, they are bathed in holy light that emanates from their leader. They fight with zeal, fervor, and loyalty to one another, and with a visible pride in their achievements and purpose. Common folk who bare witness to them, especially in combat, stand in awe.

    Public Knowledge: The Silver Host won fame and glory in their first crusade in Zakhara, to purge that land of Banite colonies. This first war was a success. It won further renown during its second crusade, against the Sun Elves of Myth Drannor, house Dlardrageth, whom laid with demons to form half-elven half-demonic offspring known as the Daemonfey. This second war, too, was a success. Now the Silver Host has come to Narfell, to purge it of all evil. Robert Holmsmead, better known as the Chosen of Torm and his Voice on Toril, leads this army. He is joined by Vere, whom is called the Knower of Truths. She is a halfling woman and a seer whom it is claimed can see all past, present, and future events. Zachary and Marlene, two Paladins, lead their regiment of knights and mounted cavalry.

    In Narfell, the Silver Host has repelled orcish attacks, slain ogres, and purged the Giantspires of necromancer cults with the aid of adventurers. They have also, with the aid of adventurers, purged Jiyyd of any residual demonic taint, and vanquished three demonic generals of the Abyss.

    The Silver Host also holds Conclave Tribunals in Narfell, where they sentence wrongdoers to exile for their crimes. None know where "exiled" criminals go, but they vanish in a holy light. They have thus far exiled several Cyricists and Surin Trusho. Rumor has it that Reyhenna Jorino, Marie Andersdottir, Szath Durro, and others have been called upon to answer for their crimes in the upcoming second Conclave Tribunal. Due to its recent conflicts with Peltarch's military, as well as its willful ignorance of Peltarch's court judgments and thus its law, the Silver Host has been banned from that city, much to the ire of Order of the Divine Shield High Priest Galin Reynolds. Supporters of the Silver Host have called its law divine and superior to that of man-made law.

    Some time ago, the Silver Host ventured to Peltarch's Western Townships to fend them against a sudden attack from fire genies and the elemental plane of fire. During the chaos of the attack, they were joined by Peltarch Defender Captain Gom and his regiment. Together, they held against the fire elementals. However, during the prolonged siege, Vere, the Knower of Truths, was assassinated, and the might of every Silver Host soldier was dampened as a result. The Silver Host was overrun. Only Ser Robert Holmsmead, and a handful of others, managed to defend the town against the attack. This after facing off against several adventurers, Ser Robert allegedly vying to save the town instead of fighting the adventurers, but forced into confrontation by the adventurers' persistence. The loss of Vere, the Seer, apparently weakened the entire army as well as Ser Robert himself. Still, the remnants of the now devastated army defended the villages. Afterward, the Silver Host departed from the Western Townships. They were but a fraction of their original force. The fire genies slaughtered the majority of their troops. Some time later after that, the rest of the Silver Host were slain in a surprise attack off the road in the Nars, apparently from bandits -- though this was later revealed to actually be a covert team of Far Scouts under the command of Far Scout Smoke.

    Rumors claim that Ser Robert fought admirably till the death, defending his men as they defended him. Some speak of Torm empowering the man before his final breath, who found redemption after the conflict with the adventurers prior to his death.

    Thus Ser Robert, Zachary, and Marlene are dead, as are all of the remaining Paladins and Knights.

    Thematic Music:

    Silver Host theme: ecstasy of God.
    Robert's theme: battle against a true hero.


    Vere, Seer of Truths

    Current status: deceased.

    Physical Description: It seemed as if the diminutive halfling's eyes were filled with austerity and judgment wherever they were cast. Despite her frail and ill physical appearance, she carried herself with a straight posture and seemed adamant to project strength and conviction rather than sickliness and weakness. She wore a cleric's garb, and her colors matched those of the Silver Host.

    Public Knowledge: Vere was the Silver Host's Seer, entitled the Knower of Truths. It was alleged that she had the power to look into a person's past, and reveal all secrets therein. It was thanks to her ability that the Silver Host was capable of holding Conclave Tribunals: judicial gatherings of the Silver Host soldiers as well as local inhabitants to judge the guilty and sentence them to exile. The exiled vanished in a holy light. None knew where the exiled were banished to.

    Vere, along with the rest of the Silver Host, is dead. She was the first who was killed while trying to protect villages from a siege of fire elementals summoned by Peltarchian Cerulean Knights. More specifically, she was assassinated during this effort by the renegade Far Scout Smoke as well as the adventurers who helped him, including Reyhenna Jorino, Autumn, Blue Raven, Scott Grimm, Merlynna Proudfeet and others.

