Whispers at the Fire



  • Commoners talk about strange happenings with the Chancellor as he has been seen running back and forth between the barracks and his office in the town hall with gaurds in tow. He is said to be yelling something about undead in his office and has a very strange look on his face as he makes his way back and forth. In one hand is his drawn weapon and the other his shield.



  • Woodsmen speak of the occasional strange bright globes of lights floating in the distance in the Rawlins at dusk or early night, and sometimes a faint humming.

    Another speaks of seeing two figures around a strange device bathed in a greenish glow at one time.

    ((edited for typos))



  • its heard that the wizardess known as Chaevre' Vaelen showed up at the last fight night and challenged the winner of the tournament to a fight, she even promised not to kill them, but not one person stepped up the take the challenge, she was heard later commenting that if the heroes of Narfell are afraid to challenge her in fair combat then they are doomed to be destroyed by far greater threats then her…



  • For some reason, the wizard known to some as Ezachiel has been spending a lot of time at the South Gate, often sitting on top of the watchtower west of the gate, dressed in a simple set of black clothes with no Banite symbols showing.



  • A young half elven woman (late teens in human terms) is frequently seen around the campfire at the south gate, tossing dice for money with the locals, a smile on her face whether she wins or loses. When the campfire is slow, she can also be found dicing in the main room of the Boarshead and carousing with the locals. Oddly enough the Advisor seems to take a bit of an interest in her, and the two can freqently be seen together.



  • Two days later Foilir has a hin deliver a small deer skin pouch to Aelhaearn.

    Inside the pouch are teeth collected after his match with Keira.



  • In archery, Lily, despite the influence of Penny's libations, shot a bulls-eye in the final round with an outer ring shot to defeat Aelhaearn's two middle ring shots. The young elf was gracious in defeat, having been successfully distracted by the antics of some of the attendees, and was seen talking for some time afterwards with the winner.



    • After stepping in some wolf poo walking to Fine's barn, Foilir pulls Plato aside.

    Plato who stops running laps around Norwick orders some announcements to be posted about town regarding animal companions inside town walls.

    After using the cloak of a passed out patron of fight night to wipe his boot, he continues toward the barn *



  • _Another fight night behind them, Foilir and Lucidious review the mess of empty bottles, teeth and dried blood on the grounds where the event took place the day prior. Sqee is quickly put to the task of cleanup as the Advisor and Captain review the layout of the grounds, talking about how to improve on things. With dice games, a bar, and even an auction, they both seem happy with the turnout but are in agreement the location may need to change.

    After a bit of discussion, Foilir wanders off to fine's estate with lucid following close behind. The dwarf settles his eyes on fine's barn and the two walk though reviewing the interior, lucid taking notes and nodding in agreement as Foilir spouts out ideas for a new fight ring…_



    • A heavily armored dwarf appears from the legion barracks with a medallion of the militia captain hanging from his neck.

    Word is Lucidious has asked him to occupy the position until his cousin returns. *



  • The "Fight Night" festival was said to have gone off wonderfully once more. The cap of the evening was an "anything goes" tournament. It was kicked off with a bit of a bang as the Banite Vincent bestowed with blessings from his cleric companion went up against a fully blessed Zyphlin Re'cual, compliments of Divine Knight Shannon and his lord Torm, in a stellar fight ending with the Banites fall. The battles continued, leaving the three final contestants as the bard, the elven cleric Rary, and the Sharessian sister Lilin.

    The three draw straws, with Lilin gaining a buy. In the semi-final, Rary struck down the blue bard, making short work of the duelist while the elf's skin was coated with stone. The final battle between the two clerics was truly epic and lasted some time, with numerous spells being cast. In the end Rary scored the victory in a rather sour ending; Lilin forfieted, despite having Rary injured a number of times,and left after the long fight seemingly having other obligations. Rary was awarded a hefty gold purse while the runner up Lilin was awarded a fine pair of spiked gauntlets.



  • The incredibly fair and light handed Legion General Lyte bursts into the Inn at Norwick, rather out of breath from running all the way from Jiyyd, and she offers a story all within the tavern hear her relate.

    "Folir. Good." huffs _"A set of haunted plate has been roaming around the Nars today, on the road to Jiyyd, and in Jiyyd itself. At first, it seem haunted by the spirit of some long dead dwarvish hero, but, then it's voice was clearly recognizable as Dwin's.

    He spoke to me at length by name, after hearing my voice, and said that he is in the dark. He asked where you, and Maythor and Jirka were at. I think he needs your help, as he does not know where he is at.

    He said he was "safe"…but not alone.

    I dont know if his spirit has found any of you yet to tell you this.....he cannot see who he is talking to, and I felt time might be of the essance in this matter.

    I do not know what exactly is going on, but had heard Dwin was taken by undead.

    Dwin has long been friends to some in the Legion, and if you need our aid in going to rescue him, please dont hesitate to let us know, and we will join your party."_

    Having delivered her message, the pretty elven woman leaves; nodding to those she knows in the tavern pleasantly, she heads back north.



  • _A heavily armored dwarf stops sipping his ale hearing the rumor and smiles wide. The words spreading about the Legion's heavy hand seem to bring him some sort of inner victory.

    Raising his ale in an imaginary toast, he downs it in one gulp and starts to laugh in a low, strong tone._



  • Word crops up here and there about Norwick that the Legion has named itself judge and executioner and its heavy hand will be felt, without benefit of court or trial, wherever they tread



  • Rumor has it that a certain elven advisor has fallen for a general in the Legion - as to which general, it appears to be unclear.



  • Nym quite amiably suggests to Genzir that the cause is still the same. A powerful, ancient orb bristling with old magic in the hands of the drow. A race who's known for ruthlessness and seems quite willing to use the orb to further their own goals. The most simple use would likely cause the weave to fall apart. So, Nym suggests, it is likely more fruitful to look into the reasons why the weave seemed stable for a while.



  • Some extremely perceptive may have noticed or heard of a wood elf who lives in the Rawlinswood leaving with a Malarite towards Lizardmen teritory and returning lizard blood splashed. Why such unnusual party was formed or what exactly happened in lizardmen territory remains uncertain. Sûldîn has spent more time inside the Rawlinswood since then in the single company of Mala (his panther friend).



  • Genzir can be seen running around in a dignified frenzy, casting spells (of magic detection, to those who would recognize the) all over town and on the outskirts, and asking if anybody knows what caused the recent degradation of the Weave.



  • When not on duty Mord can be seen at the gathering spots around Norwick nursing an Ale and keeping his head cocked, rarely speaking but always listenig and watching He often swings by the south gate and exchanges a quiet word with the guard on duty



  • A hin is heard sarcastically talking to friends about the cemetary after hearing that the gates will remain locked and that violaters will be thrown in prison. He is heard asking what good locking a gate is when the fence has six holes in it.