Whispers at the Fire



  • The Well in Norwick had a bit of a flare up with earthquakes and a few planar incursions. Fortunately two member of the crimson guard (one newly minted) along with Shannon, Lucidious, Kara, and Jerr were on hand to keep the damage to a minimum.

    While some wonder at why the skald was heard to taunt some occupant of the well most assumed it was to draw out a hidden enemy. There were no deaths and the flare up ended at sunset, in time for the skald to drum the sun down in his usual way.


  • The Halfling Defence League

    Fadia Nailo, elder of the local druid circle, is seen in town much more frequently since the events in the Nars. Almost always, she makes sure to stop by the town's farms, inspecting the fields and crops, and casting minor blessings on the fields (with the chancellor's permission, naturally) when needed, and when permitted by the folks tending them.



  • _Guards were put on alert late in the day after one traveller was hurt caused by traps set at and around the north gate, Militia Guard Cyrian, as well as Kiera and Laucian cautiously travelled north setting off a few other traps in chase of who they believed to be the one setting the traps, while no one got a clear look at the culprit all that is known is that the person had white hair and that the culprit was likely alone. Further north near the Kelemvor shrine a damaged carriage was discovered and a dead body nearby, after spending a good time trying to detect further traps Cyrian approached the corpse to see if the person was Dead or could be saved, another trap was trigged as he neared the body, and then another again as he examined the corpse, the final trap which caused the body to explode sending poisonous filth all over the place and also destroying what was left of the carriage, one person was caught by the poison and was taken to the Shrine for treatment while Cyrian was able to shake it off. The rest of the evening was quiet and the one responsible was never found.

    ((DM was Andelas))_



  • _A lot of commotion was coming from Norwick, as a rather large group of guards burst out the northern gates and made their way towards the cemetary entrance as quickly is their armoured selves could carry them.

    This display was not in vain, it seems, for not moments after they had arrived, the Defender Mark, the Sail Celina, the Gondar Dentin and a woman identified as Tamika came running back, followed by a horde of wights.

    Slaughter ensued.

    Along with the help of the guard, and two more Sails arriving at the scene, the wights were dealt with. During this fight, Dentin and Tamika lost their lives.
    The danger was far from over, however, as the body of the paladin Elenwyd was still in the graveyard, which was now occupied by a wight lord.

    The guards did not enter the graveyard, themselves, and they, probably, were wisest in their decision.
    Celina went to retrieve Elenwyd's body. As time passed, Alexi also entered, as well as Mark.

    Celina came out again quite a while later, looking as if she would collapse at any moment. Lucidious entered the graveyard, and returned with Alexi and Mark, also heavily wounded.

    They began to make their way towards the town, carrying the dead and their belongings.

    A guard could be overheard speaking to the Chancellor, saying that it was the wight lord they had vanquished once before.
    This was later confirmed, as Mark had been heard to say the wight had, quite literally, said "Norwick has destroyed me. I have come to return the favour.".

    Why they went there in the first place, as well as how the lord came back into existance, seems unclear.
    Though the tides are turning for Norwick, to be sure._



  • A man some may know as Alexi can be seen frequently out in the rawlins many nights at a time and when not there sleeping outside the pixie glenn's entrance



  • Some are less than pleased at this latest decision of the chancellors



  • Word spreads quickly that the pixie glenn is now off limits. Vino is sending away visitors informing them that the pixies have become dangerous and that the Chancellor has asked him to keep watch until the matter is resolved.



  • _The hill north of Norwick was attacked by several eastlanders. The hill was held by the chancellor Lucid, Dwin, Genzir of the Keep, Wolf of the druid Circle, Lance, and Kadosh. The group suffered no deaths of their own, but they came close. It seems the eastlanders were very young, barely 20 years of age. The hill is now watched by Norwick scouts.

    Travelers should beware…._



  • _A barracade was put in place on top of the Hill north of Norwick, where a lone (assumed) lunatic claimed the area as his and told everyone he was defending the pass from hobgoblins. Eventually, some of his people stepped from the trees and a fight broke out with a meager force from Norwick. It was quick, but deadly.

    Although these ruffians on the hill lost many more than the Norwick folks did, they were more numerous and eventually took the hill. They are now defending the position ((OOC they are there)) and several of their archers can be seen on the hilltops throughout the pass.

