The New Barbarians [Challenge]
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Maybe barbarians would actually stick to honourable behavior exactly to avoid being compared to orcs. Besides, it's not just a matter of honour, it's also a matter of warrior pride – which might hold more sway than the vague concept of honour amongst barbarian cultures. A true warrior doesn't need to resort to attacking defenseless enemies, stealing what he could just take by force, or otherwise acting in a way that's just unfitting for warriors.
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@3aee9ec5d8=Archon_Prime:
@3aee9ec5d8=cardamon:
Honor's for people who care about honor. A real savage cares about victory. Crush your enemies. See them driven before you. And hear the lamentation of dah women.
I think barbarians would be all about honour, having no respect for thieves and other "sneaky folk", or people that talk too much. That doesn't mean that barbarians have to be nice, but I think FR barbarians are completely different from the historic "loot, pillage, burn, rape!" sort of savages. To me, that's orcs.
More a function of alignment than culture. A chaotic barbarian should have no trouble striking his enemy from behind. "You bring your death upon yourself for not being more vigilant,fool!" Ever watch/read Conan? Big guy is maybe the most iconic non-FR canon barbarian, and never had problem sticking to the shadows, stealing, and slitting a man's throat or choking him before he could raise the alarm.
In fact, that may be our new tribal motto
"Honor is for the dead. Victory is for the living."Otherwise, barbarians are just honorable fighters who can't read.
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@c219e62b70=cardamon:
Honor's for people who care about honor. A real savage cares about victory. Crush your enemies. See them driven before you. And hear the lamentation of dah women.
I think barbarians would be all about honour, having no respect for thieves and other "sneaky folk", or people that talk too much. That doesn't mean that barbarians have to be nice, but I think FR barbarians are completely different from the historic "loot, pillage, burn, rape!" sort of savages. To me, that's orcs.
@c219e62b70=cardamon:
No further than Waterdeep. Less far than other lands, like Chult. Geography means little when you're dedicated. Which is why I came up with the "Led by the Great Spirit of the [animal]." It's not my fault Uthghar's a perfect fit.
Lead by spirit does seem to be an interesting background.
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@a662f19358=Archon_Prime:
First off, I disagree that Tempus does not make a good barbarian god. A chaotic war deity that focuses on honourable and direct combat? Please.
Honor's for people who care about honor. A real savage cares about victory. Crush your enemies. See them driven before you. And hear the lamentation of dah women.
@a662f19358=Archon_Prime:
I have -never- understood why Utghar is made out to be the God of Barbarians. He's the god of Utghard. Which is a population group. Who happen to be mainly barbarians. That in NO way makes Utghard the God of Barbarians. Utghard live a long, long way from Narfell. Why would they come all the way to what is essentially a tiny corner of well-occupied land?
No further than Waterdeep. Less far than other lands, like Chult. Geography means little when you're dedicated. Which is why I came up with the "Led by the Great Spirit of the [animal]." It's not my fault Uthghar's a perfect fit.
@a662f19358=Archon_Prime:
Canonwise, Nars barbarians follow Tempus, Lathander and Waukeen.
"Immigrant" barbarians are most likely to come from the Glacier (and would be Aurilites) or, which I would recommend, are Tuigans. I need to look it up, but I think the Tuigans worshipped Grumbar, Akadi and .. another god, or aspects of said gods. It would make sense for these to travel the relatively short distance.. and why not make a Mongol-inspired barbarian group rather than the usual Germanic/Nordic style barbarians?Because animal totems are cool, and everything the Realms is deity-centric. And what's the difference between the two? The Mongols nearly conquered all of Asia, and the Saxons and Goths kicked butt up and down Europe. Yurts instead of tents?
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Uhm… I might roll a Barbarian/Bard
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First off, I disagree that Tempus does not make a good barbarian god. A chaotic war deity that focuses on honourable and direct combat? Please.
I have -never- understood why Utghar is made out to be the God of Barbarians. He's the god of Utghard. Which is a population group. Who happen to be mainly barbarians. That in NO way makes Utghard the God of Barbarians. Utghard live a long, long way from Narfell. Why would they come all the way to what is essentially a tiny corner of well-occupied land?
Canonwise, Nars barbarians follow Tempus, Lathander and Waukeen.
"Immigrant" barbarians are most likely to come from the Glacier (and would be Aurilites) or, which I would recommend, are Tuigans. I need to look it up, but I think the Tuigans worshipped Grumbar, Akadi and .. another god, or aspects of said gods. It would make sense for these to travel the relatively short distance.. and why not make a Mongol-inspired barbarian group rather than the usual Germanic/Nordic style barbarians?
