Druids and armour



  • If you choose one of those that is instead of picking the free properties inherent in your choice of crafted base item as listed in the enchanting thread.
    http://www.narfell.us/modules.php?name=Forums&file=viewtopic&t=45909&start=2

    @575f96ab96=cardamon:

    You get at most 1 free property when you enchant, not counting weight reduction.

    That might be the one of the bonuses from the crafted item, it might be a 0 level spell, or it might be light 20m. They're exclusive to each other.

    Example:
    Silver weapons get +1 dmg vs undead and +1 vs Shapechangers. You have both of these on the unenchanted sword (as well as +1 attack which doesn't carry over when you enchant). When you enchant one, you may choose one free property from the following, in addition to weight reduction and what the 1-9 points of enchanting get you:

    Light
    1-0 level bonus spell slot
    +1 dmg vs undead
    +1 vs shapechangers.

    You gotta make a choice.

    Or this post I wrote on free properties:
    http://www.narfell.us/modules.php?name=Forums&file=viewtopic&t=45909&start=16
    The reason you're not allowed +damage v undead and shapechangers is that having damage boni versus two racial groups on the same enchantment is disallowed. Where the free properties inherent in your choice of base item are eg multiple skill boni you get all of them so long as they don't contravene any other rule.

    …it's a lot simpler using examples.



  • To make easier (from the currenty rules):
    @bf8cecaf8e:

    Free Properties
    An item is allowed to have precisely one free property, these are properties I've deemed too unimportant to cost experience from someone high enough level to enchant.

    Light
    Bonus 0 level spell slot



  • Since the 2010 10 to 9 point and 50/50 xp loss changes the stat boni clause is the only thing to have changed.

    Current policy:
    http://www.narfell.us/modules.php?name=Forums&file=viewtopic&t=45909
    There's a lot in there and it can get confusing. Here's as good as place to ask for clarification as any.



  • @7faa8fc6a2=Gonnar:

    @7faa8fc6a2=cardamon:

    You get at most 1 free property when you enchant, not counting weight reduction.
    That might be the one of the bonuses from the crafted item, it might be a 0 level spell, or it might be light 20m. They're exclusive to each other.

    That is not what the rules say. Base crafting bonuses do not count. The only free properties are lvl 0spells and light. Maybe I'm wrong, but then I'd beg someone to point me out where does it say it's like cardamon says.

    i think the rules changed on this several times, in fairly rapid succession… it would be great to be pointed to the actual, existing, and for-now current policy.



  • There's a large section in the rules detailing all the free properties inherent in the base items to be enchanted - everything in coloured text.



  • @6c459a7cdb=cardamon:

    You get at most 1 free property when you enchant, not counting weight reduction.
    That might be the one of the bonuses from the crafted item, it might be a 0 level spell, or it might be light 20m. They're exclusive to each other.

    That is not what the rules say. Base crafting bonuses do not count. The only free properties are lvl 0spells and light. Maybe I'm wrong, but then I'd beg someone to point me out where does it say it's like cardamon says.



  • After Froo and Card's explanation, this get's easier to understand:

    http://www.narfell.us/modules.php?name=Forums&file=viewtopic&t=45909

    A note about wood armor: there can be a wooden armor (full plate, for instance), but it cannot be crafted. You get those only via DM loot/quest/event/etc….

    And once you get it, you cannot enchant it.

    as for crafted leather armor, there are a few that grant an AC 6:

    @a24411fe64:

    AC 6
    Stink Beetle (+1 Saves vs. Acid)
    Fire Beetle (+1 Saves vs. Fire)
    Umber Hulk (+1 AC vs. Aberration)
    Bullette (+1 AC vs. Magical Beast)
    Stegadon (+2 Saves vs. Fire)

    That you can enchant to get up to +2 AC (8 point enchantment)



  • Clarification on what Froo said to respond to what Dwin asked.

    You get at most 1 free property when you enchant, not counting weight reduction.
    That might be the one of the bonuses from the crafted item, it might be a 0 level spell, or it might be light 20m. They're exclusive to each other.

    Example: Silver weapons get +1 dmg vs undead and +1 vs Shapechangers. You have both of these on the unenchanted sword. When you enchant one, you may choose one free property from the following, in addition to weight reduction and what the 1-9 points of enchanting get you:
    Light, 1-0 level bonus spell slot, +1 dmg vs undead, or +1 vs shapechangers.

