María's class
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Nods quietly at her good spells indeed. But do tell me, what's mowre common, to be able to see in the magical dawrnkess, which you can see and know it's thewre, owr to see invisible cwreatuwres that might be stalking?
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//Ice Dagger was changed from its original effect
Here it is taken from the build notes.
@931f3dd14b:
Ice Dagger will now do splash damage (1), but still offers a reflex save. Splash damage will round down to zero if saves are made.
_Elva raises her hand
Um…Invisibilty....because it makes you unseen....Balagarns Iron Horn...because it can knock down people who are surrounding you...and let you make a get away....Lesser Dispell....so you can strip magic off enemy mages...and um...Ultravison....so you can see in darkness...._
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_María reaches for her staff and starts walking towards the door, motions the students to follow her. She goes to the spellweaver's yard and then asks his apprentice Kyan to summon a slaad, she summons some elemental herself and makes both summons stay one near the other.
She casts an icedagger spell on the slaad, and it only affects the slaad, not even scratching the elemental, not even by a bit._
I don't know what spell awre you talking about. But I tell you, as I just pwroved, that the ice daggewr does -not- affect mowre than one cwreatuwre.
//So it says the description and so it happens when tested on creatures. So that's how it works…//
After that , she motions Kyan to unsummon the slaad, doing herself the motion to unsumon the elemental, after which she leads the group back inside
Vewry well. This solved, let us move to the next ciwrcle.
Who can tell me which would be the fouwr second ciwrcle spells one should have?
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Faide looks up from his notes. Blue eyes focused on Maria.
"Miss Maria, the ice dagger spell does in fact effect more than one target. Should you set a chair in the middle of the room incircled by four other chairs. The main chair will be struck by the knife, while the others will be hit by the shards of the knife upon impact."
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Thing is, the ice daggewr is elemental damage, which is something many cwreatuwres can absowrb, while magical damage caused by magic missile is something that can't be blocked, except maybe by one owr two cwreatuwres. Also, the wrange is fawr mowre lawrge by the second.
I dont know who have you seen using the icedaggewr, but it's effects only affect one single tawrget, just like the magic missile, except the lattewr ones do mowre damage than the fiwrst…
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Ducking in, the engineer crouches by Elva and does a lame trick with a silver coin behind her ear, a slight chuckle as he looks up and continues to listen quietly to the class. peering over at Elva's books and any notes…
Aye, Color spray is a darned handy spell… though I daresay I'm more fond of ice dagger than magic missile, in the right occasion its lack of range is made up for by its icy shrapnel harming nearby targets.
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María looks at the merchant for a moment, then shakes her head lightly
I nevewr said thewre's no othewr useful spell in this ciwrcle. This spell selection is based on the assumption that the castewr can cast spells fwrom othewr ciwrcles. The spells you mention awre useful, but let me explain to you why they awre not in the list.
Easiest one to discawrd. Scawre. Scawre will affect only weak cwreatuwres, if you fight, fowr example, a bugbeawr owr gnoll owr even the stwrongewr goblins , it will have no effect whatsoevewr. So it's use is limited, vewry limited. And, thewre's a fouwrth ciwrcle vewrsion of this spell, that not only affects all cwreatuwres regawrdless of powewr, but it affects as an awrea of effect, causing -many- enemies feawr with just one shot.
Colowr spwray is useful, disabling youwr oponent fowr a showrt pewriod of time is always handy, yet it's easy to wresist it's spawrkling stun. Not only that, but the spwray is hawrd to contwrol and it's vewry common and easy fowr mages, specialy untwrained ones, to stun allies and enemies alike, owr in the wowrst scenawrio, stun only allies. And, thewre's many othewr disabling spells in othewr ciwrcles, such as the mentioned feawr, owr confusion, owr hold pewrson, etc…
Gwrease is usualy a good way to go to wretwreat, but as with the othewr spells, thewre's othewr bettewr options in highewr ciwrcles. The pwroblem with gwrease, is also that is a bit wrisky. Not once i've seen cawreless mages use gwrease in a fowrest, aftewr which they tossed a fiwreball, causing huge flames and buwrning half fowrest.