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Soooo, Totem Suggestions?
For those that don't know, an Uthgardt Totem represents an aspect of Uthgar, sometimes literally, in a spirit form, and embodies an quality of the barbarian spirit, like the strength of the bear. The Totem also determines the clerical alignments for the the tribe. The existing totems are as follows:
Black Lion – chaotic good
Black Raven – chaotic evil
Blue Bear – chaotic evil <– And dead
Elk – chaotic neutral
Gray Wolf – chaotic neutral
Great Worm – chaotic good
Griffon – neutral
Red Tiger – chaotic neutral
Sky Pony – chaotic neutral
Tree Ghost – neutral good
Thunderbeast – chaotic neutralI don't see the tribe as being necessarily evil. Neutral will be a lot more fun. And the one step rule still applies. So we need a new spirit beast, one native to the regions of the Nars.
Perhaps we're questing, lead by the Beast Spirit, to discover a new Ancestral Mound, carrying the few sacred remains of our ancestors with us.
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Been there, done that, and my wild-eyed barbarian girl of the north ended up being my main for a good, long time. It was fun! Learning common IG and being taught the value of money, fighting randomly with tribe members for fun or a sudden flare of temper, then laughing uproarishly and drinking ourselves silly while everyone else stared at the mad tribals.. teehee. Enjoy!
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The only downside is that clerics of Uthgar tend to take a "Arcane magic is bad and leads to ruination" bend in the way that Paladins take a "Evil is bad and leads to ruination." But Uthgardt Clerics are even more so "Kick Ass in the Name of the Lord" than paladins are, even amongst their own followers. If anything, it sounds like more fun that way.
But depending on the Totem we create for it (and I do think we should create one rather than use an existing tribe, except to branch off of), Clerics may have an additional alignment option outside of one step from CN.
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I rather like the totem idea. Cohesion, yet at the same time they are nominally polytheistic.
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It's not that I'm against Auril, it's just that the idea of a Totem tribe screams cohesion to me, and would certainly ally for Auril worship, although the tribe, as a loose organization, might frown on the worship of any deity that threatens its people and livelyhood.
"Dat Tempus, him okay. Battles are good. Wars are good. Spoils are good."
"Dat Bane/Torm/Helm/Tyr, him a jerk. Always telling us what do. Fark him."
"Dat Auril, she not so bad. But she kinda harsh and bitchey. If you piss her off, we'll set you out in the cold and let her deal with you."
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Auril fits in nicely as a Barbarian deity the Great Glacier is just up the road after all.
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The Utghart are an idea, and one I like. As patron gods for barbarian tribes go, being totemic worshipers beats the pants off Tempus and his "Fair Play, No Tricks" attitude.
We could even create our own Totem, perhaps a beast spirit that showed them the way out of danger and into the land of Narfell. (No, we will not worship the Great Squirrel, the Wild Weasel, or the Bandicoot.)
I especially like the idea of a Totemic tribe because it gives them the freedom to worship other deities on a character by character level while still giving them a cohesive core identity and cultural background.
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I'm thinking of the following backstory:
The small band of nomadic hunters hails from a far away land. War, famine, a great monster, the Shadovar…something has driven them from their homelands, down from the glaciers at the spine of the world, or up from the jungles of Chult or Halruaa. They were once many in number, but now they are few. However they are still a proud people, relentless and unwilling to give up. They have made their way to the Nars, hearing tales clear waters, opens plains, and great beats in its woods, along with the promise of treasure and commerce.My character concept IS a Barbarian/Druid, and the keeper of the tribes beasts. He finds, raises, tames, and cares for many of them (though obviously a man is expected to care for his own dog or horse).
But just because I'm playing a Barbarian class don't think that means you need to be one. It's just...suitable.
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I gave it five minutes of thought and I figured out a way to justify creating another character. So, count me in. Also, you might consider Uthgardt. Other suitable deities might include Ulutiu, Valkur, or if the barbarians are from Mulhorand, any from the Mulhorandi pantheon.
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You'd only be required to play for one day at the minimum. Every PC we get is another number in the ranks. And you could still contribute to the creation.
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You know, I kind of like that idea. If it weren't for the fact that I already have… around ten characters, at least three of which are level 2, then I'd totally roll up a character for this. Maybe I will anyway.