    According to rumor, Vere was secretly ur-priest, and stole her power from the Gods to fuel the Silver Host army. Though none discovered how. Rumors now say that her secrets (and thus her methods) died with her.

    Thematic Music:

    Ut iudicare iudex.



  • Far Scout Treys

    Current Status: In Peltarch's Gaol, due for execution on grounds of treason.

    Physical Description: Far Scout Treys is a fit, wiry woman whose only notable features are the few scars she has on her neck and jaw. By all accounts she is an unremarkable woman of average or lower appearance. Her hair and eyes are a dark shade of brown. She carries with her several weapons, most obviously a pair of thin swords and a large crossbow strapped to her back. At times, she is seen wearing a Far Scout uniform, though these sights are few and far in between. More often than not she wears a non-distinct brown set of leather armor.

    Public Knowledge: It is highly unlikely that you know this woman. If you do, it is unclear if "Treys" is her real name or the operating name that was given to her during her tenure with the Far Scouts. It is also unclear what her rank in the Far Scouts is, and who, exactly, she reports to. Any inquiries into the identity of her direct superior officer are met with delays, stonewalls, and red tape. She is, at times, seen with Vick Blake, and some fewer times yet with Rasuil Delagim, though she certainly does not treat the former as her superior and the latter is not even a Far Scout. Her job, role, and accomplishments remain unknown.

    Thematic Music:

    Sanctioned heist / dirty deeds done cheap.
    Smoke Gets in your eyes



  • Korvan "of the Undying"

    Current status: Deceased. Killed in plot finale: "Call of the Fey."

    Physical Description: Korvan of the Undying's unkempt appearance contrasts with his eerily calm demeanor. He is broad-shouldered, pale of skin, and long of hair. His hair is a dark brown and disheveled. He carries no visible weaponry, and presents himself with a straight posture. His movements tend to be slow, deliberate, and tranquil. His voice is rich, articulate, paced and baritone. Loremongers and naturalists will recognize that his appearance resembles the Figure of the Beastlord. His perhaps most notable feature is the thick, dark cloaked mantle of fur draped across his shoulders. Out of this cloak (or is it his person?) seeps a thick, black fog that lingers around both him and his immediate environment. Being near this black fog lets one hear the distant, perpetual, hollow sounds of moans, whimpers, and growls, though it is difficult to see where they come from except from inside the fog itself.

    Public Knowledge: Korvan of the Undying is a Malarite of which little if anything is known amongst the Narfellan region. He is known to have some sort of rivalry with Rasuil Delagim. Those who have encountered him in the past, including members of the Deepwood Court, claim that he is a necromancer and a divine caster of Malar. The nature and extent of these encounters is not known to the public. What is known is such: His pack is said to have included Lo'Gok the Hunter, a half-orc ranger; Aisha the Claw, a druidess of panthers; Praxi the Talon, an avian cleric; Ilmryn of the Silk, a drow spider-keeper; Szath Durro the Voice, an elven bard and druid; and Doona the Scale, a halfling sorceress. All but Doona the Scale have been slain, recently, some say by Rasuil Delagim. There is talk of Doona the Scale having been brought to the druid's glenn.

    Silvia the Fey was recently rescued from his clutches. He intended to use her grand tree in Deepwood as a locus to spread his undead blight throughout the lands. Korvan was slain by Rasuil Delagim, Reyhenna Jorino, Leena Lynn Rayfe, Aoth Sepret, Isolde Garibaldi, Roslyn Underhill, Shesarai Foutopolis, and Artemis.

    Thematic Music:

    The hunt eternal.



  • Godfrey and Godfreya Gostrun

    Current Status: ???? - Vanished in plot finale: "A Melody Mechanical."

    Physical Description: Those who claim to have seen one of the two in one way or another describe them so - although accounts vary. Godfrey Gostrun is a man with a finely groomed mustache, focused and calculating eyes. His clothing is well prepared and presented, he carries an even number of scrolls and wands. His robes are proportionate and his hair well groomed, and he seems proud of it. Godfreya Gostrun is a woman with a wild smile and darting, amused eyes. Her hair is disheveled, her clothing is haphazard, and she carries an odd number of wands and scrolls. Her robes are entirely crooked and messy, and it doesn't seem to bother her.

