Build 887y
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A few N'Jast soldiers have taken up positions on the north side of the crater that was once Sam's Hill. They are letting travelers pass… for now.
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Two Norwick Redcloaks have taken up positions on the south side of the crater, eyeing their counterparts..
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Construction has been started on a new wall on the south side of the crater that was once Sam's Hill.
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A mixture of the different defenders have taken up positions near the Kelemvorite Shrine, and the gate there has been rebuilt for the first time since the orc war.
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The valley the Kelemvor Shrine and Dwarven Hold are located in, is slowly being fortified.
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The Temple of Tyr is now open to worshippers again.
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Several dead NPCs removed from module.
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NPC changes to attempt to reduce faction issues in large battles.
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Much of the Rawlins is now affected by the permanent night.
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Peltarch City Hall, destroyed in a large explosion. Peltarch Herald Thril is missing, presumed dead.
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Minor map changes.
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New NPCs added.
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Magic portal created from Norwick to Pelt.
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Player-operated catapults - they do require DM assistance to get started. in but not working. They work fine in my test module, not at all in Narfell.
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Peltarch under Siege. Food prices have skyrocketed in Peltarch, and the Seafarer food merchant in Norwick is no longer getting shipments.
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Correction. Player operated siege catapults are working. I broke the commander's baton.
I have imported working batons on my avatar, so no build update is needed to get the catapults working IG (I will fix the baton in the spawner next update)