Enchanting



  • After much work and debate, a new system for appropriate exp costs has been created. The system works on the principle of costing 750 3e exp at the minimum caster level to create an item, 6-7 point items around 1.5k 3e at minimum CL. These amounts are in 1e, so that higher level characters enchanting lower powered items will feel less of a sting.

    1 point item–-Caster Level 6---- 2,000 1e-- 200 gold.
    2 point item---Caster Level 7---- 2,500 1e-- 600 gold.
    3 point item---Caster Level 8---- 3,000 1e-- 1200 gold.
    4 point item---Caster Level 9---- 3,500 1e-- 2000 gold
    5 point item---Caster Level 10--- 4,000 1e-- 3200 gold
    6 point item---Caster Level 11---10,000 1e-- 4800 gold
    7 point item---Caster Level 12---12,500 1e-- 6800 gold

    ~For Item levels 1-3, if CL-10 results in a greater or equal number to what you are trying to enchant then it will cost zero experience, though all other penalties apply. A level 11 caster may enchant 1 point items with no experience cost. A level 12 caster may enchant 2 point items with zero experience cost. A level 13 caster may enchant 3 point items with zero experience cost. A caster of higher level than 13 derives no additional benefit.

    ~Charged items such as rode/wands/staves are enchanted at half cost, being finite items. They may be recharged at a quarter of the total cost for an item of their power. Thus, a wand correlating to a 5 point item costs 2000 experience. Recharging that wand costs 1000 experience.

    ~When enchanting ammunition, gold costs are cumulative though up to 5 stacks may be enchanted simultaneously for the same experience cost. This is a bulk enchantment and must be specified in the request. It must also be the same enchantment for each stack.

    ~When an item level includes a fraction, round down. Properties totaling 6.5 will be enchanted as a 6 point item and not a 7 point item. Items totally 7.5 points are possible. There is a minimum level of 1, thus .5 items will still be rounded up to 1, rather than down to 0.

    ~Modifiers to multiple skills are handled separately, not cumulatively with regards to assigning point costs. Each new skill starts at the bottom of the scale (.5 for +1) and works its way up.

    Some things to keep in mind:

    -Available items are determined by your character's highest Caster Level, which means that multiclassed characters use only the highest level of caster to determine CL.
    -Rangers and Paladins function on the same Caster Level as Clerics and Druids. This may change if problems present themselves.
    -All casters with the minimum caster level may enchant.

    The inactivity period has been altered. No combat, spellcasting, strenuous activity (including crafting), or ventures beyond the town closest to your enchanting facility are permitted during this time. Failure to adhere to this will result in automatic failure and subsequent loss of exp/gold.

    item points 1-3 = 1 rl day
    item points 4-5 = 2 rl days
    item points 6-7 = 3 rl days

    Likewise, there is a period after enchanting that the caster must wait before they may enchant another item. This is listed in the enchantment chart.

    Exotic components and materials will most likely be required for items at a 6-7 point cost item. The exact requirements are at my discretion and a case by case basis, another reason to add extra detail into the enchanting account for what you intend to do. I want to either see the item in your inventory, have a written account from another DM that you do indeed possess that item, or personally witness the collection of said component.

    Gold costs for the caster will correlate to Zyph's system for now, unless it becomes apparent that the cost needs to increase.

    There is a chance of failure, this correlates to Zyphlin's chart.

    All requests need to either be sent to Aeolderr@gmail.com or to my forum inbox. All requests should include the character name, the character's level, Caster Level, enchanting facilities available, spells used, and materials used. These should be listed in bullet format for easy browsing.

    Also included in the request should be a short narrative (half a page to a page) which details the enchanting process. In this narrative, you should describe the following:

    • How is the enchanter utilizing the facility?
    • How are the material components being used?
    • What spells are being used?
    • What is the desired function of the spells, how are they going to accomplish the intended result?
    • Are any personal touches added to the item?
    • Finally, what should the completed item look and function like if you were to describe it to someone who did not understand game mechanics?


  • The above has been editted to reflect a change in how skills are being handled. Each seperate skill will start at the bottom of the scale, skill modifiers may exceed 5 points on a single item if desired.

    Formerly, an item that granted +2 to two separate skills would be counted the same as an item that granted +4 to a single skill. This is no longer the case.

    examples: +2 hide/+2 ms boots = 2 points (formerly three)

    +4 concentration/+4 spellcraft gloves = 6 points (formerly 8 points)

    Retroactive changes will not be made.



  • The inactivity period has been altered. The period will be as follows.

    Item points 1-3 = 1 rl inactive day
    Item points 4-5 = 2 rl inactive days
    Item points 6-7 = 3 rl inactive days

    During this time, NO strenuous activity may be taken. No combat under any circumstances, no spellcasting (even healing), and the character may not venture any farther than the closest town to their enchanting facility under any circumstances. Failure to adhere to this will result in an automatic failure and subsequent loss of relevant experience and gold.

    This applies under all circumstances. If there is a town attack, and you participate that will result in an automatic failure. No excuses.

    Examples of town/enchanting facility limits.
    1.) A mage enchanting in Spellweaver is allowed to freely roam Norwick (up to the New South Gate), though the previous requirements remain.

    2.) A cerulean Knight using their base in Peltarch must stay within Peltarch,

    3.) If there is any confusion over which town is closest, the enchanter must inform me which they choose (Legion for example), or the request will be denied.



  • Above edited, values reduced.



  • The above values have been adjusted. The problem was the exp conversion chart I was using did not match up with actual ig values. Kudos to Adamic for picking up on that mistake. The system hasn't changed, the numbers just needed to be adjusted to match the intended cost.