Crop Circles



  • All such weeding efforts have the effect of turning it into a weekly cycle before the wild plants are encroaching again



  • (Small detail, my fault…though replace ashen with loamy as the soil is still enriched if cursed by the decay of previous crops))



  • @ed9a83e4dc=acmefalls:

    Whether because of all the blessing or because of the rich soil left behind by the blight's accelerated decay of plant matter, wild plants have no trouble moving in and flourishing where crops once held sway over several weeks. Maybe its the magic of the crop circle still working its mojo, but it seems a majority of the wild plants moving in are the kind that may be poisonous or known for causing contagious, itchy red rashes from the spread of its oils on contact with skin.

    *Z continues to pray ((To Chauntea)) for guidance and for the healing of the crops every day.

    As the wild plants start to encroach on the crops, Z covers exposed areas of skin and helps the farmers physically remove the plants that can be removed safely. Those that can't are removed by summoned earth elementals.

    In the evenings, after "turning" the vermin that appear every night, he heads to the Silver Valley to see if they have made any progress on solving the problem…besides just burning all the crops.*

    @ed9a83e4dc=acmefalls:

    There are a few medicinal and edible plants sneaked in among the more vigorous weeds that move into the ashen fields, among the more thorn-filled areas of the field..some thorns razor sharp.

    ((ashen fields? We didn't burn them in Norwick, only in SV - AFAIK))



  • _Whether because of all the blessing or because of the rich soil left behind by the blight's accelerated decay of plant matter, wild plants have no trouble moving in and flourishing where crops once held sway over several weeks. Maybe its the magic of the crop circle still working its mojo, but it seems a majority of the wild plants moving in are the kind that may be poisonous or known for causing contagious, itchy red rashes from the spread of its oils on contact with skin.

    There are a few medicinal and edible plants sneaked in among the more vigorous weeds that move into the ashen fields, among the more thorn-filled areas of the field..some thorns razor sharp._



  • All, the blessing, healing, restorations, dispelling, turning vermin, when cast individually have the effect of driving the blight away..for an hour from a single cleric or mage casting. two hours from a joint effort…in the end the blight still returns.



  • Telli also has been spending an aweful lot of time with Z and the others attempting to help. When turning is attempted (Also plant domain), she attempts to use some of Chauntea's stronger blessings to help the healthy progress flourish further asking for greater restoration upon the area. With Parsley's help she watches for when his blessings take hold and when they don't… during the more successful pulses of divine energy she thrusts her stumpy palms into the soil adding full healing and regeneration blessings to the area hoping to help the thriving crops and fields to fight back.



  • *Z spends a lot of time in the Norwick fields trying a variety of strategies to help his fellow farmers.

    He blesses the crops, prays, sprinkles large amounts of holy water, casts dispel magic, and kills off the vermin that infest the land ((Plant domain priests can turn/destroy vermin as undead)).*

    ((PM to CN coming))

    @ddc5c883e1=Tobias:

    Tobias has been seen asking farmers for permission to fireball their crops, just to see what happens…

    If Z is around, he advises the farmers against it. The explosion could cause the spores to spread, through the air, to other farms.



  • Aramuil sternly tells Tobias "no".



  • Mord inspects the crops and then goes hunting for the Advisor, muttering something about tree huggers and fire



  • _Blessings on said infected crops cure them for almost an hour, sometime less. The blight growing back shortly after. The crops infected enough for the blight to take a true hold, actually seem to flourish, growing to their utmost bountiful peak within days. Once said peak is reach, however, they wilt and die within only hours.

    A second crop circle several nights later appears over night. It brings the addition of flies to the creeping, crawling, slimy things that come to the affected areas every dusk until dawn. Flies that reportedly only have a love for the blood of mages. They may be found over the affected area only durng the same hours of dusk to dawn._


  • ICC

    Parsley isn't thrilled. He can be seen blessing the crops infected constantly, hoping it never reaches his gardens.



  • _Observing the infected crops proves it seems to have a beneficial effect..at first. Within days any plant infected has grown out in full bounty. It's truly negative side shows only hours after the plant reaches maturity, it wilts and dies, releasing a smoky cloud of spores that within hours have spread the blight to nearby previously uninfected crops.

    The blight seems to ignore all plants that are not crops, leaving the trees and other wild growing plants alone._



  • Aramuil is seen examining some of the crops and taking samples.



  • ::Kresha walks up near the site and carefully surveys the scene::

    ::after satiating her curiosity she mumbles::

    T'weren't there yesterday… ::and walks off::



  • A small faery sprite hovers a couple feet above the infestation staring down at it for a long time, after a while she swoops down and uses her little knife to cut chunks of the fungus out and puts it into a container, when she has collected a sufficient sized sample, the sprite simply vanishes