Character profiles



  • login: SarahSmiles
    char: Sul'lina/Darryanna/Pinky

    originally know as Pinky then as Darryanna and finally as Sul'lina
    Most commonly goes by Sul'lina, but prefers those she loves to call her by the name her father called hre Darryanna. //only bruno, karion, gidush or vrugar would ever call her pinky and not risk lossing a thumb in thier sleep.

    Sul'lina stands just under 5 feet tall ((despite the description…can we get a rebuild for ADHD?)) and has raven black hair with a bright pink streak on the left side, it hangs about a foot past her shoulders. She has very bright sea green eyes that are rather expressive, she has not yet learned very well to hide the emotion reflected in them.

    Sul is fiercly loyal to those she has given her love to, but none more so then her child Jynai, she will and often has died rather then leave a fallen or wounded companion.

    When seen she is often brash and smart mouthed, concealing a keen intellect that lies beneth. She teases almost anyone freely, unaware of how it will effect others until after she has already spoken her mind.

    Sul was adrift at the tender age of 90 and a mother by the age of 120. She seems often childlike, sneaking up and tickling or jumping on friends or playing pranks. The few times she is completely serious is when she is with her her child or confronted with the pain of someone she cares for.

    -speaks many languages

    1. Common
    2. Elven
    3. Orcish //taught to her by Vrugar, and Gidush
    4. Dwarven //learned in dorn's deep...coming to a tale by the fire soon
    5. Hin //studied because she just thinks the little folk are uber cute :lol:

    // all langs supported by a 16 int - 3 additional langs )

    Those who have traveled with Sul know she is not a major combatent but has lots of skills to support and aid her friends, despite this she has trouble staying out of the thick of battles in which she is obviously outclassed.

    fiercely loyal, joy loving, passionate, short tempered, and quirky 😄



  • @df98f8e4c0:

    Ginnia:
    LOGIN: C.Wood

    2nd lvl LG Lightfoot Fighter/Former 2nd lvl Cleric of Arvoreen, formerly of Torm
    x' xx" tall, weighs xx Lbs. Pink hair and x Eyes

    Stats: 1x Str, 1x Dex, 1x Con, 1x Int, 1x Wis, 1x Chr

    Feats:

    Faith: Arvoreen, some faith to Torm

    Clerical Domains:

    Quirks and phyical notes:has numberous small scars on her body, earned through combat.

    _Born Ginnia Katina Quick Stout on the 7th month of the year 13XX, dale reckoning, this hin has always displaced a strike of blunt talk. Militant and daring, she is unafraid to speak her mind, wisely or not if she feels it's prudent to do so. Raised to worship the Human deity Torm, her faith has shifted to the proper hin worship of Arvoreen during her training as a Alcolyte of the Defender.

    The hin was raised up in the docks district of Baldur's Gate and learned the trade of the sword early on blessed with exceptional hand-eye coordination, she trained toward duel weld combat and grew in minor fame as a fearless maiden, being able to deflect many blows with her trademark daggers. Indeed, she earned the unofficial title of 'Parry Queen' not long before her explosion from the 'Gate.

    Her travels have been less than kind and the circumstances that forced her to arrive in the town of Narfel are less than glamorous to the fiercely independant Law Doer. She obeys the law and defends it but she takes little grief from those who blindly decalre the laws in a unblinking or idiotic fashion. She leans heavily towards Neutral Good attitudes in that fashion._

    A char rebuild request is pending, as i wish to make Ginnia more a mirror to her original stat form on 'The Vast' PW Server.


  • The Halfling Defence League

    Tando "Gears" Slipperyfoot
    Lightfoot Halfling Rogue

    Young halfling in his early twenties. Very light, shaggy blonde hair hanging loosely around his face. Very lean but not overly muscly. Not exceptionally handsome or ugly, but likable enough as a casual companion.

    What he wants
    -To obtain more money by most any means, legitimate or not.

    -To improve his skills.

    -And to get a little lovin' along the way.

