Whispers at the Fire



  • _Hunters, wanderers in the Rawlins, and those watching from Norwick's southern ramparts notice multiple fireball blasts shake the eastern wood in the direction of the druids' glenn, peppered with smaller blasts from what may be grenade weapons of some sort, multiple strokes of lightning, and even brief and intense shards of ice dropping from the sky.

    The detonations continue for over an hour, then cease. Any venturing into the area find the signs of hundreds and hundreds of goblin corpses near the entrance to the glenn._

    -Lagermane



  • On the way to the graveyard, Dwin mentions an idea to Milshot

    Explain to me why we cant keg the whole lot? 20-30 kegs in the tomb ought to be enough to collaps the whole area. Seems alot easier than tendin to it this way.



  • Seeing the guards come running back into town so soon after being posted, the Chancellor shrugs and walks to find Dwin

    Be a good thin' we nay payin' them fer th' job them obviously nay doin'…

    Get them new recruits o yers tagether an' see wha' sorta holes ya cin git dug up an toss them stank deacyin' farks in em! sheesh.. always somethin'... always... guess ya needin' somethin' done it best ta jus' take care o it ourselfs...

    Gathering up his gear, he follows Dwin to find Rando and the recruits.



  • Dwin grunts as he puts on his armor

    Thought I was gonna get a bit o rest. If it aint the folks in Jiyyd stirrin' up the orcs, we got these do-gooders here pissin' off the dead folks. Been quiet fer years until they come in sayin there's problems. Well, now there are.

    Kinda like an exterminator that breeds rats and then brings the babies with him to a job, leavin em in dark places where they can fester-just to make sure he's got future business.

    Dwin smirks to himself

    Sometimes I think we'd all be alot safer if folks just piked up an honest livin' like craftin, farmin, or even whorin'.

    Rando! Tis time to see what yer new Guardsmen can do. Let's rally by the east gate!



  • The said two guards quickly run back to the Norwick East gate and close it.

    Sir, I dunno what them did, but there alotta mad deaders out there.



  • Satisfied with what seems to be a cleansing of the graveyard, the Chancellor thanks those that tended to the undead. Seeing their work finished for the time being, the Chancellor is seen returning to the Town Hall and shortly after, two Norwick Guards make their way into the inner gate of the graveyard and take up the watch.



  • _A few hours later, the combined group can be seen retreating back from the graveyard, badly wounded and exhausted looking after what appears to have been a large battle in the graveyard.

    After seeing her people tended, Kara rushes off to try and find Dwin quickly, leaving the militia to barricade off the entrance to the graveyard._



  • As the soft morning rays lift over the hills in the nars, a group of heavily armed paladins can be seen leaving from the Shrine of Kelemvor and moving towards Norwick's graveyard, where they meet up with some norwick militia and then proceed to set up a camp in the Graveyard and start fending back the rising undead. Among their duties, the paladins are seen to be returning the walking corpses to the graves they rose from and uttering a quiet prayer to bring them peace, before returning to their posts.



  • One evening the druid Wolf was seen guiding a lost deer through the south gates, and the witch Raisa came running after him. The gates were closed, but the nightwatch relate they had a cold, rainy shift full of shouting, whining, and sobbing all in that bleating druid tongue. With the morning, the woman returned to town, soaked, alone, and leaning heavily on her staff.



  • @e795df31ea=Darkspyr:

    The guard grips their staves and grin as they follow the odd fellow for a bit but he wanders aimlessly out of town and they return to their posts dissapointed

    lets leave the NPC's actions to the DM's, shall we?

    🙂

    thanks



  • The guard grips their staves and grin as they follow the odd fellow for a bit but he wanders aimlessly out of town and they return to their posts dissapointed



  • _Dwin points to the helm-wearing fool and then snaps at 2 guards.