    Public Knowledge: Little is known about Godfrey and Godfreya Gostrun, save for that they were both mages who lived an undetermined time ago, and that they only ever seen apart and never together. Some have said that they are one and the same, and others that they are twins. Others insist they are something stranger. Loremongers will find in old texts and books describing the work of past arcanists that provide such accounts. Godfrey Gostrun was known to be a planar arcanist whose work centered around the plane of Mechanus, its constructs, and its mechanical architecture. He was known to be obsessed with logic, shapes, geometry, symmetry, proportionality, and achieving perfection in form and structure. He was known to suddenly stop whatever he was doing, take out a hand-held mirror, and gaze into it often to groom his mustache and hair. Those who claimed to have known him said he was working on a grand, secret project before he vanished. Godfreya Gostrun was known to be a planar arcanist whose work centered around the planes of Limbo, their inherently unknowable nature, their ever-changing realities. She was obsessed with the fickle nature of perception, individual will, individual identity, and the unpredictable effects of chance. She was known to suddenly stop whatever she was doing, take out a hand-held mirror, and gaze into it to smile widely at her dynamic appearance, hair, and eyes. Those who claimed to have known her said she was working on a grand, secret project before she vanished.

    Thematic Music:

    A melody mechanical.



  • Vanno Hemway

    Current Status: Departed after plot finale: "The Sense of Self."

    Portrait:

    Physical Description: Handsome, smiling, and with a welcoming demeanor, Vanno Hemway's appearance and confidence are things to be vied and desired. He wears elegantly cut tunics, simple yet pleasing rings, and otherwise sports a groomed aesthetic. His brown hair is smooth, clean, and typically tied in a ponytail. His eyes are a dark brown, and alternate between easy amicability and sharp focus. Not muscular, but toned, and seemingly dexterous. He bears only a little resemblance to the Peltarchian Hemway house's more immediate family, leading one to surmise that he is perhaps a more distant relative.

    Public Knowledge: Vanno Hemway recently arrived in Peltarch alongside his servant, Geoff. Rumors have it that Garric and Vanessa - the patriarch and matriarchs of the Hemway family - did not expect his visit, and were caught off-guard (see "The Hemway Nobility" above). Those in the know have heard that house Hemway has a variety of relatives living abroad in major cities, and that Vanno Hemway hails from one of them. Where House Hemway has maintained its wealth in Peltarch, it nevertheless failed to flourish politically, remaining on the outskirts of influence and power. However, the House has had more success abroad in the major port cities, leading one to wonder why it is Vanno visits his family in Peltarch here and now. When asked how long he is staying, Vanno has given a few vague replies: laughing and noting a time-frame of six months on some occasions, and on others replying that the visit may last longer still. There is also more recent talk about an altercation between Vanno Hemway and the Bardic College (or was it the Bardic College's former guard?) in the commons.

    Thematic Music:

    Facsimile of nobility.



  • Sarah Snow

    Current Status: Departed in plot finale: "The Sense of Self."

    Physical Description: Sarah Snow is a halfling woman that has pleasing features, namely her rapacious demeanor and cheerful voice. While her face is slightly uneven, her nose is a little crooked, though recently her hair is actually glittered up and her eyes are a wild brown. She often fiddles and fidgets with a jar of glitter she carries around. She often darts about, accidentally bumping into people. She wore brown, common clothes until Roslyn crafted her a flashy purple shirt, which she tries to wear but often forgets to tuck it in properly. Isolde gave her some purple lip balm, but she smears it by accident. She has recently been seen wearing a pink and green skirt.

    Public Knowledge: Sarah Snow arrived in Peltarch some time ago, accompanying Roslyn, Isolde, and Ginger. Nobody knows where she came from or why she accompanied the trio into town. She stays at the bardic college but isn't exceptionally talented. Rumor has it she makes puppets and tries to put on puppet shows. The bards at the college rarely if ever speak with her, and she mostly shuffles around and keeps to herself. Sometimes she does drop it, though, but thankfully, the bottle doesn't break. Roslyn Underhill is seen frequenting Sarah Snow's room in the college, A5, and apparently the two are working on puppeteering. A trio of bards named Vanoogle, Sprocket, and Olil are also seen in Sarah's room fairly often, along with Isolde Garibaldi who tends to wheel in a cart filled with desserts. Roslyn Underhill's visits have risen in frequency in recent times, especially after Sarah Snow returned from a trip to the druid grove. Sarah Snow has been becoming more brazen and cheerful in general recently as well.

    Sarah Snow has recently vanished, apparently having run away from the Bardic College the same night that Isolde Garibaldi, Roslyn Underhill, Leena Lynn Rayfe, Aoth Sepret, Rasuil Delagim, Reyhenna Jorino, and Artemis ventured to the Deepwood forest near the Moonsea. Roslyn Underhill has been seen poking around the Bardic College looking for her.

