Tracking
-
Warning, all algorithm settings explained below are subject to (and likely to) change.
@e4ef811fdf:
- PCs with no ranger levels cannot track over DC 10.
- Always round values down.
Your tracking skill starts at 0
+1 per ranger level
+1/2 barb or druid levels
+1/4 other levels if the PC has barb, ranger, or druid levels
+1/8 per level otherwise
+1/2 per invested search skill pointRangers only have their full int and wis modifiers added.
Other classes have a fraction of their int and wis modifiers added.Rangers receive a bonus to tracking their favoured enemies in the form of a reduced DC.
If that didn't confuse you, read it again.
@e4ef811fdf:
DCs:
-
Base DC 10
-
If it's a non-natural area, DC +10.
-
If it's dawn or dusk, DC +1
-
If it's night, DC +3
-
If it's raining, DC +3
-
If it's snowing, DC +10
-
Creature sizes are +2 DC tiny, +1 DC small, -1 DC large, -2 DC huge. (No modifier for medium creatures)
-
Take your distance from the creature in meters, subtract 20, and divide by six. Add this number to the DC even if negative.
-
Rangers get a -2 DC bonus against their favored enemies.
-
DC is decreased by 1/15th the "wound percentage" of a creature. (Ex: a creature that's 3/4 of the way to dead is 75% wounded)
-
Creatures in stealth mode receive at minimum +3 hide bonus DC to their tracking checks.
-
The hide bonus is (skill rank)/2 + (dex score - 10)/4
-
PCs in a party with a ranger that are also in stealth mode will use the ranger's bonus to their tracking DC.
-
Druids level 3 and over, as well as incorporeal undead or dead creatures (not PCs) cannot be tracked.