Dorakhan



  • Shannon D'Arneau

    Started
    August '05

    Equipment

    Masterwork Helm: +2 concentration, 80% weight, light 10m (blue)
    Fine Full Plate: +1 full plate

    Magistrate's Helm: +2 discipline, +2 concentration, +2 persuade
    Magistrate's Armor: +1 ac, +1 strength, +4 discipline
    Singing Blade: +1 enhancement, +2 sonic damage

    Belt of Stability: +2 concentration, bonus orison
    Cloak of Lost Arrows: 5/- pierce resist (Enchantment through LD)
    Tormtar's Greaves: +1 ac, +1 ac vs. evil (dodge) (Enchantment through LD)
    D'Arneau Family Crest: +1 wisdom (Enchantment through LD)
    Ring of Fortitude +1

    Masterwork steel tower shield
    Masterwork silver greatsword
    Masterwork warhammer
    Longsword +1
    Masterwork Elm Longbow

    Hand of Torm (Paragon): +1 strength, +2 deflection AC, +5 discipline (guild item)

    Nephilim's Token (Awakened): +2 AC (natural), flameweapon(10) 1/day, only useable by good. (DM Nightfall plot item) - The non-awakened version of this item (originally only flameweapon ability) was given by Head Priestess Daisy Millern after the Divine Shield sealed the Halls of Hunger. The Token was awakened after the Knights of the Divine Shield united all of Nephilim's relics to stave off their madness - as had begun in the Halls of Madness/Pride. Uniting the relics summoned forth the ancient spirit of Nephilim. It seems that he thought them all headed down the tainted path that he took and sought to end their misfortunate in their deaths. This later proved to be a trial by combat. In succeeding, the relics awakened and retain this awakened state to this very day. (This is an extremely brief summary of a plot spanning over 1 year that really does the plot no justice. My apologies to Wykith for the brevity.)