    Thematic Music:

    Light your heart up.



  • Queen Dafna

    Current status: Deceased. Killed during the carnage of a wild hunt.

    Physical Description: Dafna is a more bluish and grayish color, with fiery eyes and runes carved into her arms. The runic markings glow a dim colour, but they are rarely seen, because she is known to dye her skin next to the runic markings, and hides them. She moves with an impeccable, spry agility. She has recently began to use lipstick, stolen from trade caravans and given to her by some adventurers, such as Isolde Garibaldi. She smears it on formally without much care. She also has a nasty scar that is the result of Rasuil Delagim firing a brutal arrow at her during one of their interactions. She often steals perfumes and soaps from travelers rather than their weaponry and tries to make herself look more presentable. She is, however, rather hideously ugly.

    Public Knowledge: Dafna calls herself the "Queen of the Rawlinswood" ever since she enlisted the aid of Rasuil, Isolde, Rhona, Abigail, Artemis, Leena, Whisper, and others in a mission to kill Gorbok and Pliko, her former allies. She is known to name her servants all manner of strange names, such as Creampuff, Cutekitten, and Blossom. She is also known to be more ruthless, petty, and spiteful than her former goblin compatriots. She has thrown fits over the smallest, most meaningless things, and is known to fly into a rage just as easily. Despite this, Dafna is known to try and clean herself a bit more than the run-of-the-mill goblin. None of Dafna's servants ever dare to comment on her appearance. Gorbok and Pliko were rumored to have called her ugly and "hide main tenants" on several occasions before their deaths. Before she enlisted the aid of adventurers to kill Gorbok and Pliko, she was Gorbok's "loot tenant."

    Thematic Music:

    Hide main tenants.


    Gorbok and Pliko

    Current Status: Deceased. Killed in events described above.

    Physical Description: These goblins are small, waist-height, and each with the typical ugliness and discolorations that are found amongst goblins. Gorbok is a green color, he wears a king's cape and a make-shift crown, and carries a large blunt scepter. He often lifts his chin and puffs out his chest. He is more gaunt than his companions. Pliko is the largest one of the trio, and he typically wears armor and a helmet, and carries the latest largest weapon he's found. Each of the trio of goblins speaks common in broken but intelligible tones.

    Public Knowledge: Gorbok was a goblin that resided in the Lost City. For some reason, he was untouched by any of the corruption that spread amongst his kin there. Some say that he did not live their long, and was but a traveler who made up temporary residence with his goblin kin and just thought his neighbors were strange. However, a goblin civil war erupted, and the chieftain of the goblins in the lost city wanted his head. Some say that the cause of the civil war was Gorbok's annoyance that everyone teased him about the paintings of goblin women he had hung up on the walls in his room. Rumors say that a mage named "elf da real," a woman from the desert, a woman in white robes and several others ventured into the Lost City and disrupted the local goblin politics there. The outcome was the chieftain chasing the adventurers away, with Gorbok behind them.

    Gorbok used to reside in the Rawlinswood south of Norwick. Pliko, on the other hand, come from the Rawlinswood, and flocked to Gorbok's side. Gorbok was building a base of operations and is per his loyal ally Pliko is currently involved in "gee, oh polished ticks." Gorbok called himself king and is known to want a queen. Pliko has commented that Dafna's habits are "hide main trance." He has also commented that many of Gorbok's big words make his head hurt. Apparently, Pliko had agreed in the past to a sort of armistice so that his "troopas" won't attack a certain tree-house, its owner, or its guests.

    Pliko was apparently beaten in single combat after Gorbok's army ambushed a group of adventurers in the Rawlinswood coal lines with a tin golem. He was in the "inn fur marry" under Gorbok's care, and was later seen turned into a hulking zombie by "Dokta Rubaduk." After that happened, Gorbok promoted Dafna to "loot tenants," instead of high main tenants. Ever since she gave Gorbok a "new pain thing," painted by the official "pain turd" called Hunny, she had risen to be the new second in command.

    Thematic Music:

    Goblin gang.



  • Louis Auldreyyus

    Current Status: Departed. Louis has left Narfell. Rumor has it that he departed with Talbot Anderson, when the latter was exiled.

    Physical Description: Louis Auldreyyus is a lanky, tall, well-dressed man who tends to wear the latest in fashion and style. This includes all manner of rings, jewelry, top-hats, and such. His eyes are differently coloured - one of them is pitch black, and the other is bright orange. His hair is a bright pink and sports a variety of shades. He walks as if every step should bedazzle and impress, and carries himself with an almost aristocratic air. He also speaks in a strange, unique dialect, often twisting and stretching his syllables. He presents himself with a cheerful, amicable demeanor.