    What he's like
    -Often takes a mocking or sarcastic tone, and maybe adds in a flippant comment or two.

    -Tries to charm the ladies (especially the hins) from time to time, even if he's not particularly good at it.

    -Smirks more than he smiles, and snickers more than he laughs.

    -A bit arrogant at times.

    -Otherwise, generally laidback.

    -Almost always gives out his nickname in place of his real name to maintain an air of anonymity, which is preferrable in his profession.

    -Becomes extremely indignant when people accuse him of thievery or tell him to move away simply because he's a halfling, a people with a reputation for being rogues.

    Morals
    -He will always help and be true to his friends.

    -He will steal from most everyone else. If he wants something, he'll try to get it however he can.

    -Won't kill women or children.

    -Sees nothing wrong with using underhanded methods in combat. In fact, he considers it his right as a person only three feet tall in a world of people at least two feet bigger than he is.

    -Feels that the halflings need to stick together, and will be more helpful and friendly to them than other races in most cases. Unless one of them starts to annoy him.



  • [edited out]



  • Nathen Wingates

    (Moved)



  • yes indeed



  • @60adce2958:

    Ginnia Quick Stout, NG Lightfoot Fighter/Priest of Arvoreen (C2/F2)

    Feats: Protection Powers Domain; Skill focus: Parry; Dual Weapon Combat; War Powers Domain; Weapon Finesse; Weapon Focus: Short Sword

    Stats (at start, bold for level ups): 10 STR 14 DEX 12 CON 12 INT 16 WIS 13 CHR

    Alignment (At start): Lawful Good (with a chaotic slant)

    Deity: Arvoreen 'the defender'

    Ht: 3' 01" Wt: No comment Hair: Pinkish hues Eyes: Blue-grey

    Languages known (At start): Hin, Common, Goblin

    _Born in destitute and run down part of the bustling port city of Baldur's Gate, Ginnia Quick Stout and her family struggled to exist in shoddy mud huts. Her father was absent, possibly slain in one too many heists he was famous for enacting. Thus Akania Quick Stout slaved on, doing various degrading activities to keep her child fed at night.

    Time past and the child-hin became a rambunctious teen, getting into fights with other children her age and often twice as tall as she. (more to be written later)_

    @60adce2958:

    Millia, xG Lightfoot Rogue/Mage (R1/W0)

    Feats:

    Stats (at start, bold for level ups): 10 STR 16 DEX 12 CON 16 INT 8 WIS 14 CHR

    Alignment (At start): x Good

    Deity: Brandobaris 'the Master of Stealth' (with nods to Chauntea)

    Ht: x Wt: x Hair: Pinkish hues Eyes: x

    Languages known (At start): Hin, Common, Elvish, x, x, Orcish

    TB written later on



  • Evana Meyer

    Evana's family was killed by goblins when she was seven years old. She hid under her bed and had to watch her mother get eaten. Only one goblin smelled Evana and she by sheer luck killed the goblin with it's own dagger and got out the house to woods. She ran and ran and ran into another goblin pack. The goblins attacked and Evana fainted to her fear. When she woke up, she was in Norwick. Because of this, Evana hates goblins and is going to avenge her family's death by tracking the goblins and killing them in a most horrible way.

    Evana has been most of her life in the town of Norwick doing various jobs and performing at the Boarshead inn. She is a good singer and dancer and she can also play pipes and flutes nicely. She also has an innate talent of basic magic an she wonders where it came from. She has much knowledge about magic and music. Evana prefers the word "performer" to the bard, because she isn't a bard to the soul and she doesn't want to watch others do heroic deeds when she does nothing. Evana has started to train in using weaponry, because she needs weapon skill if she is to survive in the world. Evana also has a natural talent of vanishing and reappearing. She knows it is not magic, because it's so natural and easy to her.

