LIST OF BANNED PROPERTIES


  • Narfell DM

    These properties are banned and will not be issued by DMs under any circumstances.

    Enforcement is currently only for new items.

    The DM Team reserves the right to change the properties on the list and the scope of enforcement from prospective to retrospective, with notice to be given and negotiations made as may be relevant.

    • Damage Resistance - Magical
    • Damage Resistance - Positive Energy
    • Immunity: Damage Type - Magical
    • Immunity: Damage Type - Positive Energy
    • Damage Vulnerability - Magical
    • Damage Vulnerability - Positive Energy
    • Saving Throw Bonus - Positive Energy
    • Decreased Saving Throws - Positive Energy
    • Damage Bonus (Includes DBvsSA, DBvsRG and DBvsAG) - Magical
    • Damage Bonus (Includes DBvsSA, DBvsRG and DBvsAG) - Positive Energy
    • Unlimited Ammunition - +3 Enhancement
    • Unlimited Ammunition - +4 Enhancement
    • Unlimited Ammunition - +5 Enhancement
    • Regeneration: Vampiric - from +2 to +21)
    • Keen
    • Skill Bonus - Craft Armor
    • Skill Bonus - Craft Trap
    • Skill Bonus - Craft Weapon
    • Skill Bonus - Use Magic Device
    • Decreased Skill Modifier - Craft Armor*
    • Decreased Skill Modifier - Craft Trap
    • Decreased Skill Modifier - Craft Weapon
    • Bonus Spell Slot any Caster Class - 8th Circle
    • Bonus Spell Slot any Caster Class - 9th Circle
    • Spell Resistance - 28
    • Spell Resistance - 30
    • Spell Resistance - 32
    • Bonus Feat - Alertness
    • Bonus Feat - Ambidexterity
    • Bonus Feat - Armor Proficiency
    • Bonus Feat - Cleave
    • Bonus Feat - Disarm
    • Bonus Feat - Disarm (Whip)
    • Bonus Feat - Dodge
    • Bonus Feat - HiPS
    • Bonus Feat - Improve Crit (unarmed strike)
    • Bonus Feat - Knockdown
    • Bonus Feat - Mobility
    • Bonus Feat - Mount Actions
    • Bonus Feat - Power Attack
    • Bonus Feat - Rapid Shot
    • Bonus Feat - Shield Proficiency
    • Bonus Feat - Sneak Attack (1d6)
    • Bonus Feat - Sneak Attack (2d6)
    • Bonus Feat - Sneak Attack (3d6)
    • Bonus Feat - Sneak Attack (5d6)
    • Bonus Feat - Two-Weapon Fighting
    • Bonus Feat - Use Poison
    • Bonus Feat - Weapon Finesse
    • Bonus Feat - Weapon Proficiency (creature)
    • Bonus Feat - Weapon Specialization (unarmed)
    • Bonus Feat - Whirlwind Attack
    • Freedom of Movement
    • Haste
    • Holy Avenger
    • Improved Evasion
    • True Seeing
    • Regeneration -- Range: +1 to +20
    • Immunity: Critical Hits
    • Immunity: Death Magic
    • Immunity: Knockdown
    • Immunity: Level/Ability Drain
    • Immunity: Mind-Affecting Spells
    • Immunity: Paralysis
    • Immunity: Sneak Attack
    • Immunity: Specific Spell - ANY Spell from 3th to 9th circle
    • Immunity: Spell School - ALL (Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation)
    • Immunity: Spells by Level - ALL levels, from 1 to 9.
    • On Hit - Vorpal
    • On Hit - Disease ONLY the following: blinding, burrow maggots, cackle fever, demon fever, dread blisters, filth fever, ghoul rot, mummy rot, red ache, red slaad eggs, soldier shakes, vermin madness, zombie creep.
    • On Hit - On Hit property should NEVER have any of the next DC= 16, 18, 20, 22, 24, 26.
    • Cast Spell: Epic Spell: Dragon Knight
    • Cast Spell: Epic Spell: Epic Mage Armor
    • Cast Spell: Epic Spell: Epic Warding
    • Cast Spell: Epic Spell: Greater Ruin
    • Cast Spell: Epic Spell: Hellball
    • Cast Spell: Epic Spell: Mummy Dust
    • Cast Spell: Negative Plane Avatar
    • Cast Spell: Sequencer (2 spell)
    • Cast Spell: Sequencer (3 spell)

    *Note that bonus craft armor is often used to make an item unable to be used with UMD.