Build 901T2



  • Changes to AI scripts

    • Herbivores should run away now, and herbivores/omnivores will not attack you unless attacked first - these are only "ambient" animals.
    • Maybe fixed the whole NPCs running to you on login damage? (trust me, you're still going to want this behavior on guards when spawns are beating on you right outside the town gates).

    Other

    • CR changes to various spawns (all in the up direction, and all for casters)
    • Fixed Bless weapon spell so it adds 1d6 damage vs. undead on bolts instead of "Slay Rakshasa"