Norwick: Design Phase



  • So combine the guardhouse with the barracks. have some of the militia stuff in it. Faster to muster troops to trouble, then.

    You can always combine the interior guardhouse map with other norwick buildings, as well



  • A perfect place for shakedowns, charging of tolls, detaining suspicious persons…

    It's not a bad idea... though the idea of having to transition twice just to leave the town makes my eye start twitching a little.



  • I love the idea of a gatehouse 🙂



  • Exactly like a gatehouse. In fact, historically, weren't inns within walled towns place right AT the frontgate (both inside and outside… although not usually connected) to insure traveller's would be able to find housing without getting lost or waylaid deeper within the town. Also kept the strangers out of the more communal parts of the towns.

    this would just be taking that concept one step furter. As for not being able to hear a war happening right outside? Dunno... anyway to make a script so that yells or talk could be heard from a surrounding area? Never know until you ask. 🙂

    @67c52e6eed=Sethan:

    If you're going to be hitting people with cold damage in an area, none of that warm weather terrain makes sense there.

    Fast running water can happen in below freezing temps. And it can be BITTERLY cold without snow on the ground. This is supposed to be tundra and pine forests. I could see having campfires make a person immune to the area cold, but with the limitations in terrain available, imagination is sometimes needed.



  • @66cb4b35eb=Sethan:

    That said, this below is a neat idea:

    @66cb4b35eb=Kerby:

    I was always for making the Boarshead a gateway to the south by having it half out of the town and half in with walls butting up to both sides of the building. Walk in one door in-town… through the main hall... and out into a walled area and with a gate and a tower to the south.

    Like a gatehouse, you mean ? ( This thread Page 2, post #8 )

    Groundhog day, indeed !



  • @80d15c1bd9=Kerby:

    Thing about the beergarden ties into what I was doing popping people with cold spells as a DM while they all frolicked around the campfire south of Norwick. This is NARFELL folks… bitter cold northern block-o-ice place.

    Fine - then lets do away with all that green grass and trees and liquid standing water.

    If you're going to be hitting people with cold damage in an area, none of that warm weather terrain makes sense there.

    That said, this below is a neat idea:

    @80d15c1bd9=Kerby:

    I was always for making the Boarshead a gateway to the south by having it half out of the town and half in with walls butting up to both sides of the building. Walk in one door in-town… through the main hall... and out into a walled area and with a gate and a tower to the south.


  • The Halfling Defence League

    That's what I get for just skimming through the thread as I play! 😉



  • groundhog day?

    points at page 2

    @34adc722d8:

    Actually, if you want people to use the Boarshead, make it a Biergarten - i.e., a place that serves outdoors (preferably with a covered area, but with no walls).

    People tend to not use indoor taverns because a war could be happening outside and you would never know - and you tend to miss all sorts of good opportunities to adventure as people happen by.


  • The Halfling Defence League

    Since the big "meeting spot" is outdoors….why not have an enterprising dwarf set up a nice, cozy beer garden by the south gate?



  • Hrmm.. would be interesting to see a way into the crypt underneath the Inn… 😉



  • @96563fcaec=Dorakhan:

    I think a better solution would be to start tossing plot hooks inside the inn. If you take DM attention away from the south fire and move it to the inn, people will hang out there more often waiting for things to happen, and in the mean time, should RP with each other. People tend to hang where the action is.

    Exactly. And vice versa. If players go to the inn, the DMs will follow.

    When I first started playing Narf, I used to hang out in the inn all the time. To me, it didn't make sense to stand out in the freezing cold huddling around a little campfire (this is when Norwick was covered in snow - yuck!).

    I spent many hours RPing with other players and had some great times in there. Sometimes, we would get DM attention and we would often end events back at the same hall.

    Of course, that's before I knew "better" and learned that the "in" place to be was hangin' out by the south gate (stupid Noob!).

    I hardly ever go into the inn now, of course, the ground isn't covered in snow anymore either.

    I think it would be great for to move things back inside the inn.

