Rules Change - Monk and Paladin Multiclassing



  • Notice by tpickles:
    This thread has been wiki-fied under Monk and Paladin Multiclassing Rules

    Due to the roleplay restrictions and front loaded mechanics associated with the Monk and Paladin classes, the DM team has discussed and agreed with the following additional multiclassing rules for PCs with Monk and/or Paladin levels.

    1. If you take levels in Monk or Paladin at level 1, you are not permitted to multi-class to another class unless you have at least 4 levels in Monk or Paladin. You must also be in the appropriate monk/paladin order or you will not be allowed to level Monk/Paladin again after multiclassing. ((The wiki is down so rules for order multiclassing are currently unavailable. Speak with a PG, DM, or email narfellstaff@gmail.com for guidance.))

    2. If you wish to multiclass to Monk or Paladin after level 1, you must request DM permission to do so, and you cannot take levels in another class until you have at least 4 levels in Monk or Paladin. Requests to start taking monk or paladin starting after level 9 will be denied. Requests can be emailed to narfellstaff@gmail.com. Please list your current spread of levels in this request. Expect a 3 day turn around. PM mexicancookie directly if you don't get a quick reply for some reason.

    3. Existing PCs that have less than 4 levels (but at least 1 level) in Monk or Paladin and have multiclassed must put in a request to the DM team to either get a free rebuild to bring you in line with this ruling, or for permission to take your remaining levels of Monk/Paladin as your next attained levels. Please list your current spread of levels in your request.

    One last tip: Don't over think your request. Just put it in. 馃檪

    If you have any questions comments or concerns please contact a PG, send an email to narfellstaff@gmail.com, or PM mexicancookie directly.



  • Unavailable prestige classes omitted.



  • **Paladin Orders and Allowed Multiclassing
    The following table lists other known holy orders of paladins, the deity they hold as a patron, and the character classes open to paladins of that order for the purpose of multiclassing freely (orders of paladins that do not allow multiclassing freely, such as the Swords of the High One鈥攑aladins of Azuth鈥攁re not listed). Some deities have more than one associated order of paladins; these are listed sequentially. Not all paladins have to be associated with an order, but only those that are part of an order can multiclass freely. Other lawful good, lawful neutral, and neutral good deities that are not listed here can have paladins, but there are no known paladin orders for those faiths (in effect, paladins of those faiths are uncommon enough that rarely are there enough to band together and form an order).

    Arvoreen
    Arvoreen鈥檚 Marchers

    Cleric, fighter, rogue.
    An order in Tethyr recognized by the crown, they are highly respected by local humans and halflings alike. Their chapterhouse is called Keeperstone.

    Baravar Cloakshadow
    Knights of the Shadowy Cloak

    Cleric, fighter, illusionist, rogue.
    This order keeps a low profile in gnome communities and seeks to eliminate goblinoids, kobolds, and other evil humanoids, for these creatures cannot be redeemed. They work secretly so as to not attract attention or retaliation to local gnome communities.

    Berronar Truesilver
    Berronar鈥檚 Valkyries

    Cleric, dwarven defender.
    This order is exclusively female. They observe battles until they see a group of allies in particular danger, at which
    point they charge in to help. Most favor training involving mobility in battle.

    Chauntea
    Field Guardians

    Cleric, divine champion.
    Paladins of the Grain Godess are rare. They value compassion as much as courage, and spend much time helping common folk in rural areas.

    Gaerdal Ironhand
    Shields of the Golden Hills

    Cleric, fighter.
    They are a strictly organized order dedicated to defending gnome communities against any attackers and serving as officers
    and champions of larger gnome military assemblies.

    Helm
    Vigilant Eyes of the God

    Cleric, fighter, divine champion.
    Paladins of the Watcher prefer to guard against evil or slay it outright rather than work to heal its damages. They seem rigid and uninterested in helping others.

