OOC: Fight Night - rules, ideas and sugestions



  • A lot of people on one single map is always a problem. That's a problem you learn to live with as DM when you run large scale events, and another reason why many of us try to keep events with a low(er) amount of players. But yes, this is one of those kind of events where it's hard to control.

    The suggested options will help already: no visible spell effects on players, no full chatter but try to keep personal conversations to whispers, as little placeables as possible, and if you use placeables, try to resort to ones that are not usable by default and have no light effects. Or spread it out over more maps, though that does take away some of the fun.

    Indoor maps, yes and no. In NWN there is less strain on graphical drawings on indoor maps, since there's less animation effects the game needs to render - if you make sure there are no placeables with effects on said map. But on a clear outdoor map, like the default Strange Lands maps we have, it can be done just as well. It's the combination of needing to render a lot of PC's together, their actions, all the visible and animated effects, any scripts that are being checked, and the chat banter, coupled with anything a DM does, that make it hard on the game.



  • Stunning fist hurts so much more than knockdown… it lasts so much longer >.<;. Also, does Nicahh have alot of strength? I dont think she can hit someone so hard it dazes them, stunning fist is a concentrated strike.... Feats that make the opponent just sit there prone are bad, especially if the oppnonent has "sneak attack," which Nicahh has ALOT of. Now, feats like furry of blows or expertise would be fine, they actually can give an opponent a chance. With boxing, its so much easier to hit someone when they dont have armor or magic items and thus thats why I think feats arent allowed so people dont spam them.

    And keep fight night outside for magic duels and stuff we may have, just do what Dwin suggested and keep most conversations to a whisper and maybe less placeables.



  • I don't know about knockdown in boxing, but atleast let the monks use stunning fist. It just seems nature to hit someone so hard it leaves them dazed for a few second. :lol: But seriously, I think boxing is better without feats like knockdown and expertise… and it goes way faster then. 🙂

    Also, is there going to be a map set up for just the fight nights? An indoor areana, or another small outside map? I know with the placeables down, I was lagging so bad everything was hopping for me and some people just kept crashing over and over.



  • Thanks for bringing this back to life, I'll read over these again when I have time and we'll see if we can try something new.

    Archery: I think we have that down pretty well. I like the targets as they are. I like the rules. I can run though archery pretty quick now, even with a huge number of people in the match. If anyone is having issues with the way the archery works, has questions or suggestions, shoot me a pm.

    Feats in combat: sometimes I do allow feats in combat. In boxing, I usually dont. I dont think you should use KD in boxing, I consider that "dirty fighting". Boxing should be two people just beating each other down in a straight up fistfight. Only your HP, AB and base AC should apply imo. Last night I did allow feats in stickfighing and I think that worked out very well. maybe I'll setup a poll. If everyone wants feats all the time then we'll make that happen 🙂

    boxing gloves: consider it done 😄 duno when, but we'll make this happen.



  • Allow boxing gloves in the boxing matches. This will give Z (and the other tanners) a chance to sell their wares. Talon gloves anyone? 😄

    Allow combat feats to be used in combat. Expertise, knockdown, etc. should be allowed.

    As for the archery target issues… Could static targets be placed instead of the ones that give a hit location? Then Lucid can just take an average of the shots to determine the winner.

    Z


  • The Halfling Defence League

    Nothing wrong with Norwick turning into an evil town. A desire to please the populace would certainly be one path that they could take towards that end.



  • @b8a1538b5c:

    Okay, what about calling them indentured workers, or criminals eligible for parole?

    Sure, but unless I suddenly see a pretty established group of monster "citizens" of the various towns, criminals would probably need to be of the standard character races…



  • @3b2fa3a664=sciolist:

    Norwick isn't evil, but it is rough and primitive. It's not like they torture people and imprison them without trial, is it?

    Snicker



  • Gladiatorial slave-fighting is evil now? Okay, what about calling them indentured workers, or criminals eligible for parole? If they're already in jail, 'working' the fight nights might get them out earlier. As long as they've got choice and can choose to rot in jail in preference to fighting it ain't evil, in my opinion.

    Norwick isn't evil, but it is rough and primitive. It's not like they torture people and imprison them without trial, is it?

    EDIT: So: suggestions, captured animals for fighting, volunteer monster champions also welcome. Make it a diplomatic event! 🙂



  • @582d988c85:

    Also, in that vein….I think adding in monstrous slaves, like captured orcs, lizardfolk, saurials, and bugbears would be a kinda cool idea...sorta like...forcing em to fight.