    Z



  • I think a better solution would be to start tossing plot hooks inside the inn. If you take DM attention away from the south fire and move it to the inn, people will hang out there more often waiting for things to happen, and in the mean time, should RP with each other. People tend to hang where the action is.



  • @05112cacf5=Lagermane:

    I don't think the current layout of the Boarshead has much to do with its disuse. Frankly the Boarshead has never gotten a lot of use ever; people preferred to sit around the south fire by the gate. (I remember Kerby getting frustrated and zapping people with ray of frost to simulate cold and convince them to move indoors.) Simply put, unless they want to be undisturbed, people are going to migrate to a 'traffic/action hub,' that is, somewhere that they can see/meet people coming through the town and spot/be tagged for the DM event of the night. Nobody's going to hang out in an inn, no matter how you appoint it, if doing so means they're going to miss the action and conversation outside.

    If you want the Boarshead to get any use, you are going to have to route traffic through it somehow or give people a real compelling reason to hang out in it.

    Thing about the beergarden ties into what I was doing popping people with cold spells as a DM while they all frolicked around the campfire south of Norwick. This is NARFELL folks… bitter cold northern block-o-ice place. I was always for making the Boarshead a gateway to the south by having it half out of the town and half in with walls butting up to both sides of the building. Walk in one door in-town... through the main hall... and out into a walled area and with a gate and a tower to the south.

    Then pop up a random low saving through versus cold damage outside (EVERYWHERE!!). Sell fur cloaks that allow you to ignore the saves, but give a DEX penalty for encumbering the wearer. Perhaps give being inside give a increased rate of healing. Or make it so that you had to spend a certain amount of time indoors, to reduce a slowly stacking penalty on your saves to the outside cold script? Not sure, but the idea of outdoor beer garden kind of goes contrary to the idea I always had in my head of the Narfell region and Norwick being the kind of place like Indiana Jones found Marion in in Siberia in the Raiders of the Lost Ark.

    If there was anyway to regionalize yells, that would be great. Then you wouldn't have the problem of being inside and not knowing something big was going on right outside of a building.

    My 2¢ 😉



  • @6ab3d40932=Clan:

    riiiight… because militaristic frontier towns and black markets and corruption have nothing to do with each other…

    "Gray" Market might be more apropos for a lot of goods in Norwick that would be "Black" Market goods in Peltarch or Jiyyd.

    The Norwick government may not concern itself with banning all the goods that might be illegal elsewhere (or with enforcing such a ban if it were in place) …so long as the appropriate people were paid, of course.

    That said, there would almost certainly still be a "Black" Market in Norwick also - with goods that the Norwick government is serious about not wanting sold there.



  • I didn't mean it in an offensive way Dwin 😛

    And I'm always open to people telling me I'm wrong for a reason, instead of just pointing at something else to do their job for them.



  • riiiight… because militaristic frontier towns and black markets and corruption have nothing to do with each other…

    riiiiiiiight....

    before you go calling peoples ideas "silly" make sure you can back that up, buddy.

    Dwin points M_O_B to his local library

    😉



  • I always thought of Norwick as a very militaristic frontier-town.

    So maybe some things to reflect that, instead of silly black market ideas and whatnot, which belong in cities, not in small towns where everyone knows everyone 😛



  • …except that we are halfway done rebuilding it.

    Maybe Jiyyd will have to be the ancient ruins instead, once the orcs wake up.

    😉



  • @4beddac164=Fraoch:

    In order to move the increasingly smaller server population together, could avoid rebuilding it.

    Hmm…an interesting thought....The Ruins of Norwick, inhabited by a mixture of goblins and undead from the crypts, and beyond that a mixture of bugbear soldiers and goblins, and beyond that even more bugbears and saurials. It could add an interesting new fly to the mixture, with perhaps the Keep and Temple of Kelemvor standing as a new outpost against the woods and its inhabitants. Definitely food for thought.



  • In order to move the increasingly smaller server population together, could avoid rebuilding it.