Jiyyd Rumors
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Oreth sighs
Adorable, but the undead aren't leaving anyone alone.
One of the tyrran priests spoke of a champion of myrkul, some sort of…chosen ghoul. This knight may be its servant, or the chosen itself, and could therefore be connected directly to the source of all of these recent attacks.
He looks around
If plans are to be made to deal with this creature and with the infestation in the ruins, the Circle will gladly aid in the effort.
If no plans are in the works…consider them to begin now. Anyone interested?
He waits around for a time, then wanders off, saying something noncomittal about looking for duergar
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Kitty shrugs "It's just a big bunch of RUINS!! Not like anyone else wants them! I say let the undead KEEP them and leave them alone!!!"
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Ragnhild tries to suppress a shudder at the mention of Mintas and the undead occupants there Uhm….I vhas going warn morr peepel than I have, but uhm....no like thinking about it much. I thought we be strong group vhen Nathander suggest we go there and investigate, but...vhen Knight khum we all end up running like headless chickens grumbles He tell us same as told Jerr, that Mintas be theirs and we to leave it alone. Nathander sai be an old evil that awaken, and that undead Knight nott the bigg boss…..huh...I hate imagine something that be even scarier than that one....
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Jerr passes the word that Mintas has some new occupants who are driving out the Drow Dwarves (which is what Jerr calls the Duregar). They are undead and lead by a huge Knight who definitely has some power. The Knight claims Mintas is their by right of former ownership.
So watch for undead as well as displaced Drow Dwarves.
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The word in the Whore is that some "Day of the dead" will be held within the camp soon.
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Belade comments that she has met these "bandits of bad taste" before, and warns everyone to be cautious on the roads around Jiyyd.
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*Eirien is seen grumping about Jiyyd over the next week or so. When spoken to she tells people of a very rude rober mage who wears purple clothes and looks like he must certainly follow Cyric, but the mage swears his robes are fuschia and he and his female companion have named themselves the "FUSCHIA BANDITS."
"A word to the wise. Do not tell the color blind bastard that his robes are pruple or he'll do to you what he did to me! All I can see is black and white and all the grey in the middle."
mutters and continues her search for a priest that can heal her
((this is an ooc warning for all of us that do not have the color override. The robes are fuschia. I had and ic consequence for an ooc issue, not haveing the override. If you run into the bandits and do not have the override do not mistake the color of their robes.))
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Toxic mushrooms plagued the corn fields within Jiyyd. They were eliminated, yet with limited knowledge of its cause.
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As merchants make their way southward, whispers over ale tell tale in the Regal Whore that the Divine Shield has come across an artifact some say is powerful enough to be the true Orb of Myrkul.
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A sizeable party made a sudden appearance on the tower. As the group divided their loot and dispersed it became apparent that they had just escaped certain death in the goblin caves through a teleportation spell. The party included: Genzir, Dwin, Hedia, Penny, Theon, Z, Caldor, Celebring, and Raisa.
((Funfunfun, now to avoid narf to get caught back up on that paper… :x ))
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After being threatened by Nicahh with death on the pass, for no reason than her own amusment. Damian Colten has revoked is offer to assist the sisterhood.
He has been heard to comment:
"Reminds me of that woman, Shemaright"
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General Lyte of the Legion relates the story of a strange ghostly figure that appeared to be the noble Paladin Amana Cold appearing to her briefly only a few days ago deep in the kuo-toa caverns.
She relates he spoke of telling "the others" to "remaining watchful" and she solemnly relates many of the great deeds she witnessed from the man and the selfless devotion to good that Amana Cold lived by during his short but noble life.
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@73a3616222=zandar:
He then handed Damian a key and told him to seek out one named Shane Andryl and give it to her. She would know what to do then.
((Since I am out for 2 weeks on a business training, and have no access to the game or IRC there.))
When looked for, the door to the home of Shane Andryl is locked. Word has been left at the Temple Halls, that the paladin has packed light for a trip in the surrounding region, in an effort to find a source for the ghoullish infliction that wracks the land. She has, before leaving, requested of the town guard to remain extra vigilant until her return, and stated that she hopes to be able to shed more light on the current affairs in her search. She has stated to return within a month's time, hopefully with more answers.
((If you need to contact Shane, send me a PM on the forums))
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A presence by the name of Gunnar appeared in Jiyyd looking for Helmites. Damian Colten approached the entity and a brief (and terribly confusing) conversation took place. The entity explained that he was to aid the Helmites in the region by allowing his hidden treasure to be found. He then handed Damian a key and told him to seek out one named Shane Andryl and give it to her. She would know what to do then.
The entity promptly disappeared leaving Damian standing in the night, trying to figure out what just happened, and what to do next.
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_During the encounter between the Thayans and local Jiyyd residents prior to the trial of Arsmyth, a group of travelers and Jiyyd citizens were seen arguing on the Long Road with a Thayan representative.
Much to the crowd of onlookers' dismay, Zesty Bub argued successfully for a proper trial to be held, rather than have the proceedings degenerate into a lynch mob. By no means a subtle (or for that matter proper) litigator, Bub was seen to have shoved a small and silly-looking hin wearing robes and an antler helm out of the way before making his case for trial._
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_Another large ghoul attack happened on Jiyyd, in which adventuers managed to fight off the undead after a long battle, in which the udnead gained accses to insdie the walls several times, including slaughtering alot of chickins and catel, howver it seems the udnead were mistaken in coming to Jiyyd, there target being Norwick.
On a side note, a few people mutter about a man in silver and black armor during the attack argueing alot with those around him, seeming very agressive about it. After the attack, he headed into the healers, raised the dead, and left without barley a word to lay around jiyyd in silance seemingly very very annoyed about something_
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A few of the Sisterhood and the skald return from the north still with bits of ice lodged in their armor. Jerr seems disapointed that he did not find what was sought but vows that they will make another trip to find the lost dwarven trail.
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Rumor has it several families living in Jiyyd have just dissappeared. No one recalls them leaving town or acting starngely. Even more oddly all their belongings remain in their homes and in some cases food sits on the table cold and uneaten.
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A quick trial was held for an elf named Arsmyth, who stood accused of and confessed to the murder of a Thayan apprentice outside Jiyyd. Lens Undon sentenced Arsmyth to pay the cost of the ressurrection and a further 500 gold. The representative of the Thayans left to inform "the Magister," seeming none too pleased. Lens warned the gathered adventurers to prepare for the Thayans taking the law into their own hands, but no action came before morning.
Upon returning from besieged Norwick, Raisa is seen conversing with the local farmers as she helps tend the fields. Where she finds fears of adventurers stirring up a new enemy, she tries to raise spirits noting the successful fight her own people have waged against repeated and unprovoked invasions.
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Rico publicly explains his own agenda.
Rico's agenda:
Kill Undead.
Cure people of this "strange affliction."
Protect the women and children and everyone else (he clearly has priorities).
Find true love.
Make more little Ricos and Ricoettes.