    You gotta make a choice.



  • That's correct. The listed properties in the enchanting thread base items section are the only ones which carry over. Masterwork Gnomish Searchagoggles would start out with more than +1 search before enchantment in the same way that steel helms lose properties.

    There are no craftable wooden helms. Veil of Anvotar is an elven racial recipe. Caribou is probably halfling. I'm not aware of any gnomish crafters so you'd need an NPC for those ones.

    Stag is the no-property leather helm.


  • Legion

    well maybe i'm wrong then. i've yet to make a enchanted helm. but everything else seems to lose their stats when enchanting. steel fullplate loses it's + 3 ac vs slashing and piercing and only keeps it's 60% weight reduction. figured it would be the same when enchanting a helm. you'd lose the base concentration and keep the + 1 bonus. learn something new everyday i guess. 😛



  • .. and enchanting on the double banded gloves did when I made those enchantments??? :?



  • Are there wooden helms?! :omg:

    I could only find these leathers:
    Gnomish Searchagoggles (+1 Search)
    Gnomish Stereophoniclistenators (+2 Listen)
    Orcish War Mask (+1 Intimidate)
    Veil of Antovar (+1 Saves vs. Poison)
    Dread Cariboo (+1 Saves vs. Fear)

    …and I have no idea how easy the the last two are to make ( how easy the hide for these are to get )



  • i thought enchantments let you keep the original properties of the MW item?


  • Legion

    i'd just like to say. steel mw helm when first created gives + 3 concentration. when you enchant it, it reduces to + 1 base conentration. those wooden helms that give + 1 vs fear is much better then + 1 cocentration i think..



  • my ratio of mundane vs masterwork for crafting steel plate is 50%. but ive only ever had enough steel to make 2 suits.



  • @0ba0a79602=Fraoch:

    While they may have been in the past, you'll be pleased to hear that strong crafters aren't penalised now. Each resource will take a set number of swings before it disintegrates.

    nice, thanks.



  • While they may have been in the past, you'll be pleased to hear that strong crafters aren't penalised now. Each resource will take a set number of swings before it disintegrates.



  • @5a7e33164a=rei_jin:

    Short answer Dolvak? Yes, they can.

    In regards to steel…

    If you're a good smith (over 600 blacksmithing) and you get a decent vein of iron (around 50 hits, so on average 45 or so pieces of ore if you've mastered mining iron) you will get about 120-160 iron ingots from a single vein. You then have to convert it into steel, which will leave you with about 40-80 steel ingots, depending on how lucky you are.

    And then you have to hope you get lucky attempting to make whatever it is you want to make, if you're after Masterwork. I've made more than 20 attempts at times to make Masterwork Steel Fullplate without success, and considering that each attempt takes 60 ingots, even with as skilled a crafter as Val is it means that every vein of iron is one attempt.

    So that 20+ attempts to make that MW Steel Fullplate? 20+ veins of iron.

    My Mining and BS are both very high… but so is my strength... so I tend to exhaust veins much faster than other PC's. I have never gotten more than 100 ingots from any iron vein.



  • @5aded2729f=Clan:

    Right… Steel. I guess I consider that rare since iron is no easier found than anything else.

    Oh boy! Iron is a common spawn nowadays in at least three different maps that I know of, four if you count a place where -sometimes- it spawns.

    Now if it's about rarity, then a MW Ash helmet should be awesome, like.. the best thing ever. lol.



  • Short answer Dolvak? Yes, they can.

    In regards to steel…

    If you're a good smith (over 600 blacksmithing) and you get a decent vein of iron (around 50 hits, so on average 45 or so pieces of ore if you've mastered mining iron) you will get about 120-160 iron ingots from a single vein. You then have to convert it into steel, which will leave you with about 40-80 steel ingots, depending on how lucky you are.

    And then you have to hope you get lucky attempting to make whatever it is you want to make, if you're after Masterwork. I've made more than 20 attempts at times to make Masterwork Steel Fullplate without success, and considering that each attempt takes 60 ingots, even with as skilled a crafter as Val is it means that every vein of iron is one attempt.

    So that 20+ attempts to make that MW Steel Fullplate? 20+ veins of iron.