Whispers at the Fire



  • _A stream of dwarves seems to be coming towards Norwick from the North. They have with them picks, shovels, carts loaded with kegs and lumber.

    The caravan meets a heavily armored and familiar dwarf near the old marauder mines. A rough camp is set up, behind the clearing in the trees.

    The familiar dwarf in the darker plate, gathers some of the dwarves that are in charge, and leads them towards a table. He unfolds a large deerskin that he removes from inside his breast plate and unfolds it, stretching it on the table.

    Putting an ale bottle on each corner, he starts pointing at various points on the drawings and starts asking about time frames and how much. After many ales, even more beard stroking, some arm wrestling, a bit of yelling and haggling well into the mid afternoon, the dwarves finally reach an agreement.

    They shake hands and a large sack of coins is thrown on the table. In addition, what seems like endless crates of ale are brought in as well.

    The dwarven foremen turn to their charges, their smiles vanishing and taking on the expressions of drill sargeants. Barking orders over each other, their teamster like charges scramble to get to work, some dropping their hins at the makeshift tossing wall, others leaving their meals half eaten.

    Like a choreographed dance, they move in precise and obviously practiced movements. A group wearing what can be called red covered grime helms, rolls kegs into the cave, while a team with wheelbarrows lines up at the entrance. Another group with shovels waits next to them.

    A yell in dwarven is heard from inside the cave and they all cover their ears, and those closest to the entrance turn their heads.

    Almost seconds after a frantically running dwarf runs out of the cave and dives behind a wooden barrier, an explosion rocks the group, bit of rock shooting out of the cave entrance.

    The wheelbarrows and shovels move in, and a procession starts going in and out of the cave. A new ridge starts to form as the rock begins to pile.

    Smiling the armored dwarf watches it all, and finally sends a Norwick guard to get some of his things. Upon returning, the dwarf removes his plate and begins to erect his own tent, facing the mouth of the cave.

    He cuts down a few small trees and creates a makeshift chair, where he sits watching the progress of the work.

    He smiles with every dwarven yell and trailing explosion. Occasionally the dwarf igniting the charges getting flung high into the trees._



  • When talk turns to the incident at Fight Night, the witch Raisa overflows with apologies for her part.



  • Missing the commotion at the Chancellor's office, Aelhaearn stops by Dwin's office in the militia barracks and discovers it empty yet again and heads back through town to return to Jiyyd.



  • Lucidious takes them both into his office for a quick chat



  • Dwin walks back to the Chancellors office with Nicahh, and looks for Lucid to see what this is all about.



  • Nicahh is once again seen in Norwick, heading to the Chancellor's office. When her rappings upon the door are once again unanswered, yet her sharp ears can hear movement behind the door, she is seen heading to the barricks, saying that per Lucidious, someone is to remove the Chancellor's door for her.



  • The man known as Ezachiel has been spending a lot of time in Norwick recently, dressed in normal-looking dark clothes, not displaying any sign of his faith, sitting either at the south watch tower or on one of the benches near the town hall, reading and studying. When talked to, he responds politely, though his tone becomes less friendly when asked about the girl who died. He vehemently denies any accusations of him having lured her outside of town on purpose, stating that he merely did not give enough thought to whether she was aware of the dangers. Some might say that he is trying to become a normal part of life in Norwick, trying to "blend in" as it were.



  • _Commoners joke and laugh a bit about the fight night. It seems the magic duels caused the participants and innocent spectators to turn into animals. Everyone was returned to normal thanks to a druid and a couple mages…

    ...but other parts of the night had some worried when darkness began to fill Norwick. It is said a skeleton arose and spoke to the adventurers in town. Citizens begin to worry that more of the undead might come forth in later days._



  • Rummors spread of the one many might consider the town loon has not been seen or heard from in quite some time, not since the last festival in Norwick with magic duals came to a halt due to sever wild magic.



  • There are rumours among Boarshead patrons about the upcoming festival in the Silver Valley. They say that Juster, Gonnar and Ginger have planned a scavenger hunt and archery contest for the event. Everyone is welcome to participate.

    ((Event is scheduled for next Satuday. Start time TBA.))



  • On hearing the latest news about the chancellor, lucidious visits his office. Finding the door locked and no response from the other side, he quickly makes his way to the barracks looking for Dwin and Foilir…



  • Exhausted and very tired looking, the Chancellor is seen now and again making his way in and out of the Town Hall pushing a wheelbarrow. He enters the hall with it full of small rocks and then leaves the hall, the barrow empty. Back and forth he goes one afternoon until dusk whereupon he makes one last trip out then returns, shutting himself and the rocks into the office.



  • It would appear that Ezachiel is looking for the parents of the girl who died recently, and was then ressurected.



  • Mord looks a bit confused at the instructions from the dwarf but nods and carries on He can be seen standing guard and muttering under his frosted breath at the gates



  • Kalith is seen walking around town on his rounds seemingly looking for the parents of a child reported killed recently. He seems to be encouraging all parents to drill into their children not to leave the safety of the walls without their approval and telling all children how dangerous it is outside and to report anyone trying to offer them jobs leaving the town to the militia.



  • _A clearly irritated dwarf heads to the North gate to instruct the guards to not let any children too young to venture out into the pass out alone.

    He then informs the gaurds if the parents of the child that wandered out are seen, they should immediately be directed to Dwin's office.

    The dwarf walks off muttering about parents losing sight of their children can only lead to bad things._



  • A brown-skinned elven sorceress walks through it all obliviously, passerbys noting that she doesn't seem to understand the Common Tongue. Her chosen paths often bring her past Chancellor Milshot's offices.



  • _Foilir keeps smiling as he ushers Nicaah towards Dwin's office away from the odd screams emanating from Milshot's office and the smell of the undead.

    He continues smiling through the icy glare as he wonders why she is looking at him as if he insinuated "Yes, that bow makes you look fat."_



  • Nicahh goes along to talk to Dwin, seeming fine with such… but she -still- insists upon talking with Milshot. And anyone that tries to discourage such, is met with a bone chilling glare.

    ((I'll PM you Dwin))



  • After hearing the rumor, Lucidious and Ezachiel spend a moment talking just outside town hall. The conversation is brief and lucidious makes his way to the barracks afterward.