Build 902g2
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Spell Changes
- Horrid Wilting should now work properly
- Ranges for Knock and Find Traps have been reduced from ridiculous to 10m a piece (radius). This is still a 1 tile radius around the caster. Additionally, knock now requires line of sight to doors.
NPC/AI Changes
- Troglodyte stench should now fall under use the same way other auras and abilities do for NPCs.
- Skeleton/Wight Feats - removed blindsight, added blind-fight. Improved initiative added to all skeletons as per template.
Other
- Various items have been marked as evil and will detect as such via detect evil. In particular: Vial of blood.
- Some locations have now been marked "no scrying." While there is no scrying system in place, this will block the GPS from seeing the location of a PC in that area.
- Norwick Law signs added.
- Peltarch Law signs updated.
- Loot drops in battle mode FIXED.
- Quests SHOULD be functioning better, but no guarantee they are completely fixed. (2das were missing from the overrides folder, this was not so much a scripting issue.)