    Horus-Re
    Claws of the Sun and the Ankh

    Cleric, divine champion.
    Caring little for day-to-day politics, this relatively new order spends most of its time fighting servants of Set (or even Anhur, when he has been causing trouble).

    Ilmater
    Order of the Golden Cup

    Cleric.
    This order is dedicated to healing and protecting the sick, innocent, and weak, rather than seeking out evil to destroy. They are not opposed to such actions, but see their role as something different.
    Companions of the Noble Heart
    Divine champion, fighter.
    The Companions are the aggressive counterparts to the Golden Cup, for they are tasked with eliminating the cruel and those who are known to enjoy the torture and suffering of others. The church of Loviatar is their greatest enemy.

    Kelemvor
    Knights of the Eternal Order

    Cleric.
    This is a recently-created order, founded to seek out and destroy powerful undead that tax the powers of the normal branches of the church.

    Lathander
    Order of the Aster

    Cleric, divine champion.

    Milil
    Harmonious Order

    Fighter.
    This group of personable and swaggering paladins encourages bards (whom they tolerate despite alignment differences) to accompany them to
    create ballads based on their exploits. Their role is to guard Milil鈥檚 churches and do good works in Milil鈥檚 name.

    Moradin
    Hammers of Moradin

    Cleric, fighter, divine champion, dwarven defender.
    The Soulforger has few paladins, but the dwarves who choose this path often act as champions of the entire dwarven pantheon, blending the virtues of all the dwarven gods.

    Mystra
    Knights of the Mystic Fire

    Guild wizard of Waterdeep (Magic of Faer没n), wizard.
    This group of paladins often accompanies other members of the church on quests to locate lost hoards of ancient magic. The church draws upon their ranks for the leaders of temple guardians.

    Nobanion
    Legion of Lions

    (wemics and werelions only)
    Cleric, divine champion.
    Founded shortly after the Time of Troubles, this fellowship exists to protect good-aligned monsters and slay the servants of Malar.

    Osiris
    Order of the Risen Scepter

    Cleric, ranger.
    Drawn exclusively from those who have died in combat with servants
    of Set and been raised from the dead (sometimes spontaneously by the power of Osiris), they are primarily hunters of Set鈥檚 minions.

    Red Knight
    Order of the Red Falcon

    Divine champion, fighter.
    Housed in the Citadel of Strategic Militancy (northeast of Baldur鈥檚 Gate), this small order has a history of triumphing in the face of overwhelming odds. They train officers and others in tactics and military history.

    Siamorphe
    Order of the Silver Chalice

    Aristocrat, fighter.
    This group is primarily Tethyrian nobles dedicated to locating lost members of noble families and restoring to power those who will govern with the interests of the common people at heart. After several years of debate, they have decided to support the queen of Tethyr, and the crown recognizes them as a knightly order.

    Sune
    Sisters and Brothers of the Ruby Rose

    Divine champion.
    Paladins of the Firehair defend things of beauty. They seek out and destroy creatures that are particularly hideous in their evil. They tend to be incredibly self-confident and are particularly effective at destroying undead. Paladins may choose Sune as a patron deity despite the fact that she is a chaotic good deity. This is an exception to the normal requirement to select a patron deity whose alignment is no more than one step different from yours.

    Torm
    Order of the Golden Lion

    Any one other class.
    Paladins of the True God defend the weak, defeat evil, and uphold the high moral standards required for servants of a god who serves bright and righteous Tyr.

    Tyr
    Knights of Holy Judgment

    Cleric, divine champion.
    This order focuses on the more lawful aspects of Tyr鈥檚 philosophy philosophy, and hunts and punishes criminals and lawbreakers,
    particularly devils (seen as abhorrent perversions of a lawful society).
    Knights of the Merciful Sword
    Fighter, divine champion.
    This order is focuses on upholding good in the world as defined by Tyr, and slays all kinds of evil monsters, particularly demons.