    Evana is graceful and strong, even though she has a small and fragile looking build. She has gained more fortitude with her years and her sickness is starting to wear off. She has a good memory and she's pretty smart. She can talk very nicely, but she has the habit of saying straight what she thinks about something or someone. Evana is very kind and nice and maybe a little shy. She always helps those in need, her good friends at any cost. She isn't easily strayed from her path or what she thinks is right. Evana isn't too serious and enjoys life when it doesn't come to goblins.

    Evana is a human. She has short blueish-black hair, pale skin and deep-blue eyes. She has a small but strong body build and she is a lightweight.

    So, in summary: bard/fighter
    main skills: hide, move silently, perform, discipline, concentration
    height: 170 cm
    weight: 68 kg



  • Excellant idea. It forces one to really consider the qualities of ones character that make them unique.

    Green Starfire

    A dark complected, skinny, agile, green haired Moon Elf who has made the journey from Belesar, (My 1977-current P&P and now NWN Campaign province which has to be one of the longest running worlds in existance with continuing original players). Her parents died young and tragically in a story much too involved to go into here. Inspired by my RL buddy who played Orion Starfire with huge ability, and died tragically in his early 40s in RL.

    Green's home is in whatever glen or wood she finds herself. She has been on her own for a long while, and was raised by her father's best friend, a kindly dwarf named Unca Glum. His isolated home on the side of a mountain has led Green to have great instinctive survival abilities.

    She is keenly aware in the wilderness, almost always the first to react in combat, and is most at ease by herself. She is not pretty, having wrestled with survival in harsh environments, and having never had formal elf charm schooling. She is, in fact, quite ignorant of most social institutions, skills, and she is very aware of this state.

    She finds herelf in awe when pretty ladies pass by in towns. She gapes. She wonders at their made up faces, so very different than her own green and black stealth paint. Dresses frighten her. Handsome men make her blush, a compliment will cause her to doubt whether she is being teased, and she feels utterly berift of any hope of real companionship with the opposite sex. She has never been kissed.

    Her shyness often results in clumsy introductions, odd behaviour, and misinterpeted feelings. She believes she is a fool.

    In a big city, she is lost. Walls scare her, although she is inherantly extraordinarily brave and selfless, and will try and smile through any ordeal.

    In the wild, she is stealthy, patient, and supremely competant with a bow. Her acknowledgementof her skill with this one thing she knows so intimately well is probably her biggest weakness, as it is a form of pride.

    She is a hunter. She moves horribly slowly by plate-mailed-fighter standards, (who prefer to charge in and ask questions later). Green will circle an area before attacking, looking for weaknesses and counting heads. She is patient, sometimes ridiculously so.

    While she is clumsy company in a group, she can be very kind, protective and giving to anyone who shows her compassion, or needs a friend. She absolutely will protect the weak and downtrodden, and in cases where she encounters someone in worse shape than her who she felt compelled to help, she will give away her things/gold, perhaps her life, if it came to that.

    She is good, yet very flawed. She is hurt easily and slow to anger, but loses control if pushed too far. She is utterly naive with men, hell, with women too. She is deadly honest. She would never, ever loot a fallen stranger, and if she is dividing the earnings of a hunt with another adventurer, especially if she thinks the other hunter is needy, she will give them part of her share, without telling a soul.

    Green is hard to play, and I am only coming to grips with her now. I've DMed games for over 25 years, but have had remarkably little time to actually play one character for any length of time.

    I wanted to bite off a really interesting character on my first time out, and certainly for my first two weeks, I did poorly. ("What the hell does (e) mean?" was one of Green's first questions!

    Wish me luck. :oops:



  • Arandor Silmarien (Elrin)

    Height: 6'6"
    Weight: 204 lbs
    Hair: A dark, raven black
    Eyes: Deep grey
    Age: Unknown, mid thirties
    Deity: Gwaeron
    Race: Human
    Class: Ranger/Fighter

    Appearance:

    Upon first glance he is a broad-shouldered tall man, taller than most. Handsome features shape his face and his skin is tanned deeply. He looks to be a fighter of sorts given his large build, although he moves about with a certain grace and sureness on his feet unknown to most warriors. His hair hangs just above his shoulders, often tangled in strands from his labours. His is a grim man of face, often rugged and unshaven. His eyes are a deep grey and sparkle slightly silver. His chest is covered in diamond-shaped scars like those of an arrowhead.

