Whispers at the Fire



  • Pylith is learning how to read common and farken hates it. She was heard reading an elven counting book given to her by jerr and had very little trouble pronounceing it. But when it came time to read her one in common she throw it and started to throw a fit, not understanding the reasoning behind learning to read outside her native tongue.



  • Rumour speaks of a great stench and a chill rising from the south as undead attacked the gates leading to the Rawlins. Wave after wave of skeletons, zombies and mummies seemed to rise from the earth itself to charge at the small party of defenders. Rando, Ragnhild, Vine and William, along with two other brave adventurers, held fast against the foul attackers, when stronger foes appeared. Spectres and wraiths proved a tougher challenge. One appeared particularily powerful, threatening and taunting the group. This dread wraith dealt a great deal of damage before a raging Ragnhild nailed it to the ground with her dragon fang spear, closely aided by Vine and William. With the defeat of the wraith, the stench lifted from the forest, for now…

    //my apologies for not remembering the character names of the other adventurers present, feel free to add to my feeble recollection!


  • Council of Moradin

    _Tainted goblins were reported to be in Old Norwick so a group of adventurers went to look. The group included Aramuil, Cherry, the dwarves Bran and Farly along with a few others (sorry cant remember exact names). They were later joined by Moradim, Q and Sywyn.

    Before even entering Old Norwick, a man was found turned to stone. While investigating that, the group was attacked by goblins. The battle lead them deeper and deeper into Old Norwick until finally they decided to head back on the account of overwhelming numbers of goblins swarming them. More than once the call for retreat was ignored by Sywyn as he put the whole party in danger by rushing the horde of goblins coming at them. The dwarf Farly could be heard yelling at him and cursing in dwarven.

    Finally they made it back to Norwick and behind the gate, but the reprieve was short lived. Goblins came and destroyed the gates and continued the assault. The battle was furious, but finally wagons were moved to block the opening. Many goblins fell before they finally retreated. The dwarf Farly was said to have stood his ground between two wagons, defending the opening at all costs. Everyone involved fought bravely and it is because of them Norwick is safe today._



  • Rumours are that Rando is enjoying himself in Norwick after his long absence and to a few people surprise he has not killed anyone



  • ((that'd be "Hark", player name "Dark Raven Shadow"))



  • @192a6df9d4=Wannabe_Irish:

    Rumour has it a brownish-yellow skinned half orc was causing trouble just north of Sam's Hill.
    Picking a fight with a group of three elves and another half orc turned out to be a bad idea, for no matter how much he pushed or shoved, he was beaten to the ground every time.

    Eventually, one of the elves grew tired of the whole ordeal as the orc shoved another elf and ran off.
    The orc was shot down, and the elf seemed just about ready to smash in its skull, when the orc was taken to a cell by the guard.

    ((our dearest gypsywych has placed him in a cell, if someone would let the troublemaker out at some point?))

    ((whats the criminals name?))



  • Rumour has it a brownish-yellow skinned half orc was causing trouble just north of Sam's Hill.
    Picking a fight with a group of three elves and another half orc turned out to be a bad idea, for no matter how much he pushed or shoved, he was beaten to the ground every time.

    Eventually, one of the elves grew tired of the whole ordeal as the orc shoved another elf and ran off.
    The orc was shot down, and the elf seemed just about ready to smash in its skull, when the orc was taken to a cell by the guard.

    ((our dearest gypsywych has placed him in a cell, if someone would let the troublemaker out at some point?))



  • _Following the Walk of the Dead that interupted Fight Night (although, Fight Night was over when 2 dwarves, kicked some serious arse) and the brief conversation between the Chancellor and the Heyokarr warriors within the graveyard, Dwin and the other folks vacated the Graveyard.

    Kara and Dwin spoke a bit, and then Norwick Guards were deployed at the Graveyard gates where they erected a barrier under the orders to not let anyone in, excepting any Heyokarr tribe members._

    ((Please take note, no one (banned or not) should be entering the graveyard via normal means, as they would be arrested/beat down first. Also, if someone did make it past the Norwick Guards, there is a large contingent of Featherlight warriors inside that would need to be dealt with.

    I am fairly sure that this is not all IG due to resets, so consider this fair notice. (DM's and players alike)

    Thanks!))



  • After having a nice meeting with the Secretary of Norwick and another woman known as Syclya, a quiet young monkish woman wearing yellow robes is seen exploring the new town's settlement. She seems to pay special attention to note what kind of people are currently trying to establish new homes, and which of those have families and kids. Should anybody try to great the woman, she offers a kind smile and a wave or bow but never speaks.



  • People were just leaving the fighting circle when the first tremors shook the ground. At first there were cries of fear and then wonder then fear again as the rumble turned to ground quivering drumming. A runner came from the north calling out of the undead approaching.

    The Chancellor calmed everyone and pulled them off the road as the first skeleton clattered through town. All stood back as the stream of undead shambled and stumbled through the town. For nigh on two hours the dead flowed unstopped through town and then trickled off. The chancellor moved all back then he and the commander of the guard moved south toward the graveyard, not returning for several hours. The night seemed eerily quiet.