    If you wanted to quickly become an evil town, indeed….


  • The Halfling Defence League

    'Zactly.



  • @ee3f383d5e=Fadia:

    Also, in that vein….I think adding in monstrous slaves, like captured orcs, lizardfolk, saurials, and bugbears would be a kinda cool idea...sorta like...forcing em to fight. :twisted:

    "Two orcs enter! One orc leaves!"

    -Lagermane


  • The Halfling Defence League

    @e2d2356efa=Herrold:

    Can always have some special fights.

    Vs a certain beast etc. Or just gamble on a fight between two animals. That last one was for the druids

    As long as DM's give us droods an opportunity to interfere :twisted: :twisted:

    Reduce norwickians' entertainment to watching Foilir vs. Cows would be…entertaining.

    Also, in that vein....I think adding in monstrous slaves, like captured orcs, lizardfolk, saurials, and bugbears would be a kinda cool idea...sorta like...forcing em to fight. :twisted:



  • As do I… But for me, it's reached a point of it no longer being fun because I'm trying to stay still to minimize choppiness, and trying to keep up with everyone's writing..

    If moving it inside will help to solve it, then hell, give it a shot.



  • I really don't think it's a problem with people's individual computers, but rather a problem with the server trying to handle 30+ people crammed together. I could be mistaken though.

    As for the spreading it out… my character has a vested interest in keeping things together so I can get more 'customers'. Also switching to having it in seperate locations will stop PCs from spectating multiple events, and generally catching up and gathering as they do. I rather like the small, social feel to the fight nights that we have currently.



  • Fight Nights seem to be going well. But yes, large groups of players come hand in hand with just as many problems. Moving the competition indoors is a thought. I was going to suggest moving each competition to different maps alltogether. That seemed as though it would clear up the whole lag and seizure-triggering talking. But whispering would help to clear up the latter, and I suppose moving it indoors would help reduce lag.

    But the main reason I'd suggest seperate locations for each event is this - At the last fight night, my graphics card nearly exploded. It seemed as though I was running a 2 FPS. I'd click, then jump a tile every three seconds. And you guys think you have a hard time reading text? Try reading it when 15 messages pop up at once as your graphics card seems to be fighting an uphill battle against the evils of Fight Night. Granted, it wasn't my best card on my greatest computer, but I don't think I'm the only one who has this problem. I was running graphics on the lowest settings, and it still wouldn't get any better. Fortunately, I'm getting a new comp so that won't be a problem for me (hopefully)…but I'm sure others will be stuck with the problem for a while. At the first Fight Night I attended, I didn't have this problem...atleast not as bad. The problem seemed to start when, while the archery competition was taking place, some people started fighting in the ring just a few steps away from the archery range. My computer had a hard time keeping up with all the things happening at once. I ended up just having to stand around and try to keep my comp from crashing instead of enjoying the event.

    So I suggest either spacing the competition areas apart, placing them on seperate maps, creating practice areas away from the main events (the people fighting in the ring were just messing around while they were waiting for the archery competition to finish up) so people can mess around there, or disallowing practicing alltogether.

    If this is just a problem for me, then whatever. I'll get over it. And maybe moving it indoors will help. shrugs I don't know. Just some thoughts and concerns I had. Sorry for the long read. =P

    Aside from that, everything seemed to go over well. All the organizers seem to have everything well prepared and put together, and a lot of people are participating. So far, so good!



  • The problem with 7pm on a sunday is that that's midnight for the UK and 1am for mainland Europe, so you lose the Euro third of the server who have to work on monday.



  • As for the time, I can't make it -earlier- than 7pm on Sundays, so it suits me just fine as is.

    If there was a way for advance signups and brackets, I'd see if there was some way for Ann to lay odds on particular fights or whole tournaments. Also if people wanted Ann to broker wagers on the individual fights, I'd be willing to try and figure out a system.



  • I love it, but the lag is ridiculously bad. We absolutely must move it indoors, say, the town hall, at least until we get the new arena added.



  • I'll second Hito's suggestion about the whisper channel. More than once, May had to send me tells that Penny was ignoring customers because I was too busy seizing in a little ball on the floor from the speed the chat screen was moving. :evil:

    I also like using the city hall (or a specially made building or interior map) for the fights to keep the placeable requirement to a minimum to help with lag. I can give a hand with basic toolsetting if any of the busy devs wants help with an interior (though I am a scripting liability, so just basic interior design please).

    I'll also second Dwin's comment on folks who speak up. Penny needs people to auction (btw, she's coming for you Raisa…). 😄