    The Militia and Town leaders are meeting and discussing this obvious threat, but they encourage all townsfolk not to worry, as this is clearly a "misunderstanding" of sorts. Meanwhile the Norwick guards and scouts are busily fortifying defenses amd heading out on reconaissance missions to assumedly keep an eye on these new-comers._



  • A small group of Norwick Scouts® ride out from the inner gate on horseback escorting a young halfelven girl in ill-fitting leathers. They seem to be equipped for a long journey, their mounts carrying enough supplies to last months in the wild. They make their way to the crossroads then disappear from the view of the guards there as they continue to ride northwest.



  • One fine day (err rainy day since Norwick is always rainy), the Paladin Kara and Slipshadow head south out of town, veering off slightly to the west, rumours are they headed to the ancient ruins near the old druid circle. What happend there is slightly vague, something about shadows and a prophesy and a champion rising to battle for the light. A day later, an exhausted Kara and Slip arrive back in Norwick. Just before entering the gate Slip collapses, exhausted and is eventually dragged in by a guardsmen and Kara. While they await a healer, the druid known as Wolf arrives and heals the near to death Slip and Kara. Eventually Slip comes to and after a breif recount of what happend they all part ways.



  • _Watching the Legionairre walk towards Norwick, Foilir nods to the guards and aims a stream of processed ale at the stone.

    "There yeh go Sam…. Treatin yeh memory as it deserves teh be treated..."

    Foilir gives a few shakes and follows the legionnaire into town, nodding again to the guards before he goes._



  • Will notes the yellow stain in the snow around the stone.

    Anyone close enough to hear might have heard him mention, to no one in particular, that Norwick apparently has no laws about relieving oneself in public within the area claimed by Norwick - a fact that some people are sure to take advantage of, once they become aware of it.



  • Dwin stops by to investigate the act of witchery that changed "Pissing Stone" into something else over night.

    Tis much more pleasin' to look at, but its still seems to be clouded by some evil presence…. could just be the years o piss, I guess... but it seems somethin' aint right here.

    I am gonna ask me people to look into this...

    With that he relieves himself and heads back to town.



  • Travelers who had noticed the marker on Sams hill getting weathered and yellow will see it gleaming fresh and bold as if new again one morning. Any queries to the guards will show that they were busy keeping the pass clear of hobgoblins that night, so don't know what happened to make it so clean and bold again, but it is as if someone asked the stone itself to reshape to it's old form, turning back any aging and marks it had taken.

    Edit by Herrold: Do not speak for NPCs what they saw or heard.



  • Another fight night has come and gone, consisting of a shoot, a race and a boxing match. Rumor has it next fight night will be a team competition with at least one match involving sparing with staves … and clubs for the "right-sized" folk. Seems the chancellor is also considering 3 man team events if there is a demand for it.

    The bartender at the Boarshead is also letting everyone know that the Chancellor is accepting any special requests for future fight night events. Just leave a note with the bartender for your idea to be considered.

    (( fight this next sunday at 10pm est.
    send me a forum pm if you have something you'd like to see on fight night…then continue to harass me in irc until it happens 🙂
    ))



  • at one of his visits to the boarshead, the Chancellor listens to the rumors of the woman from the barkeep over a bottle of wine. He scoffs at the part about watching their backs better

    Bah, we did well enough. reminds me of Penny…shrugs reconsidering his words …well, a younger more agile penny…without the pink hair of course. Always sneaking about playing games. rolls his eyes

    Regardless, she seems harmless enough…actually caught a glimpse of her appear behind a goblin caster, slit its throat then vanish in the chaos of battle…takes a careful sip from his glass …she’s good, I’ll give her that.



  • Adventurers into the Rawlins have reported various sightings of a young woman, sculking, sneaking, following them about….
    when confronted the young woman smiles slyly and mentions that they should watch their backs a bit better.



  • Rumor spreads that the chancellor and guard at the south gate were assaulted by a goblin of great power or cunning before the last huge assault at the gates. Two guards were serioulsy injured and two had their skins tossed over the walls before the assault. The goblin mage escaped into the wood it seems.



  • Two druids named Wolf and Raisa were seen leading many deer outside the gates of Norwick. They were helped by a strange merchant named Alexi. It seems the chancellor has had a little problem of animals getting into town and asked the three to lead them out so they would not have to be killed. The chancellor asks that "everyone" remember to close the southern gate so things like this do not happen again.