Horizikaul's boom as you suwrely know doesn't even disable. It just deafens youwr enemy temopowrawrily. I find that useless, since anyone can swing a swowrd owr shoot a bow even if deaf.
All in all, in conclusion, the issue with the spells you mention, is that they all have bettewr vewrsions of themselves in highewr levels, owr similawr vewrsions at least. Whewreas thewre's no bettewr spell fwro deflecting attacks than shield, no bettewr spell to enchant othewrs defenses than mage awrmowr, and so on.
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Faide has been quiet all-through class number two, having taken a seat beside Elva. An ever present smile on his face as the class goes on. He scribbles down notes of each spell in detail as they are said. Flipping over to a new page as needed.
Bright blue eyes look towards the strange merchant curiously, giving his comments thought, before scribbling down the names of these new spells he's mentioned from the first circle.
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Alexi who has been quiet till now, casually smooths his sleeves raising his hand in a casual manner till he is called upon. Why he is there is up to anyone to guess given he is a merchant after all.
Lady Professor Maria, I might be a bit biased and unschooled on this matter but it would seem to me that, those spells lean themselves to advantages only in the single fighting opportunities and such spells such as color spray, grease, Scare, and Horizikaul's boom would be more robust and useful in more situations as they disable your opponent so more options are available to you in case things turn sour where as the others you mentioned seem to be hinging upon success on the first try. Perhaps you can provide insight into this?
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Well then, the best answewr was …well...I think it's a technicall tie..since both of you had two wright and two wwrong. So thewre's a pwrize fowr each of you, meet me aftewr the class. ((find me IG!))
smiles and looks at them both, then speaks for the class
The fouwr fiwrst ciwrcle spells that will be wrequiwred and used most times awre indeed the one pwrofessowr Wronan mentioned befowre.
Magic missile, mage awrmowr, shield and pwrotection fwrom aligment.
Magic missile is a vewry useful offensive spell as we've explained befowre.
Mage awrmowr, is a defensive spell as shield is, but the impowrtant diffewrence which makes it so valued, is that we can cast it on othewrs, something we can't do with shield.
The shield spell is a high defensive spell, that will not only pwrotect you frwom magic missiles, but it will also deflect many blows aimed against you. It is, in fact, the spell that helps mowre with this, even mowre than any highewr ciwrcle spell. That's what makes this one so valued.
Finaly, the pwrotection fwrom aligment. As I explained to you befowre, when you fight evil, you need to be pwrotected against it, so this spell is just what you awre looking fowr. It does not only pwrotect one against mind contwrolling spells casted by evil enemies such like chawrm, dominate pewrson and so. But it also pwrevents one to be affected by confusion spells, wregawrdless of who casted it.
And on the top of that, it gives you some mental defense against the wrest of mind spells, making those hawrdewr to affect you.Makes a small pause, looking around
But…let me cleawr this. This does not mean that thewre's no othewr impowrtant spells fowr fiwrst ciwrcle. As an example, the alwready mention shelgawrn's blade, owr many othewrs, like compwrehend languages and so on.
This selection of spells though, is solely based on the idea of the subject being an adventuwrewr...natuwraly, not all castewrs awre adventuwrewrs, some awre enchantewrs and would have nil use fowr offensive spells like magic missile.
Makes another brief pause and then talks
well then, if nothing else is asked owr commented, I shall continue to the second ciwrcle spells….
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Looks at Elva as she speaks, listening and nodding That's an intewresting spell choice. What I said to Awristos about the element spell applies now too, but I'm both cuwrious and satisfied that you mention the shelgarn's blade spell.
It is indeed, a vewry useful spell. As you mention it's a vewry wresistent blade. Depending on which cwreatuwres you awre facing it can be one of the most useful spells, but do wremembewr that any magicaly enchanted weapon owr mastewrwowrk made one will go thwrough it and destwroy it. (Anything +1ab or higher destroys it).
Youwr list is missing something though, think about it….when you fight evil foes, you likely would like to be wawrded against evil, wouldn't you?
She smiles at Elva, trying that she feels a bit more comfortable
The magic missile is a gwreat option. Thewre's been sevewral occasions whewre only magic damage was able to bypass a cwreatuwres defenses, and whewre all wawwriowrs pwroved to be unable to succed, this fiwrst ciwrcle spell succeded. Fowr example, those annoying cwrystal oozes…
Looks at the rest of the class Any othewr ideas?