    Personality:

    He is friendly enough, though he is a silent man. Speaking only when he feels the time is right, and his words are always chosen carefully. He speaks with a certain courtesy and politeness that far off-sets his somewhat rugged appearance. Certain burdens weigh heavily upon him and this is reflected in his face, for more often than not, it would seem he is depressed. Though even in his own sadness, a light is kindled in his eyes when he smiles, heart-warming and kind…



  • Kira Amra

    Height: 5'11"
    Weight: 109lbs
    Hair: Dark Brown
    Eyes: Brown
    Age: 27
    Deity: Umberlee
    Race: Human
    Class: Cleric

    Personality: Kira tends to show neither excitement nor sadness, she can be very persuasive with men, and tends to show the same disliking of foolish males as most women do. She shows a great womans intuition and tends to use sarcasm alot when insulting others. Although she isnt very intelligent in the way of academic tasks, she speaks with a fairly standard common accent and also speaks Sailors Tongue. She remains calm under pressure and when in the most angered of times, refrains from bursting out.

    Physical: She shows the standard womanly like build, wide hips, slim waist, medium chest. She has wavy like brown hair which is cut to just below the shoulder, she occasionaly gets strands of hair hanging over her forehead. Her skin is tanned and dark which comes from her many decades at sea. She shows some muscle, nothing to big, and she tends to walk, wiggling her hips as most women do. She seems to show no scars, her skin almost fresh as the day she was born, probaly the sea air.

    Fighting: When Kira ever gets caught in combat, she shows a bit more dexterity than suspected of a cleric. She tends to keep eye contact with the enemy, occasionaly winking or pulling tongues at them to distract them from one of her lethal swings. She trains in called shots, tending to whip up the enemy before fully engaging them and giving her time to cast spells which normally finish the job.

    Ranged: Kira very rarely uses ranged combat, occasionally throwing the odd stone or two at the enemy to leave them open for attack. When fighting along side her crewmates (Deacon Sterr's crew) she tends to hang back producing her divinely spells to her comrades in arms, but also showing no hesitation to get stuck in.



  • Tyran Buckstai
    Elven Ranger

    Personal Traits

    She is what one would call "Smart". She tries to think on her wits, but usually fails and makes a complete fool of herself.

    She has an unnatural bloodlust, and a want for hunting anything that shows less intelligence than an average dwarf.

    She is a complete "Scaredy-Cat" and will run away at the slightest problem.

    She has no problems killing and has little, if any, morale code.

    She has dedicated her life to becoming rich, famous and loved by all.

    Physical Traits

    She's very slim, and some would say her beauty is "Etheral". (But this is coupled with a low charisma, so she is very unsociable, and may seem cold to anyone who doesn't know her.)

    She has fiery red hair, and deep emerald green eyes.

    Her fasion sense is less than normal, the brighter and gaudier the colours, the better! Sometimes she will favour waering stylish robes in fights rather than leather armour.

    She is very dexterous, and can sprint further and for longer than an average elf, coupled with her ranger traits, she can run for days on end before feeling fatigue, which is a big advantaged because her stride is a great deal shorter than that of the many other races in the realm, and she has been known to need to sprint to keep up with a walking half-orc.



  • Enlock Nightshade is the oldest son of a wealthy Daleport alchemist. He studied under one of Daleport’s most accomplished mages, a friend of the family who had been purchasing components from the Nightshades for years. However, Enlock wanted to learn spells that would enable him to control dead creatures, something his tutor abhorred. Frustrated, Enlock left Daleport and journeyed to Narfell where he found wizards who would teach him what he wanted.