  • Walking back north, having shedded his umberhulk form, Ezachiel can be heard to softly grumble about people complaining about him damaging the building materials, only to then detonate the rest of the town.



  • The Head worker with an expression of little care, picking his dirt covered nose as he overhears Zee's remarks.

    "Pshhht. Private property me arse. Ya wanna complain? Deliver it straight ta da' administration 'stead of whining out 'ere, breaking me mood in watching fireworks! Tssk, capitalists.Grunts

    Ohhh! Ohhhhh! SUNRISE! MEN! FOLKS! GATHER 'ROUND! Ready yar tankards of beer and cheese in hand! Fireworks ta see!

    Jus' let meh fire this baby up… WHEEE! HEAD FOR COVAH' BY DA' HILLS!"

    _In the distance, the songs of Jerr or others who be making morning prayers to Lathander are then immediately rudely interrupted by a series of deep rumbling, earth shaking explosions. People from across Narfell claim to have witnessed a cloud of smoke, sprouting up in a form of mushroom in Norwick's direction.

    And then sounds of laughters and merry drunken songs can be heard echoing through the pass.

    Ah… another lively day in Norwick._

    //Assume the former town of Norwick is completely flattened with only the defence walls still standing.



  • As Z walks into town and notices what has happened, his normally cheerful demeanor seems to suddenly shift and become uncharacteristically angry…very angry.

    What the HELLS??! :omg:

    His pace quickens as he makes his way through town with a purpose. He he can be heard muttering and (gasp) cursing...

    It's fine if'n they want ta tear down the town's buildings, but they better not be touchin' private property without farkin' permission. Even if it is rotten...

    At the very least, they could have...SHOULD have...given us farkin' notice. :x



  • Dwin nods and smiles I am sure they would appreciate us asking… les see if they have any interest...



  • The Secretary appears from nowhere by Dwin's side, answering his question she does with her usual soft melodic tone.

    "The Head druidess, Fadia, can be seen consistently in Norwick, during certain periods and days. Perhaps I could provide an announcement or offer, for their expertise and assistance?"



  • Dwin watches the progress in the Old Town with interest. Seeing the age-old buildings and foundations disappear is bittersweet; so many memories of the town, both good and bad.

    he then inquires to no one in particular:

    Anyone seen any o them Circle-Druids around? Be good fer them to start lookin into replantin' some trees and whatnot in this old area…if they'll grow...



  • _Meanwhile, some workers are busy seen to be positioning kegs around some structures at the corner of the former Norwick, away from where the umberhulk is busy tearing into the buildings.

    Each Keg has a recognisable whiff of explosive materials when one is close enough. The surface of the barrel has a brightly painted red skulls and recognisable dwarven words "EXPLOSIVES, DANGER" written upon it. On the top of each barrels are lints that are about several foot long carefully tied together from other barrels into one with its end placed carefully on a dry rock.

    More than just several guards stand watch over these barrels as the workers are busy positioning other kegs elsewhere closeby. The head of the worker looks proudly over the site where the kegs are being installed._

    "Gud to 'ave an umber 'ulk to crunch down our buildings! Saved us plenty of man hours to get work done -BUT- nothin' will eva beat the record da beautiful kegs effects will bring! Strokes at the surface of a keg in a loving manner, making some purring sounds

    'un moment ya'll hear the 'ssss' sound and den a KABOOM! Nothin' left 'cept the smell of fresh burnt powder in the air to greet Norwick a proper gud mornin'! Betta' than the annoying bloody crunches and crashes umbers do for hours long. Ugh… OI! TELL DA BLOODY INSECT TO QUIET DOWN! Bang bang crash crash... bloody e'lls.

    WIRE UP THE KEGS MEN! WE BE BLOWIN' THIS PLACE SKY HIGH WHEN DAWN COMES!

    Oh boy, Ay' can't wait to see fireworks..."



  • As soon as the Umberhulk is told to be more careful, he eases up a bit, trying to limit the damage to the raw materials, though one might wonder how much more damage simply blowing the buildings up might have caused.



  • At times, the workers would be seen hopping up and down on the spot angrily at Eza's reckless destructive actions in smashing the buildings to the point where some stones and pillars are not salvagable.

    "Whad a gud waste of stones ya twit! Ya know these stones comes all da' way from the bloody mountains up da' north and be a rare sturdy kind to find?!

    Pick 'em up gently now! Pull 'em apart gently like ya treating a lass! Hurmph!

    Now lissen to ma' instructions or ya'll be here jus to stow da wagons!

    Now again! Ya see da pillar dere? Pick it apart like ya openin' some lass's leg! Gently… steady... DOH!"

    Ah, another lively and busy day in Norwick.

    //sorry, some miscommunications between DM and player that resulted in an unintentional delete of posts. My bad and once again, I'll make sure it won't happend again.



  • For some reason, the wizard Ezachiel accompanies the workers going south. Rumour has it that, once there, he somehow transformed himself into one of the aberations known as Umberhulks by some, a huge beast with the head of a warped insect.

    After that, it is said that he set himself to the task of tearing down the buildings which are still standing, simply ripping out huge beams and crashing throughs walls, even digging down into the foundations, putting his inhuman strength to good use.