    Yondalla
    Shields of Yondalla

    Monk of the Hin Fist
    See Monk Orders entry.
    Wayward Wardens
    Cleric, ranger.
    This group is a loose fellowship of wandering halflings who feel the need to see the world and aren鈥檛 tied to any particular settlement. They protect halfling communities whenever they are found in need of help.**



  • **Monk Orders and Allowed Multiclassing
    The table below lists other known orders of monks, the deity they hold as a patron (if any), alignment restrictions for the order, and the character classes open to monks of that order for the purpose of multiclassing freely. Some deities have more than one associate order of monks; these are listed sequentially. Not all monks have to be associated with an order, but only those that are part of an order can multiclass freely. There are no known monk orders for other faiths.

    Hin Fist
    (neutral or good)
    Fighter, rogue, paladin.
    The halflings of Luiren turn their confidence into belief in the power of a single halfling to master herself and the world. Enterprising Luiren monks sometimes establish monasteries in the north. Although only halflings can
    study Hin Fist in Luiren, some Hin Fist monasteries outside Luiren accept exceptional gnomes and dwarves. Monks of the Hin Fist order can multiclass as fighters, rogues, or paladins (usually of Yondalla).

    Long Death
    (evil)
    Assassin, blackguard, fighter.
    The Long Death order worships the principle of death without caring much which deity currently owns the portfolio. They are more than willing to share death and its antecedent, pain, with others. Clerics of the previous god of death, Myrkul, chose to view them as part of their god鈥檚 long-range plans. Kelemvor (the current god of the dead) views them as enemies, but is at least pleased that they do not actively promote undeath. Velsharoon (the god of necromancy and undeath) wants to woo them, but has not figured out how. This order is quite strong in Thay, though not with the sanction or cooperation
    of the Red Wizards.

    Old Order
    (usually neutral, sometimes good, rarely evil)
    Rogue, sorcerer, shadowdancer (monk levels must be higher than total of all other class levels).
    Monks of the Old Order do not worship any deity, but are devoted to the philosophy espoused by a deity who is either now dead or has never existed on the Material Plane of Toril. The monks contradict themselves on this point, but the deity鈥檚 identity isn鈥檛 important to them, it鈥檚 the message they care about. The Old Order never has huge monasteries, but has spread widely throughout Faer没n.

    Sun Soul
    (Good or Neutral)
    Any one other class (as long as monk is the highest class level).
    The allegiance of this widespread but disorganized sect varies between groups, some following Lathander, others Sel没ne, and a few devoted to Sune. The Sun Soul order, along with the Old Order, is the most likely to have monasteries hidden in far flung wilderness areas.

    Arvoreen
    Hin Fist

    (neutral or good)
    Fighter, rogue, paladin.

    Azuth
    Shining Hand

    (neutral)
    Wizard (if monk level exceeds wizard level).
    The Shining Hand is one of the oldest monk orders of Amn, mixing faith in Azuth and the practice of wizardry with monastic devotions. Amn鈥檚 crackdown on the practice of wizardry has sent some Shining Hand groups underground and sent others out into the wider world.

    Bane
    Order of the Iron Gauntlet

    (evil)
    Assassin, fighter.
    A small sect within the Zhentarim, these monks train in stealth and assassination. Currently they are few in number but their leader has been recruiting widely.

    Cyrrollalee
    Hin Fist

    (neutral or good)
    Fighter, rogue, paladin.

    Deneir
    Zealots of the Written Word

    (good)
    Cleric.
    These monks accompany clerics of Deneir on quests, assist in moneymaking efforts for the church, and are as fond of recording information as any devout worshiper of Deneir.

    Grumbar
    Disciples of the Changeless Face

    (neutral)
    Fighter.
    This stoic and spartan order is obsessed with preserving the knowledge of how things are (from laws to traditions to manners of speech) so that change can be detected and countered (which often involves beating into a pulp someone who disagrees).

