Dorakhan
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Shannon D'Arneau
Started
August '05Masterwork Helm: +2 concentration, 80% weight, light 10m (blue)
Fine Full Plate: +1 full plateMagistrate's Helm: +2 discipline, +2 concentration, +2 persuade
Magistrate's Armor: +1 ac, +1 strength, +4 discipline
Singing Blade: +1 enhancement, +2 sonic damageBelt of Stability: +2 concentration, bonus orison
Cloak of Lost Arrows: 5/- pierce resist (Enchantment through LD)
Tormtar's Greaves: +1 ac, +1 ac vs. evil (dodge) (Enchantment through LD)
D'Arneau Family Crest: +1 wisdom (Enchantment through LD)
Ring of Fortitude +1Masterwork steel tower shield
Masterwork silver greatsword
Masterwork warhammer
Longsword +1
Masterwork Elm LongbowHand of Torm (Paragon): +1 strength, +2 deflection AC, +5 discipline (guild item)
Nephilim's Token (Awakened): +2 AC (natural), flameweapon(10) 1/day, only useable by good. (DM Nightfall plot item) - The non-awakened version of this item (originally only flameweapon ability) was given by Head Priestess Daisy Millern after the Divine Shield sealed the Halls of Hunger. The Token was awakened after the Knights of the Divine Shield united all of Nephilim's relics to stave off their madness - as had begun in the Halls of Madness/Pride. Uniting the relics summoned forth the ancient spirit of Nephilim. It seems that he thought them all headed down the tainted path that he took and sought to end their misfortunate in their deaths. This later proved to be a trial by combat. In succeeding, the relics awakened and retain this awakened state to this very day. (This is an extremely brief summary of a plot spanning over 1 year that really does the plot no justice. My apologies to Wykith for the brevity.)