    During his journeys, Enlock stopped in small towns to conduct his research. One night during such an experiment, he attempted to weave negative energy – the power used to control the dead. The experiment was a failure and resulted in an explosion that threw him violently across his room. He nearly lost his life. Before he was knocked unconscious, however, he saw a vision of a small red creature grinning at him.

    Enlock woke the next morning in his own bed. His wounds were cleaned and bound. On the other side of the room, perched upon the mantel, was the grinning creature from the night before. The necromancer recognized the fiend as an imp. The creature introduced itself as “Noćna Mora” or Nightmare when translated in the common language. To this day, Enlock is unsure if the imp was summoned by his experiment, or if it was sent to him by some greater power. The necromancer values the fiend as his only true friend and is willing to protect him with his life.

    A tall figure in black robes, Nightshade stands at 6’1’’ tall. His hair is light colored. The same explosion that brought him his imp companion had left his skin with a slight discoloration (he considers it a scar from a negative energy burn). He generally speaks only when spoken to, unless he find ones that can further his necromantic goals.



  • Nathal Aerlaims

    Physical Traits:
    Nathal stands only slightly taller than most humans, his hair is straight and falls down just higher than his shoulders. Its colour isn't entirly clear,either black or very very very very dark blue. Some might call it navy. His eyes are a grassy green and his face appears slightly grim.

    Character traits:
    Nathal is a very decent person. He'll never refuse an request for help and wouldn't dream of denying an injured person healing.
    While Nathal is polite and will greet people he doesn't know he generally finds it difficult to start a conversation with them,though if they engage him he's more than willing to participate. This can make him appear a bit distanced from people,unlike many followers of Lathander.
    Nathal is always concerned about his friends and will drop everything to help one of them out,he believes he can rely on them too,weither this is true or not.
    Nathal hates undead and the fact their souls cannot rest,like most clerics of Lathander,but he has a deeper dislike of Pride and stagnation in people and places.
    He also has a slight dislike for druids,but this is likly more due to a lack of knowladge of their ways than anything else.
    His faith in Lathander is very strong,and he will rely on it always and in all situations,in combat and without.
    He doesn't like the night or darkness because they simply make him uneasy,and so he is irritable when outside at night and will sometimes carry a lantern if in a particularily unlit area.



  • Physical Description-

    • Marius stands about 6'1" with shoulder length blond hair and brown eyes. He's got a lean build tending towards husky.

    • Some might find him attractive, but he doesn't fix himself up to seem so. He shaves only when his beard starts getting hot, so he's got stubble or a small beard pretty much all the time.

    • He's a got a single silver shark tooth hanging from a leather thong around his neck, other jewelry is not visible.

    • His clothing is often simple and open. Used to going barefoot on the deck of a ship, if he's wearing boots he tends to fidget a bit.

    Charater traits-

    • Marius tends towards the friendly side. As a bard he's aware that if the towns people hate him, he's not going to have an audience. Taking that further, he actively tries to promote friendships with everyone. His wish to always have an audience to perform for has turned into a slew of ethic guidelines that he has turned into sayings, quoting them every chance he gets. For example 'Never kill a potential audience member.' or 'A friendly neighbor could mean one more ticket sold.'

    • He tries to bring himself across as a distinguished gentleman without seeming aristocratic. All manners and good thoughts. He used to be a sailor though and he tries to suppress habits he picked up during that time to stay out of trouble, which could cost him performing rights in town, but get him drunk or catch him unawares…

    • Marius views most things as a "good if it works, too bad if it doesn't" situation. "If the audience likes the show you might get some gold, if they don't, you get free food!"

    • Growing up in Thay and under the indirect rule of Red Wizards, he has a slightly devious view towards political dealings, not being averse to spying or being a mole in the organization. On the other hand, he doesn't believe in political assassinations and the like.

    • He ran away from Thay to escape becoming a Red Wizard and grows a little nervous if the talk to turns to those subjects.

    • His parents were sail cloth makers for the navy and Marius learned some of this craft. He turns his attention mostly towards making clothes for himself to perform in.

