New Whispers at the Fire
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It seems that Roy Bin was seem talking to some of the Militia members.
Some say he spoke about joining their ranks. Others, that he warned the city officials about unusual undead activity in the graveyard area. With this last version, the words "constantly casting magic missiles" and "larger skeletons" are used.
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After the rumored battle with the mind flayers,some residents said that Thorin Goldenaxe is going to see General Theaon to discuss some important matters. When they ask him what are these matters, he replies to them with a reassuring smile "Nothing that can't be solved".
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Word spreads of a battle that took place in the mines under the Dwarven Hold. The exact details may be hard to come by depending on who's asked, but it appears mind flayers were involved. Hours after the battle is finished, there appears to be a higher presence of dwarven guards at the Hold's battlements above Norwick's north gate.
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To the north of Norwick, near the stone wall, a curious scene occurs. Roy Bin seems to be preparing the soil to host a small vegetable garden.
The chosen place, right next to the tower, seems to be the right one. It offers some protection from the wind and the natural slope of the ground prevents water from accumulating during the rainier seasons. It is also a location that is hit by sunlight for most of the day.
The young man dedicates at a few days to this task. The soil preparation starts by digging out the area of the vegetable garden. First, he creates a perimeter digging the edge of the garden area before breaking the ground in-between. With a shovel, he removes the the top layer of sod and then takes away any rocks and debris from the place.
Once this first step is taken, he turns the soil with his hands, preparing it for planting. Some natural fertilizer – mostly manure - is spread with a rake. The place is left untouched for a full day, during which he makes sure to visit it a few times.
As soon as he finds the place is ready, he starts planting some vegetable seeds and watering them. A few flowers are added as well to give the place a bit more color and to make it beautiful. After he work is done, he thanks Chauntea for the opportunity and promises her he’ll take care of this garden and that anything that grows here will be donated to those in need.
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At Telli’s Resting place, a young servant of Chauntea pays his respect. He chose a time of day that would not disturb any of the temple’s activities, not willing to draw any attention to himself.
He cleans the place and takes care of the roses around it, making sure all is beautiful. This part of the work is done with a smile on his face and during all the time, the young priest chanted, in a lower voice, said prayers to Chauntea.
Once the job is finished, he stands in front of Telli’s resting place, addressing the long gone, but not forgotten, priestess:
_- I never met you, ma’am. I was born many years after your passing and did not have the pleasure to learn from you. What I learned OF you in town is quite formidable, to say the least. You spent your years in Narfell spreading the Great Mother’s wisdom and gifts, showing everyone around how much She loves them. I can only hope to achieve a part of what you have done.
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I am here today because I have a feeling that Chauntea wanted me to know more about your history. I don’t know what hit me, but a few days ago, I had a sudden wish to visit Peltarch. I heard of the place before, but never really wanted to go there. But that particular day, I just bought the boat ticket and went.
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Arriving there, I heard rumors of an auction being held at the market. Considering what happened to me before my arriving here, I thought that it would be a good opportunity to buy a new armor. The place was filled with people and some nice things were being sold. But nothing as nice and IT.
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Among all the gear, one drew my attention: a cape that was enchanted by you. I don’t know what lead you to create such item, but at the moment I saw it, I was sure that it was the reason I ended up in that city. I spent quite a sum to buy it, but I do not regret doing it. Even tough it was created so many years ago, it still holds all the Mother’s gifts you placed in it.
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I’ll keep it to myself, if you don’t oppose it … I mean … I’m not sure how to do this, but I wanted to ask you if I can keep it. Not for the enchantments on it, but for its meaning … for me. I am also here to learn the history of my Grampa, and to learn ABOUT the stories he used to tell me when I was young … I want to know which ones were true, and the true names of those that lived them with him … and having a piece of this region’s history with me, it’s a good start, I think.
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I am probably not making much sense now. I’ll leave you to rest now and will try figuring out if I am worth of using it by myself._
The young man leaves the Temple. His look is both happy and confused:
- I probably should have introduced me, in the first place… What a way to start a conversation…
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A quiet word is passed around through the bars and halls and around the fires, whispered directly to individuals scattered through the town. Possible overheard snatches of words containing kobold, attacks, explosions and one bit at the end ….It is time....
(For those contacted in game something will be posted in help wanted to try and organize a time))
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A young female hin, dressed simply with her cloak pulled tight around her small body, has been seen in Norwick and in the Silver Valley camp near the crossroads.
When approached, she asks if anyone knew the Proudfeet family of the old Jiyyd Silver Valley, or if they know anyone who might have some information about them.
Right-sized folk get an invitation to drinks at the Mermaid in Norwick (PM me)
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Word spreads that the Dragon Rass is returned. Those travelling the pass are warned of extremely aggressive Creel Barbarians that attack anyone and everyone without mercy.