    He makes the "watch him and toss him in jail with the Orc if he keeps acting like that" sign with his fingers, nods, and continues into the barracks._



  • Rumor has it that a man with a helm always on is acting more strange than normal. Occasionaly muttering things some obscene language and chuckling a lot. This man can normaly be seen with a torch in hand no matter the hour of the day. In passing you may occasionaly see him wobble or stagger as he walks.



  • The guards begin to talk openly of a recent meeting between the Advisor and the elf Raryldor just outside the south gate. It seemed nothing unusual at first, until the advisor raised his voice, pointing a finger to Rary and spouting something that seemed rather harsh, though the whole time speaking elven. In the end, the advisor stormed back into town followed by a calm and unshaken Raryldor.



  • ::Kalith laughs heartily at the newest rumor::

    Bane walking around here? If that was Bane, why would he bother to summon lesser beings to do his bidding when he could of just with a thought have killed them?

    ::chuckles::

    Sounds like someone playing games.



  • Rumours spread that the Selunite Priestess Nyda has outdone herself in her most recent exploit. Upon finding a magical circle surrounded by staked corpses in the Pass, next to the Monument to the Unknown Soldier, she and a member of the black sails were confronted by a being that radiated pure malevolance and power. Laughing at their insignificance the being summoned a powerful creature to go and destroy Norwick. Giving chase they were joined by others and destroyed the beast just outside Norwick. The being, whose power felt to be that of a deity, summoned another that was slain just inside Jiyyd. After much taunting and argument with the deity, who was revealed to be Bane, or at least claimed to be and had the power to back it up, summoned a third more powerful version that slew a pair of helmites in Jiyyd before being slain.

    Bane caused great wounds on several of the people around the Circle during this, though seemed unable to hurt Nyda when he tried. They spoke in both common and infernal, though none of Nyda's answers seemed to please the self-proclaimed Dark Lord until she threatened to put him over her knee and spank some sense into him. This amused him and he took her away for a private chat. Whatever the result of this he then left for good the magic circle fading. Throughout she denied his right to take anyones free will, and refused repeatedly to bow or kneel to him.

    Though he did appear to her again outside Jiyyd and confirm that his thrice refused offer to her stood if she ever tired of mortal men.



  • At hearing this Juster quickly begins to ask around as t whether or not Will was found.



  • For a while the people of Norwick can gaze upon the body of a slain spider, lying right in front of Praeth' shop. Those asking around, quickly find out that the very spider was found feasting on a boar not far from Wald's mill and after done with that went after a man. It was only defeated through the help of one of the brave militia men of Norwick.



  • _The young knight Lope and a traveling scribe named Kirlan are seen entering Norwick through the northern gate, carrying a bloodsoaked and unconscious man in robes who some might recognize as Alexei Shivarn. Talking in low tones, they carry him directly to Friar Fred's.

    Asked by townsfolk afterwards, they explain that the unfortunate man was ambushed near Sam's Hill by abnormally large hobgoblins… "Larger and fiercer than the frothing kind!"... and that they and some others rescued him. His companion, they hint sadly, may not have been so lucky... was possibly eaten. They know nothing of him, save that his name was William.

    It's widely agreed that the rescue was a praiseworthy deed, but more attention and concern is paid to the fact that such well armed and trained hobgoblins were able to slip right up to the very hills lately claimed by Norwick. Many people wonder what became of the guards posted. Lope says apologetically that she saw no sign of them... just a campfire and a heap of empty bottles... which, she hastens to add, may have been used potion bottles, not necessarily whiskey._

    -Lagermane



  • A merchant putting up at the Boarshead tavern is overheard telling his partner over a mug of ale:

    _"…night while I was travelling through the Nars, I saw some glowing lights flickering in the distance. I could have sworn I heard a high pitched whining noise too, like the ringing of metal after being struck by a hammer, only faster.

    Those things gave me an uneasy feeling, I had to go out of my way to avoid them. Must be the wild magic or some wizard fooling around...if the hobgoblins aren't trouble enough already..."_