    • Marius does not worship one god exclusively, rather calling on whichever suits the situation. Due to his wondering nature, the desire to find new places which may provide new stories and the need for luck he calls on Shaundakul, Selune and Tymora most often.



  • Xillow Verged is a dark skinned elf. He comes from an evlen city deep in the woods. When Xillow was younger his sister died and he become obbsessed with finding a way to bring her back. He become more an more intrested in death untill it became a sick obbsession. And thats when he began experimenting with evil magic. Trying to raise the dead, and what not. He never left his small cabin on the edge of town but when he did he only left at night to collect items to practice his magic

    One night a young girl diddent return from getting water from the well for her mother. Of course the blamed Xillow. They stormed his house and blocked his door so he couldent leave then set it on fire. Xillow used the only spell he could think of to break down the door. He made a run for it closly followed by the towns people. Before he could get very far an arrow shot him in the back sending him down. The towns people brought him back to town and beat him sensless almost to the point to where he was dead.

    He told them he diddent do it but they diddent belive him. They threw him in jail, half dead, and in the morning he would be. He trembled with anger. His sick mind swirled with thoughts. He shut his eyes and concentrated. He healed his wounds. A sick smile spread across his face. He broke the bars with a simple spell and killed the guard. He took his sword. He walked out side where he just kept walking. He twisted smile upon his face. An arrow flew from ontop of a watch tower but he cut the arrow in half before it could hit him. he grinned and summoned a shadow that kiled the guard immeaditly. He walked outside the gate in his rags. Looked back once more then began running through the forest. He ran for days not knowing where he was going. Untill he found the gypsie camp. And now his story unfolds.

    Race-Elf
    Class-Cleric
    Age-119
    eyes- a pale black

    Features

    -Dark skinned
    -Black mohack ((however u spell it))
    -Eyes like a wild animals
    -He has a large burn mark on his right shoulder
    -His eyes almost look black they are so dark

    • 5'10


  • Full Name: Senias Raven(Torix)
    **Home Town:**Cormyr(Suzail)
    Race: Halfling
    Classes: Rogue
    Hair: Black and Medium sized
    Height: 3.2Foots
    Age: 18
    weight: 33 kilos

    Background Story

    Senias story begin in Suzail, the biggest city of Cormyr, south of Kings forest. He was living there with only his father Meriator because his mother died giving him life. Senias and Meriator being rogue stealing their way to survive they were far from being the richest. After he heard about a great treasure that a dragon was guarding in the Kings forest, Meriator with is wish of a better life for Senias, tried to get a hand on it. But he will never come back from this trip. Senias being alone and having no more money. He was not able to pay for a house in Suzail anymore. He been adopted by a group of thieves named "The Ravens". He stayed with them until he's 18 years old. His desire to see more of Faerun brought him in the barbarian town of Norwick where he decided to stay for some time…

    Description

    To his friends Senias is a hin like any other but more calm. Happy and sometimes have a strange sense of humor. He use stealth and finesse in everything he do. Senias would do allmost anything for the right price. Unless he judge that his action will allready pay him in some matter of way. Very kind and friendly to his friend but he wouldn't give anything to a stranger. The only time he do something for free is when a friend ask or he think he allready saved a lot of money(Allmost everyone have some generous moment). Senias Learned from the the guild that raised him back in Suzail (The Ravens) that vengeance is a thing that is to never take lightly. If someone do something bad to him he may be allright for a few days or week. But when the right time come, with his skills or his blades, he will have his vengeance.



  • Full Name: Zak Spear
    **Home Town:**Unknown
    Race: Halfling
    Classes: Barbarian/Fighter
    Hair: White and Medium sized
    Height: 3.5Foots
    Age: 23
    weight: 43 kilos

    Background Story

    Zak can't remember his home town because he was too young when he left. His story begin when his parents travelled trought the Forest of Tethyr.At this time he was 5 years old and still he can remember every single seconds of this travel.