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Hannibal sighs.
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_Terror strikes Norwick as a large group of black-cloaked mercenaries seized sudden and temporary control of the place, incapacitating the Militia and storming the inn.
Townsfolk watching from their windows would have been sure to note the violent confrontation that followed between the invaders and a large group of adventurers, including well known locals Leena Lynn Rayfe, Z and the more infamous Peltarch Defender, Reyhenna Jorino.
When the dust finally settled, a score of the black-cloaked assailants lay dead, though their grizzled commander managed to make his escape through magic._
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Norwick Scout Ting submits the following report :
Ting was on the way to the Den…. always hiding of course when she spotted the Cockatrice again... this time at the crossroads.... Ting followed it into the hidden paths and into the gypsy pass........ Ting gave it a wide berth the whole way... until she noticed... it disappeared into... a freaking hole in the ground.....
Ting crept close and could hear... the soft chirping of four maybe five of the beasts chicks...... Ting alone cannot take on a Cockatrice much less one protecting its young.... Ting marked the spot on her ranger map and retreated with much grace....
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The Scout Ting forwards this message to Hannibal and the rest of the Militia….
Ting was taking the back route into Norwick while looking for deer... Looking to head toward the Druid Sanctuary to check on them as well when she noticed a deer that did not move.... upon closer inspection, the damned thing was turned to stone..... Ting searched the ground and found curious... birdlike tracks. They went behind her.... she followed and low and behold one, then a second and a third... badger turned to stone (while this is not big news to Ting as she has had a running battle with the badgers for decades )... Then a gaggle of goblins rushed past the well hidden Ting screaming for their lives... staying low she went back to where she entered and heard a goblin scream cut short... then Ting saw it... a cockatrice.... It let out a little squawk and vanished into the deep thicket.... Ting... not wanting to push her luck too far... tried to follow from a distance but.. could not locate any more tracks....
Norwick Scout Ting
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Brumir shakes his head as Ting threatens people with fines for leaving the gates open
"Oy lass, ye goin' 'bout this tha wrong way. Allow me….."
Brumir aims his butt at the people in town and lets out a loud fart
"YE'LL BE SMELLIN' THAT MORE OFTEN IFFN' YE KEEP LEAVIN' THA GATES OPEN!
With that said, Brumir heads back inside the Union Hall
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Serious is that that fucking hard to close a gate or a fucking door in Norwick….. serious 50 gold fine if Ting sees
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Ting the Norwick Scout explodes as the south gates are left open yet again as well as all the gates….. !00 gold fine for any adventurers leaving norwick leaving the gates open and Ting sees..... 100 gold.....
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The red-haired cleric that often patrols the Rawlingswood hunting undead was overheard in the Grapevine talking about demon spawn. She claimed to have encountered three Demon Spawn Terrors near the old menhirs north of the Goblin Lake. She said they hadn't been seen there since Ruin's demise. She also reported an unusual darkness over the lake well past dawn. She hoped the demonic infection of the Rawlingswood was not returning.
AubreyMaturin
Characters: Romulus Grey, bard the bowman
Trotter, spooky halfling ranger
Shesarai Foutopolis, red-haired cleric of Mystra
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_Frightened guests report seeing a balor in the upstairs hallway of the Grapevine. The maid refused to go up there to clean the common room. But one guest laughed and said, though very intimidating, this balor seemed harmless.
AubreyMaturin
Characters: Romulus Grey, bard the bowman
Trotter, spooky halfling ranger
Shesarai Foutopolis, red-haired cleric of Mystra_
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Five (5!) ranger types are seen leaving Nrowcik on a patrol… they include Faelar, Nberil and Ting (Narfell Wolves ) along with an elf Lornhor and a human Gelir....
the trip completed was straight south to the undead goblins... to the hobgobliins the the graveyard(s) and back... Ting bitched most about being hit by a axe from the hobgoblin.... over allthe five worked well together as one... without one front liner.....
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A redheaded girl claiming to be a Druid regaled folks with stories and invitations recently at the fire, after reportedly following some adventurers out to the Goblin hold.
Her tale consisted of expecting to find dead adventurers, and instead finding undead Umberhulks, a necromancer, and a Vampire .
If her tale is to believed … she herself slew the vampire with the help of her companions, by summoning a blinding blast of sunlight, deep within the lower levels of the goblin hold caves.
Once back in town, she apparently brought people to a Druid glen, chattering away about Druids and Rangers and Nature, oh my.
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_Rumors spread through Norwick of a troupe of adventurers having had an encounter with Yuan-ti out in the Rawlinswood. Though it's been some time since their kind were last seen in the region, the reports seem to indicate that a return may be underway.
The implications of this are unsettling to say the least._