Build 905E
-
Notes from Dorakhan
-
DMs now have /e message channel that will both shout announcements and send messages to Discord #General.
-
Fixed transition errors in a variety of places.
-
Various other bug fixes.
Notes from Its_A_Fire
-
Random encounters have been added to a few locations with more to come. Specific mobs will have a chance of being replaced with another one, some may irregularly contain a boss type creature, and other spawns might appear in rotating regions of the same map. All random encounters have been specifically designed by a DM or dev for the area where they appear.
-
Tuck Me Inn rooms and a few campfires (Ruined Tower, Heroes' Bluff) have been updated with rest system triggers/tags.
-
A new DM override to turn creature morale checks on and off for an entire area. See !dm_help or developer thread for details.
-
The !skillcheck command now properly accounts for the Pick Pocket penalty.
-
Nars Pass undead removed per PC action.
-
Rules & info journal entries updated with current information. (Thanks Zangeen, Seisan!)
-
Road signs updated along Nars Pass, Long Road
-
Minor spawner error clean-up.
-
Better Bardic armor error message added.
-
Chat meta channels disabled.
-
Dying PCs will drop small diamond items into loot bags.
-
A PC's auto-emote toggle setting should persist over reset.
-
-
(Edited because the pre-written random encounters announcement was a bit more ambitious than what we finished before the Jiyyd finale urged us into an update. Only a few changes live right now, but more are coming.)