    Their Caravan was slowly making his way trough the forest when a group of fierce bugbears embushed them. His father, a brave and powerfull fighter, fought bravely alone as his mother ran to find shelter for her child. Hearing them coming, hearing her husband suffering and knowing they would never lose them by running. She hide Zak in a tree trunk and run the other way. Heigt or maximum ten step later, Zak saw of his own eyes his mother fall with three arrows in the back. The bugbears did not find him. All he could do was surviving this deadly environment. Zak is not a Barbarian from any clan. He learned his barbarian way in the woods living there alone for seven longs years.

    After those longs years he was captured by a traveller. Esan Torien who brought him to his home and offered him a proper education. He shown him manners and teached him the Common language along with a lot of figthing tactics. For six years he lived with Esan in Beregost. So at 18 years old he left this town to make his own life.

    He travelled for two years in toril until he come across a barbarian town named norwick. He planned to stay there for a few weeks because he was feeling home there. Then he met a girl by the name of Atel Vai'Sini who he married.

    He will live in this town he now call home, defending it to his best, as long as it provide a fine haven for him and his wife.

    Description

    Zak is always happy and full of energy. He show courage and a daring like no other halfling does. Zak never choose friends from their kind. Speaking of such he have a lot of his friend that are not of his Kin.
    He would die anytime for his love or a friend. He is allways ready to help but never try giving him a order or you may hit a wall.



  • Ode Galapogos - Gnome Barbarian

    Profile

    Ode is a large, warn, tough looking Gnome. His bright orange hair and long curved nose are distinctive features. His gruff look is slightly off set by his always well kept, finely trimmed facial hair. His cap, sporting a green feather, hides his long dreadlocked, rather smelly hair.

    He is often mistaken for a dwarf because of his gruff temperament and crude mannors. He, without exception, will take offence to this and become quite angry. He has a notoriously short fuse and is prone to flying off the handle. Consequently, Ode is a Gnome who loves to fight, thats what he does best. He fears nought and tends to lose himself in the battles he is involved in, shouting, screaming, smoking and charging. He can be hard to control but as a leader, he leads from the front, his bravery an example to all those who follow him.

    Ode enjoys drinking but loves to smoke, and does so profusely. He is rarely seen without his finely carved pipe, bellowing smoke, hanging from his mouth.

    He finds reading a problem as the words often appear muddled and backwards to him.

    Tribe, lands and family honour are of utmost importance to him and he will do everything in his power to defend it at all costs, giving his life if needs be.

    Highly skilled with the axe, ode refuses to use any other kind of weapon, believing them inferior. The bigger, generally, the better!

    Ode is a very loyal companion. Advancement of his personal honour and reputation drive him onwards. His moods can make him somewhat, unpredictable.

    A brief history of

    Born into the Galapogos tribe, son of Oder Galapogos 'the wise'. Ode was expected to follow in his fathers footsteps as tribal shaman, such is traditional. His birthright, as eldest son, was to one day succeed his father.

    Odes shamanic training began at a young age. His father would sit him down in his dark, musty, tent and force Ode to study for many hours, the tribes teachings, traditions and a variety of arcane writings. To Ode the writings never made much sense, always backwards, upsidedown, just wrong somehow, he struggled greatly, becoming more fustrated as time wore on.

    One morning, after yet another slap down from his farther for failing to answer any of the questions posed to him correctly, Ode finally snapped. He completely destroyed the tent and put his father on his back. That was the last time Ode ever set foot in his fathers tent. Uden, Odes younger brother took his place.

    Shortly after the incident Ode began to train with the tribal hunters and warriors, his skills improved quickly and he soon became an expert with his weapon of choice, the axe.

    Ode quickly became notorious throughout the clan for his very short fuse. Seemingly anything could, and often did, set him off. A misplaced word, even a look. His combat skill and temper were a dangerous, yet effective combination. After an incident with the chiefs eldest son, Odes father presented Ode with his own pipe and a large pouch of pipeweed. From that day on, the two, Ode and his pipe, were rarely separated. The smoking kept his temper in check, much to the relief of his father, and everyone else.