    Ilmater
    Broken Ones

    (good)
    Clerics, divine champions.
    Of all the popular deities of Faer没n, Ilmater is the deity most associated with an order of monks who act purely in his name. The Dalelands house no monasteries of great fame, but monks of Ilmater frequently travel through the Dales, sheltering in Ilmater鈥檚 temples if they cannot find other lodging.
    Yellow Rose
    (good)
    Ranger, shadowdancer.
    Also known as the Disciples of Saint Sollars, this solitary monastery of Ilmater worshipers in the Earthspur Mountains of Damara is known for loyalty to its allies and destruction to its enemies. Greatly respected on matters of truth and diplomacy, the monks work hard to survive in their
    harsh remote sanctuary. The monks often travel with Ilmataran paladins, particularly from the Order of the Golden Cup.

    Kossuth
    Disciples of the Phoenix

    (good)
    Cleric.
    This order (and the other two orders of Kossuthan monks) is very insular and has a rigid tradition of study and fighting style, as well as behavioral taboos. They are the most likely to espouse the purifying and redeeming aspects of their deity鈥檚 element.
    Brothers and Sisters of the Pure Flame
    (neutral)
    Cleric.
    These monks seek a balance between the purifying aspect and the destructive aspect of Kossuth鈥檚 flame, and are the mediators of the three orders. Most of them learn Ignan to better communicate with fire elementals.
    Disciples of the Salamander
    (evil)
    Cleric.
    Some of these monks rival a Talosian fanatic鈥檚 love of destructive fire, but most see it as a necessary tool for renewal in the world. Many of them bear brands of magical symbols on their bodies and decorate themselves with fiery tattoos.

    Lathander
    Sun Soul

    (good or neutral)
    Any one other class (as long as monk is the highest class level).

    Loviatar
    Disciples of the White Rod

    (evil)
    Cleric.
    Monks of Loviatar prefer using their bare hands to inflict pain rather than using weapons. When forced to use weapons, they prefer nunchaku with white-bleached leather wrappings on the hilts.

    Luthic
    Runeclaws

    (evil)
    Cleric.
    Because in many orc tribes females are not allowed to touch weapons, unarmed combat has become a means for female worshipers of Luthic to defend themselves against raiders from other tribes. Some female orcs that are too old for childbirth (particularly older wives of the chief) become runeclaws to prove they are still useful to the tribe.

    Oghma
    Children of the Passive Voice

    (neutral)
    None.
    These monks serve as guardians to libraries and abbeys, and sometimes are sent to find lost stores of knowledge.

    Sel没ne
    Sun Soul

    (good or neutral)
    Any one other class (as long as monk is the highest class level).

    Shar
    Dark Moon

    (evil)
    Sorcerer (monk and sorcerer level must be within two levels of each other).
    Shar is worshiped by a powerful sect of monks who maintain open temples in lands ruled by evil overlords or hide among hills, back alleys, or the Underdark. Most of the Dark Moon monks are human, but occasionally they are joined by a half-orc, shade, or drow.

    Sheela Peryroyl
    Hin Fist

    (neutral or good)
    Fighter, rogue, paladin.

    Sune
    Sun Soul

    (good or neutral)
    Any one other class (as long as monk is the highest class level).

    Urogalan
    Hin Fist

    (neutral or good)
    Fighter, rogue, paladin.

    Velsharoon
    Long Death

    (evil)
    Assassin, blackguard, fighter.

    Yurtrus
    Brotherhood of the Scarlet Scourge

    (evil)
    Cleric.
    Monks of this strange orc order bleach their hands white and grow their nails very long. Before combat they dip their nails in a powder made of blood infected with the red ache which lets them infect their opponents.**



  • Changed wording from "Requests to start taking monk or paladin starting after level 9 will most likely be denied." to "Requests to start taking monk or paladin starting after level 9 will be denied."