    Public Knowledge: Louis Auldreyyus is a jack of all trades who frequents the docks of Peltarch. He frequents many brothels, taverns, and warehouses, but tends to avoid the Seafarer's establishments. He was a repeat customer of the Lucky Ferret until very recently. Some have mentioned that he may have ties to certain city officials, although the truth of these rumors remains uncertain. He is known to trade in information and other forms of favours. During Talbot's treason (see above), Auldreyyus went missing for a long time. He has recently returned to the docks district in Peltarch though.

    Thematic Music:

    When you're (a) stranger.



  • Renegade General Talbot Anderson

    Current Status: Exiled. Killed in plot finale: "A Despot's Design," resurrected in plotline: "Justice's Labyrinth." Exiled following the death of Norwick Chancellor Hannibal.

    Physical Description: Talbot's most distinguishing features are his harsh, cruel eyes and his cold smile. He is extremely charismatic and handsome, and is known to be an excellent speaker and bargainer. When dealing with military or security matters, his expression is stern and all business. He is muscular, his armor is well kept, and he almost always wears his Peltarch Defender Captain uniform. Recently, though, his armor has become darker, his cloak more tattered with the wear and tear of the march into the giantspire mountains (see the link below for more information). He has short, well kept black hair, and is cleanly shaven.

    Public Knowledge: Latest public knowledge including information on Talbot's treason is available in the following Peltarch forum thread by clicking here.

    Before his treason, Talbot's reputation was that of an efficient, if brutal and fearsome Defender Captain. The prisoners under his care have, for the most part, been treated with utmost security… and most end up talking when interrogated. He was widely respected among the lower ranks of the Peltarch Defenders, many of whom sought to work for him. Some observers noticed that his regiment is filled with significantly more troops and soldiers than other Captain's regiments; some military professionals called it "bloated" and demanding that Talbot or General Del'rosa see it reduced for the greater efficiency of Peltarch's military. Critics were often questioning the etiquette of some of Talbot's troops, claiming that they act more like gang-members rather than trained soldiers. Despite his reputation for efficiency, Talbot was rumored to be adamantly refusing calls to downsize his regiment.

    Since the recent demonic siege left many dead in the local guard, his Defender regiment had assisted the local guards in domestic policing; however, given that his regiment had military rather than police training, they are known to be rather unforgiving of criminals and petty law-breakers. He used to work with the Inquisitor, Nuwairah Zarah'kifa, in previous matters, and is also the Defender that has taken the most involvement in the Chirade investigation. His regiment also recently handily dealt with an orcish war-machine that was pillaging and burning the nearby forests, along with several other successes. Recently, he apparently assisted Isolde Garibaldi and Roslyn Underhill in capturing and extracting critical information from a nightmare-cult leader who had infiltrated City Hall with nefarious plans. He has, apparently, hired new Defender privates: Mint Ju'lep and Reyhenna Jorino are two high profile and controversial additions, along with a few others.

    Given this list of achievements, it was rumored that the defender Captain was going to put in a bid for promotion to General, much to the ire of Peltarch's current general, Del'rosa. There was no official announcement of this bid or any official discussions, but the rumor mill spun nevertheless. Since the treason, this talk has stopped.

    Thematic Music:

    A despot's design (pre-treason)

    Diabolus ex machina (post-treason)

    The knell inevitable (defeat)



  • Chirade

    Current status: Deceased. Killed in plot finale: "A Game with Chirade."

    Physical Description: Chirade is a sun elf with chestnut hair and a tanned complexion. He almost always has a wide smile, with large, focused, cold eyes locked onto whoever or whatever has his attention. Perceptive watchers will notice that his smile is often insincere, mocking, or sarcastic. He usually dresses in bright purple and gold, although his clothing has grown darker and darker with every encounter with Peltarch's denizens and heroes. He has taken to wearing black robes, a hood, and a purple and black mask.

    Public Knowledge: A powerful elven bard/sorcerer named Chirade wants to see the nars burn and its denizens suffer. He has made use of abandoned ruins in the far regions of the nars to create rooms filled with awful devices and death-traps. He is known to have trapped people in the shadow plane, attempted to turn friends against one another, and tormented a variety of Narfell's heroes - especially those that used to live in Jiyyd, and those that currently reside in Peltarch. He was recently slain by Peltarch's investigation team. One wonders if this is the whole story…

    Thematic Music:

    Playing the villain.