    Ode spent most of his time leading small warbands that patrolled the clans lands, defended them from brigands, orcs and even occasionally other Clans.

    Recently stories & rumour from the neighbouring town of Norwick have been circulating throughout the small clan of wandering Gnomes. The chief and his council met then decided to send Ode to monitor events there in order to assess the threat to their tribal lands and hunting grounds.

    Odes father regularly sends quantities of pipeweed to his son through an old merchant friend, partly out of duty to his son but more likely to ensure the safety of the Norwick townsfolk!



  • Whisper … (Revised)

    Physical Description:

    • A young, blond, & athletic human female. Roughly 20 years of age.

    • Tends to favor youthful and revealing clothing styles, though lately taken to more subdued style of attire.

    Personality Description:

    • Seemingly a little girl lost in the world at first glance; the past few years in the Narfell region, as well as her trials in the service of her god, have aged her far more than her physical appearance indicates.

    • Painfully shy in her youth. She was kept from many of the realities of the world by her doting father, now departed. She lately tends to open up to the many allies she has met in the region, but still has great difficulty dealing with most social situations.

    • Is very unsure of the world, the people in it, and her own place in it...therefore her self-image and social interactions tend to be Neutral in nature. A naive view of the world, combined with her new-found religious training, makes her less judgmental of other beings (good or evil) than most.

    • Nonetheless, her youthful naiveté and adherence to her church dictates tend to make her situational and whole-world outlook lean strongly toward the Lawful.

    • She once carried the shadow spirit of a long-dead, evil general as a favor for a Gnomish cleric who saved her life; this was her first experience with the church of the god Kelemvor... The Gnomish cleric, though, had the willpower and training to contain the fiend, Whisper was horribly unprepared for the onslaught of the spirit's evil nature.

    Her history so far:

    • The shadow was originally bestowed on the powerful Gnome so that it could be given an opportunity to show atonement (by fighting alongside the Gnome as he spread the word of Kelemvor) for its past life’s evils to the god Kelemvor. Once the death god was convinced of the being’s change in nature, it was to be granted freedom from its undead state and allowed to ascend to the higher planes as a petitioner. Should the shadowed general fail to atone, he would be sentenced to fall into the pits of the Abyss, where he belonged after death to begin with. The god Kelemvor allowed this situation as a favor to another god, Sune, to whom the shadow had done some favor prior to his passing. The shadow general found it hard to divert from his evil ways in life though, and indeed intended to trick the death god by using his spiritually weak new carrier as a pawn in his bid to be resurrected into a new host body...thereby eventually returning as the powerful evil warrior he was long ago.
      The situation came to a head when Whisper, in a state of near psychosis from the abomination she carried, fled Narfell and wandered the wilds in a near catatonic state. The hand of Kelemvor intervened and she was soon taken in by a family devoted to the god Sune. The shadow saw its opportunity to act, and that evening made an attempt to dominate the family’s youngest son. As the general incarnated himself in the flesh of the child, Whisper found herself charged with an immense amount of power from the god Kelemvor. Summoning all of the newfound power she held, Whisper drove the shadow out of the child and banished it. As the power bestowed on her from the god subsided, she fell into a deep, comatose sleep. The next day, an emissary sent on behalf of Kelemvor appeared at the family’s doorstep. He bore Whisper away, and when she awoke days later her formal religious training began…

    Finally:

    • Whisper is slowly recuperating from her experience with the shadow. Her contact with Kelemvor has instilled in her a new found devotion to her faith, and a driving ambition to bring aide and comfort to the near fallen, and dutiful respect to the departed. The past few years have seen her grow from a sheltered child to a powerful warrior and then further into an instrument of Kelemvor’s will. She has recently returned to Norwick, newly enlightened and charged to seek out avenues to exercise her faith. Though her trial has seemingly ended concerning the shadow, she can’t help noticing the feeling of unease she feels sometimes when she is alone…almost as if he is still there, hungering for the warmth of her mortal soul..