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Kyan sits in the back of the class and takes notes from time to time.
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Nods quietly at Aristos That's a good selection of spells. Of couwrse, the wright answewr depends as well on -up to which ciwrcle- you can cast. In youwr spell selection, fowr example, I'd say it's one of the best one if you can't cast thiwrd ciwrcle spells. Howevewr, you awre lacking offensive thewre, and one must not fowrget offensivity.
Enduwre elements would and expeditious wretwreat would go fowr othewr spells with similawr, yet bettewr, effects…like pwrotection fwrom elements and haste, wrespectively. Though this would be the case if you could cast thiwrd ciwrcle spells.
If you will allow me, Awristos, I will not explain owr comment fuwrthewr until we've heawrd mowre suggestion fwrom othewrs.
Smiles and looks around to see who else has something to say
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_Elva raises her hand, shes obviously very nervous about saying what she thinks
"Um….f-first is Magic Missile....b-because its powerful and um....it....deals um...m-magical damage...
second is um....Shelgarns...Persistent Blade...b-because the blade is hard to hit and can keep opponents distracted while you cast other s-spells....
third um....Shield......because it protects you from harm..as well as block out Magic Missile.....
and fourth is um...Resist Elements...because it protects the user from um...elemental harm....."
Once she finishes talking she looks down at her feet, not looking at anyone afraid of negative reaction_
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_Aristos raises his hand quickly then speaks
…I personally like to have prepared for use at least one of each of the following...
...Endure elements...Protection from alignment...Mage armor...and Expeditious retreat...
...though I expect that magic missile would be more favored than expeditious retreat by most..._
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Smirks at Ronan's comment as you would image , Wronan, the classes awre fowr students , not fowr othewr pwrofessowrs, so i'd politely ask you to be quiet and not intewrrupt my classes like this.
Fowr this time though, I shall answewr to youwr comment.Doesn't all scouts have a basic equipment? Doesn't even a healewr have it's basic equipment? You know, balms, hewrbs, blablal…Then so does the mage have it's basic spells, which I considewr to be the most impowrtant ones that a mage should know to be succesful in theiwr adventuwres and the like. If you don't want those spells, then do not use owr leawrn them, but it's mowre than pwrobably that you -will- be needing them at some point, and you'll wregwreat not having them...wregawrdless of what you want.
In any case, if you do shawre anothewr opinion on the mattewr, I suggest that you stawrt youwr own class, and make fowr once honowr to that tittle of youwrs, "pwrofessowr".
She then turns to the rest of the class, smiling as always
Well then, do not mind him. Speak up youwr minds. Which do you think awre the fiwrst ciwrcle most impowrtant spells.
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Professor Ronan speaks out of nowhere, standing in back of the class..
Magic missle, shield, mage armor, and protection from alignment. Those would be my choices. But it depends on the mage, really. Do they want to be combat efficient? Or use their magic for lore and research? Support fighters in attacks rather then have mostly offensive spells? Each spell has its place, and is only a "must" if it fits the needs of what the mage wants..
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CLASS TWO:
Maria enters the keep and takes her spot, she leaves the staff leaning at the wall in a corner
Well well…as I told you last class, today's topic will be "The 4 spells you should know of each ciwrcle". This is good fowr both, wizawrds and sowrcewrowrs...
Looks at the class and smiles, grins Alwright, fiwrst ciwrcle, people. Tell me which do you think awre the fouwr "must" spells of this ciwrcle. The one that gets closewr, gets a pwrize.
Looks at Kyan you can't play.
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Elva waits at the back until everyone has made a move too leave, then leaves two paces behind everyone else
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Looks again at the students, and asks Any othewr question?
as No one seems to have any more questions, she then says
The next class will be "The 4 spells you should know of each ciwrcle".
You will be allowed to give youwr own ideas and suggestions, of couwrse, and maybe thewre will be a pwrize… we'll see, we'll see..And with that, she ends the class, walking quietly reaching for her staff and leaning the weight on it, heading to the exit